[Champion Concept] Akiro: the Dream Wanderer
http://fc01.deviantart.net/fs70/f/2014/010/2/5/akiro_and_his_yo_yo_by_rew711-d6v6ck3.jpg
Position: Marksman/Mage (Note: Akiro has no mana, but will be made as accurately weak to match the needs.)
Lore:
A kid came to me one day asking about the League and graves. I had no clue what the runt was talking about and got him to leave me be.
Again he came back and this time asked if I'd like to see some tricks. I said "sure" and he got out a yo-yo and did some things. Though that accuracy he had when fling'n them from on place to another was scary to say the least.
I asked him how he learned to do that and he said he don't remember. He said he had some sort of coma and followed some note here. I went ahead and showed him how to aim and stuff and before I knew it he had become a natural.
But the every time the kid gets himself tired, he changes and personally I wonder about the kid.
Enough said, he went to the council and showed his stuff and someone even told me the did some mind read'n thing on him. I don' know but since then those council guys have been eyeing me real close. Don't know what they'r think'n. They believe he's my son or somethen?
Funny how he got his name. Kept calling him "A kid and his yo-yo" and he started saying "A-ki-ro-ro". Couldn't help but laugh. No son o' mine wuld ev'r be that naive. Malcolm Graves has no kids.
Stats:
Health: 390 (+69 per level) Health Regeneration: 3 (+0.6 per level) Attack Damage: 35 (+5 per level) Attack Speed: 0.730 (+ 0.3% per level) Armor: 20 (+2.5 per level) Magic Resist: 32 Movement Speed: 335
Abilities:
Passive: Bravery For every 10 minions Akiro kills, Akiro gains +1 permanent attack damage.
The passive can be reduced to every 3 minions killed, Akiro gains +1 attack damage.
[Q] Yo-Yo Throw Akiro will send out 1 yo-yo in a straight line dealing 60/70/80/90/100 damage (+100% AD) (+10& AP). This ability allows for Shadows effect. And deals a extra bonus on the forth hit of 20% current AD + 25% AP. Range: 790 Recharge: 10/9/8/7/6 seconds
Three Way Split Darkiro sends out his yo-yo in three ways dealing 60/70/80/90/100 damage (+100% AD) (+10% AP). Range: 750 Recharge: 10/9/8/7/6 seconds
[W] All Tied Up Akiro flings a yo-yo at his enemy dealing 40/50/60/70/80 damage (+75% AD) (+25% AP) snaring them for 1.4 seconds. Those around the target are dealt 10/15/20/25/30 damage (+75% AD) (+25% AP). If an ally is targeted, Akiro can fling his yo-yo to the ally for safety. Range: 1000 Recharge: 25 seconds
When the target is hit, then the yo-yo will swing around the targeted snared enemy and damage those around it the amount of damage shown in a range of 150. This attack cannot be avoided by running, flashes, etc. It can be blocked by thinks like Yasuo's wind wall.
Delusions Darkiro summons a terrifying nightmare on an enemy champion, slowing their speed and attack by 15%/20%/25%/30%/35% for 4 seconds.
This ability is a spell that affects a champion. But can be cured.
Range: 1000 Recharge: 25 seconds
[E] Experience Skilled Passive: For every second Akiro is in combat, he gains +2%/4%/6%/8%/10% attack speed. This effect stacks up 4 times. Lasts for 1.2 seconds out of battle. Active: For 5.5 seconds Akiro gains an automatic increase in attack speed up to 10%/20%/30%/40%/50% of his average attack speed.
Recharge: 10/9/8/7/6 seconds.
Shadows Passively, Darker changes every 15 ability power into attack damage. Second Passive: After every 4 attacks, Darkiro gains bonus attack damage for his next attack for 10%/15%/20%/25%/30% his current attack damage + 10%/20%/30%/40%/50% ability power.
R: Dream Change Akiro falls asleep while Darkiro awakens. For the next 10/12/14 seconds, Darkiro has a bonus attack damage of 25% his current attack damage. When Akiro is awakened, by reactivating, Akiro is healed for 5 seconds based on his current HP. Gains back 1% health for each second.
Passively gains new abilities.
Range: self Recharge: 5 seconds
Taunts: Akrio holds his hand in a gun fashion at the enemy and when he finishes his sentence acts like he fired it. "Huwah! Childish." "You're not very big." Graves "I'll send you to where you belong." TwistedFate "Time to pay, TwistedFate." GangPlank "You're not so tough." Annie "I don't have time to play with you."
Jokes: Akiro tries to look cool flinging his yo-yo down but it comes up and hits him on his head. He then rubs his head. "I'm very good at- ow!" "I've done this for- ow!" Miss Fortune "Hey, who are you- ow!"
Dance: Akin does another version of the Hoedown.
Laugh: Cute, childish laugh.
(These all go for Darkiro too except he says something different to Graves and TF. To Graves, "You going down old man." and TF, "the darkness holds true magic.")
Skin Ideas include:
Arcade Akiro and Highnoon Akiro
My thoughts around this guy were a long and thoughtful one. I hope they seem good and fair. Please, please tell me if you see something you do not or do want to see.