Need a Tank Expert Here!!,
What is your feedback on tanks in "this meta"?
Are they even useful?
What do you get out of spending thousands of GP only to sustain an extra 3 - 6 seconds and still being useless because your the last team member alive with not enough to intimidate your enemies let alone kill them.
Would implementing % bonuses health and amr/mr items that only significantly increases with the more defensive items you buy, improve the tankyness of full tanks while being utterly useless to bruisers who only build 1 - 2 tank items.
Damage is required to siege and win in all aspects of the game with side factors like CC and Utility/Mobility. You can't avoid death, and if you can, you definitely can't avoid backing to tower to regain health/mana and items. So what good is a tank if they can only survive longer and can barely CS. Damage= More Farm and Kills= Experience and Gold= More Lvls and items= Outscaling your Lane Opponent.
Please She'd Some Light :(