Need a Tank Expert Here!!,

ExecutorDill··1 votes·678 views

What is your feedback on tanks in "this meta"?

Are they even useful?

What do you get out of spending thousands of GP only to sustain an extra 3 - 6 seconds and still being useless because your the last team member alive with not enough to intimidate your enemies let alone kill them.

Would implementing % bonuses health and amr/mr items that only significantly increases with the more defensive items you buy, improve the tankyness of full tanks while being utterly useless to bruisers who only build 1 - 2 tank items.

Damage is required to siege and win in all aspects of the game with side factors like CC and Utility/Mobility. You can't avoid death, and if you can, you definitely can't avoid backing to tower to regain health/mana and items. So what good is a tank if they can only survive longer and can barely CS. Damage= More Farm and Kills= Experience and Gold= More Lvls and items= Outscaling your Lane Opponent.

Please She'd Some Light :(

8 Comments

ModThe Djinn2 votes

{quoted} Are they even useful?

As long as peeling and CC are useful, tanks will be useful. Which ones are useful comes and goes, however, based largely on whether or not the AP / AD threats of the day are easy or hard to apply CC to. CC machines were great when people played Carry-ball with Kog'Maw or Trist, but, now that the carry is a bit less of the team's raw damage and the game has largely progressed beyond "form into a ball with an ADC in the middle all the time," tanks aren't as much a requirement as they once were.

Would implementing % bonuses health and amr/mr items that only significantly increases with the more defensive items you buy, improve the tankyness of full tanks while being utterly useless to bruisers who only build 1 - 2 tank items.

Probably, yes. Although I'd almost like to see these items all add a bit of % bonus health, so that they all start working together. Perhaps with 1-2 items that offer less base health but a huge boost in % bonus.

So building 1-2 tank items might net you +10% bonus health...but building 4 would up that to 20%, since all parts might have +5% bonus health or something. Makes deeper investment in tank items a good thing.

I'd also personally be interested in a stat that increases your CC duration by X%. Put it on tank-centric items and maybe a few AP-centric items, and make it so that tanks/supports/CC-mages can opt to sacrifice damage items in exchange for, say, 25% bonus CC duration on their abilities.

Talll1 votes

XD k.

Tanks are extremely usefull, but only with certain champions. This is why I don't like mundo as much, Tanks are mainly meaning to be used for disruption, and yes for tanking stuff. They need to be tanky to actually last long enough to keep the disruption alive while you're teams carrys take them out. With out tanks your team would be extremely weak and easy for fighters like Xin or Vi to take out very quickly.

Bonus health armor, or magic resist based on % would be extremely OP, You'd have tanks stacking up to 400 - 500 armor at full build EASY.

Tanks can cs just fine, You just gotta have some good timing and precision on when you hit the minion. If you're a tank jungle you should farm up and clear the jungle once, then almost constantly be ganking allies.

ExecutorDill1 votes

{quoted}

XD k.

Tanks are extremely usefull, but only with certain champions. This is why I don't like mundo as much, Tanks are mainly meaning to be used for disruption, and yes for tanking stuff. They need to be tanky to actually last long enough to keep the disruption alive while you're teams carrys take them out. With out tanks your team would be extremely weak and easy for fighters like Xin or Vi to take out very quickly.

Bonus health armor, or magic resist based on % would be extremely OP, You'd have tanks stacking up to 400 - 500 armor at full build EASY.

Tanks can cs just fine, You just gotta have some good timing and precision on when you hit the minion. If you're a tank jungle you should farm up and clear the jungle once, then almost constantly be ganking allies.

Woud you consider Shen viable, with an explanation forvyour answer?

halla5551 votes

{quoted}

Woud you consider Shen viable, with an explanation forvyour answer?

I would consider Shen viable. As long as your team has damage to compensate for Shens lack of damage you should be VERY well off, as Shen has:

A. Tankiness. He does not go down easily at all.

B. Supportability. He can apply a 900 HP shield (even more if you decide to go for a rylais in your build, which is fairly common), peel multiple enemies from your carries with his taunt, and he can mark an enemy with his Vorpal Blade to let allies attacking that enemy to gain some HP.

C. Split pushing. If he takes TP, he has exceptional split push ability, being able to push a turret, use Stand United to get to a teamfight at the right moment, and then TP back up to the pushed tower, hopefully taking it down.

D. He is team fight able. He can easily lock down the enemy carries with his taunt. His taunt can change the tide of a teamfight.

However, Shen does not have:

A. Damage. It depends on what you build, I have seen Botrk and Wits End built on Shen for some amazing effect, yet it still lacks the damage of most bruisers.

B. He does not fit into every team composition. Most champs do not fit into every team comp, however Shen fits in to less then usual, as his tankiness can be a downside if his team does not compensate by playing high damage champs in other lanes. (I.E. Good comp for Shen: Shen, Kha Zix, Ahri (or Kat), Draven, Braum) (Bad comp for Shen: Shen, Zac, Malzahar, Twitch, Braum)

NOTE: I am only silver, yet I am climbing (Climbed from B5 to S3 so far:D) so it is your choice whether you think my info is reliable or not.

Blinded Melon1 votes

Tanks are pretty much crap in this meta. If you can't 100-0 somebody in 3 seconds, or kite like a damn helicopter, then you are effectively worthless. The designs of such items like LW and BotrK make the items that tanks build less effective, ergo less gold efficient. That is why adcs such as caitlyn and tristana are popular, because they have kite/cc/auto peel, and others like varus are not. Riot and the entire community are so afraid of what happened back in season 2 that they will keep tanks irrelevant until hell freezes over. Whilst letting assassins and ranged toplane cancer run free and own the game.

ExecutorDill1 votes

{quoted}

Tanks are pretty much crap in this meta. If you can't 100-0 somebody in 3 seconds, or kite like a damn helicopter, then you are effectively worthless. The designs of such items like LW and BotrK make the items that tanks build less effective, ergo less gold efficient. That is why adcs such as caitlyn and tristana are popular, because they have kite/cc/auto peel, and others like varus are not. Riot and the entire community are so afraid of what happened back in season 2 that they will keep tanks irrelevant until hell freezes over. Whilst letting assassins and ranged toplane cancer run free and own the game.

That just sucks bro :'( oh well I am going back to playing Mages/Fighters and Assassins with the exception of Quinn who is my favor ADC. Shen is the only tank I ever bought, he was my go to for top lane and support role.

Blinded Melon1 votes

I would say play whatever you feel is fun. My comment is merely a guide, and how I see the game today. I enjoyed playing tanks, because I can stay alive long enough to help my team. I feel like assassins, especially akali and fizz, are too safe these days, and their abilities are very forgiving if one were to mess up. I would personally prefer playing against season 2 tanks rather than the current meta assassin/burst mage.

Mazianos1 votes

They are very useful, though some less than others.

Tanks like cho do damage and are tanky enough to almost walk through the enemy team(done it before). Other tanks like Mundo are just a pain in the ass to fight seeing as how they don't die and do little damage. If a tank has hard CC, he is pretty useful, he will live to use that CC around 2 times and can chase the enemy carry right into their team with little to no fear.

This is all considering the tank builds properly, and not 6 thornmails.

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