Assassin Rework: Diana idea

Zerenza·7/8/2016, 8:10:39 PM·1 votes·425 views

I'v been loving diana lately and while i don't think she needs any changes at all i just happened to have a cool idea.

Diana's passive is a core part of her kit but it doesn't really do anything with any of her other ability's, it doesn't interact with them it simply increases her DPS.

What if Diana's passive could empower one or more ability's.

Example: If Diana's passive is up when she uses her E she will deal damage to all enemies inside of the circle and also get a new flashier animation.

This is really the only one that i thought could change because inside of her combo a good diana player does all of it in less than a second while simultaneously procing her passive. This is why if there were any changes to say her Q,W or R it might screw up her little niche of being one of the fastest combo's in the game; but it would be really cool to give her E(usually used last so people can't escape) a nice bit of damage that rewards the player for that second proc of her passive they just earned by being skilled at diana.

2 Comments

Elipo7/8/2016, 9:03:18 PM1 votes

When Diana first came up she was meant to be a jungler, her pasive helps you clear the jungle camps faster, you can use her with atack speed reds, armor yellows, and ap blue and quints, then after item 1402 or item 1414 you buy item 3115 and proceed to melt the camps so fast that youll have more than enought time to gank without losing cs