Champion Concept: Azalea: The Mage Maiden

Reksee··1 votes·1,460 views

Azalea comes from an aristocratic Noxian family and is one of many mages in her family. But after the invasion of Ionia she questions the intentions of her country. After all, her family was one of the major sponsors to buy chemical weapons to be used in Ionia. So now she has left her family and travelled to Ionia to fix the problems her family has caused. Azalea is a mage who has a certain control over plants, she uses crowd control and team utility to outwit her opponents. Please Note that this concept was a little rushed.

Passive: Boreal Mastery . Azalea has 50% increased healing from Honeyfruit . Once every 150-45 (levels 1-18) Azalea can instantly regrow Blast Cones

Q: Botanical Offensive Azalea sends Nettles (or some other plant with similar properties) to a target location. All enemies in this target location are slowed by 35% and take 30/50/70/90/110+(45% ability power) damage per second. The zone of plants will last 4/4.5/5/5.5/6 seconds. Enemies will take 10/20/30/40/50% increased damage if they are afflicted by Invasive Seed. zone radius: 250 range: 850 cooldown: 15/14/13/12/11

W:Invasive Seed: Azalea sends a seed into a target enemy for 4 seconds. Once every 2/2/1/1/0.5 seconds the seed pulses energy, spreading Invasive seed to enemies within 250 units. If an enemy is hit by more than two pulses then they are stunned for 0.5 seconds. cast range: 600 cooldown: 20/18/16/14/12

E: Arboreal Summons Azalea creates a tree upon a target location for 3/4/5/6/7, all allies within 600 units will gain 5/10/15/20/25% increased movement speed. All enemies within 400 units are slowed by 20/25/30/35/40%. If they are marked with Invasive seed they are not only slowed but grounded as well while within 400 units of the tree. (note that people like Jax and LeeSin can wardhop to the tree) cast range: 850 cooldown: 30/27/24/21/18

R: Blast Pod Passive: When the duration of Invasive Seed has expired it will explode outwards 250 units, dealing 50/100/150+(50% ability power) damage and silencing enemies for 0.5/1/1.5 seconds.

Active: Creates a Blast Pod upon a target location, allies can enter Blast Pods, after which they can select a location up to 600/700/800 units away and be blasted to that location. (Sort of like the Catapult of Champions in Nexus Blitz) While inside of Blast Pod ally is untargetable. The Blast Pod can be used 2/3/4 times. It will naturally last for 5/6.5/8 seconds. Allies can enter Blast Pod from 250/300/350 units away. cast range: 1000 cooldown: 180/160/140

Pros: .W+E can shut down champions with mobility .R and E cannot be destroyed .Has various forms of soft cc

Cons: .Before level 6 cannot deal very much damage .Before level 6 cannot escape

Counterplay Stay away from allies afflicted with Invasive Seed Silencing her is all it takes to shut down all of her defenses Engage when Invasive Seed is on cooldown.

Please leave comments, critique, or questions in comments. Thank You!

5 Comments

ChaosReyn1 votes

[deleted]

ChaosReyn1 votes

{quoted}

Suggestions:

  • Lower the range in which you can cast your ult, but widen its actual radius for blasting your allies. Let your allies go for more balls deep plays...or launch themselves to go finish off that guy that your Poppy just inadvertently saved in a panic. Plus, it's more aesthetic for you to have to grow the plant closer to you. As a pointer, Caitlyn ult goes for 3500 units. being able to spawn a big plant that launches people only a little bit at 1/3 of that radius is ridiculous...but spawning a plant closer to you that can blast someone 1/3 of that radius is cool. I'd say create it within 350-400 units of you (constant) and blast your allies up to 900/1100/1300 units away with it.

  • With your W, you literally can't stun someone until it's 3rd rank, in its current state. Interesting way to rework it: "Azalea plants a seed into a target enemy, briefly rooting them for 0.5s and dealing damage over time. Every second for the next 4s, that target pulsates energy from the seed in a 200 unit radius, dealing damage to nearby enemies. Enemies hit by 2 pulses are stunned for 0.5s (can only happen once per ability cast)." This guarantees you get your first target, and your first target will always catch damage from this, while also preserving your damage and cc to nearby enemies. This makes the entire ability more reliable.

Reksee1 votes

{quoted}

Suggestions:

  • Lower the range in which you can cast your ult, but widen its actual radius for blasting your allies. Let your allies go for more balls deep plays...or launch themselves to go finish off that guy that your Poppy just inadvertently saved in a panic. Plus, it's more aesthetic for you to have to grow the plant closer to you. As a pointer, Caitlyn ult goes for 3500 units. being able to spawn a big plant that launches people only a little bit at 1/3 of that radius is ridiculous...but spawning a plant closer to you that can blast someone 1/3 of that radius is cool.

  • With your W, you literally can't stun someone until it's 3rd rank, in its current state. Interesting way to rework it: "Azalea plants a seed into a target enemy, briefly rooting them for 0.5s and dealing damage over time. Every second for the next 4s, that target pulsates energy from the seed in a 200 unit radius, dealing damage to nearby enemies. Enemies hit by 2 pulses are stunned for 0.5s (can only happen once per ability cast)." This guarantees you get your first target, and your first target will always catch damage from this, while also preserving your damage and cc to nearby enemies. This makes the entire ability more reliable.

I do agree in many ways, but I want there to be a way to spread the seed, (maybe for the stun also make the seed spread to them.)

ChaosReyn1 votes

{quoted}

I do agree in many ways, but I want there to be a way to spread the seed, (maybe for the stun also make the seed spread to them.)

I feel like trying to make it spread should either be something only achievable with a combo or a kill...or for it to not be a basic ability. If you can spread the seed in its current state, people'd be stunned for days, as each instance of the seed being spread would be a different instance of being hit by an energy pulse. For example...you could use your spreading mechanic if you plant the seed in range of your E, making anyone that gets 2-pulsed in its range echo the effect. Alternatively, you can "plant" it in your nettle field, and getting 2-pulsed in that can spread it.

Reksee1 votes

{quoted}

I feel like trying to make it spread should either be something only achievable with a combo or a kill...or for it to not be a basic ability. If you can spread the seed in its current state, people'd be stunned for days, as each instance of the seed being spread would be a different instance of being hit by an energy pulse. For example...you could use your spreading mechanic if you plant the seed in range of your E, making anyone that gets 2-pulsed in its range echo the effect. Alternatively, you can "plant" it in your nettle field, and getting 2-pulsed in that can spread it.

Achievable by kills, thank you for the advice!

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