My Fiora Rework
Im not so good at reworks, im more of a new champion concept kinda guy. I love Fiora though, i just feel she is either really toxic or completely useless (similar to Yi and Tryndamere). So there are a few things i figured could be changed about her, such as her ultimate which i think is little bugged anyways.
Passive: Dealing damage to enemy units gives Fiora 5/7.5/10% movement speed and attack speed. This effect can be stacked up to 5 times and lasts for 3 seconds.
Q: Fiora lunges forward stabbing her enemy for 40/65/90/115/140 (60% of her AD) as physical damage and marking the target for 4 seconds. Fiora can activate this ability again within 4 seconds, if she hits a marked target with the second lunge the marks will be consumed slowing the target by 25% for 2.5 seconds. Each lunge counts towards her passive stacks.
600 range. 60 mana. 16/14/12/10/8 second cooldown.
W: Passive: Fiora gains 7/9/11/13/15 AD and 5/6/7/8/9% lifesteal for every enemy champion around her.
Active: Fiora returns the next basic attack within 1.5 seconds dealing 50/65/80/95/110% (+5% per stack of her passive) of the basic attacks damage. Fiora loses the passive of this ability while it is on cooldown.
50 mana. 10/9/8/7/6 second cooldown.
E: Fiora uses all of her duelist skill for 3 powerful and accurate strikes with 100% crit chance. Each hit will count towards her passive stacks and double the effect of her passive, in addition the cooldown will be reset by 1 seconds should a hit kill a minon and 2 seconds if it kills an enemy champion.
55 mana. 13/12/11/10/9 second cooldown.
R: Fiora dashes around dealing damage to random enemy champions 5 times dealing 150/275/400 (+90% of her AD) as physical damage. The first and last attack will be against the same target, successive attacks against the same target deal 35% damage. While dashing around Fiora can not be targeted, but she can be damaged by skillshots and area of effect spells she dashes through. She is immune to all forms of CC while dashing. Attacks will apply Lifesteal and On-hit effects, but can not critically strike.
450 range. 100 mana. 130/120/110 second cooldown.
So i know it needs some work, but i think it would be kind of fun to play this form of Fiora. Idk maybe im just biased lol.
Anyways there are somethings about her kit that i felt needed to be completely changed starting with her passive. Her current passive is kind of useless late game and barely has much of an effect during laning phase. I felt moving her current E to her passive would be more useful for both abilities.
I always loved her Q so i wanted to keep the double lunge, but her lack of escape and CC is a lot of the reason she is either OP or garbage. So giving it a slow i figured it would force people to make a decision of whether to use the first lunge to get closer to another target or just use it on the same target to get the slow, it can also be used to escape as it activates her passive.
The W is my favorite part of Fiora! The only thing i felt was wrong was it did its own damage when i thought it should do damage based on the riposted attacks damage. The passive part i felt needed some changing, the numbers are off i know but you get the idea im going for.
The E is sort of like Sword of the Divine, they removed it which makes me sad so i put it on Fiora who i think it fits on.
The infamous Ult! I wanted to keep it the same but i also wanted to add some counterplay to it, if you are good you can deal damage to Fiora while she is dashing. I know this isnt a whole lot of counterplay but in a teamfight it means she cant 1v5, if everyone threw out some abilities a few are bound to hit her.
So tell me what you think! Just remember this is a place to exchange opinions, so lets keep it nice and civil please.