[Champions Concept] Tachnus and Silvora, The Molten Death

Stephenizgod·2/13/2015, 9:40:57 PM·2 votes·984 views

#Introduction & Appearance

Hello hello! Its been a long while since my last concept, a few months i think. I actually wrote up a whole other concept for the CCOS, which can be found here if you are interested CCOS, but there was already a similar Concept out there written by someone much more talented then I. So i had to make another concept before the 16th and this is what ive come up with, Tachnus and Silvora. If you like my concept please check out some of my other champions at The Special Champion Concepts List, I plan to rework a few champions there so let me know which ones you think i should rework.

Ok so who and what is Tachnus and who and what is Silvora and what is their relationship... Well Tachnus is a sort of Demi-god who roamed Runeterra long long ago and Silvora is the manifestation of his powers given life and used to chain and bound Tachnus into submission. Answer your questions? No? Well read the Lore if you want more on that. His intended role? I dont know to be honest... I would take him to any lane as any role. Now on to his appearance!

Tachnus is a being of molten metal, his arms and legs look glow bright like hot metal and his skin has a grayish tone to it, like metal. He has large twisted metal horns and spikes on his back that resemble wings that have been poorly ripped from his body. He is well built and doesnt wear clothes (his lower half is all molten metal so his naughty bits arent seen if he even has them). Around his body are chains made of liquid silver-like substance, these are to control his power. Silvora is a giant ball of liquid metal that floats just above and behind Tachnus' head. Silvora is the one who basic attacks and is the base for all of Tachnus' abilities except for when he is in ult mode. Basic attacks look like small silver bullets being shot at enemies.

#Lore

Long long long ago when the land was ruled by the forces of nature and the Beings who dominated them, human kind was a pitiful existence, equal to an ant when compared to those that held power in this world. Humans lived a life of fear, they held no power over nature like the other inhabitants and thus were viewed as useless. Among the terrors that plagued humanity there was one who was feared above all else, Tachnus the Molten Death.

Tachnus saw humans as nothing more then sport, he loved nothing more then to watch them burn, impaled on his molten spears. Countless humans lost their lives to his cruel games and it seemed he was hell-bent on eradicating all of humans just to see if he could. It was during these times that humanity got its closest to extinction, Tachnus' power was far too immense for anyone to stop, even the other Beings of Power dare not incur his wrath. When hope was all but lost, when tears had been shed so much that no more would come out, He came.

A human of great power, a human who could hold sway over the land, his power was so great he controlled the very ground and sky like one would a piece of string. It was this man who shielded the humans from the other Beings, he created strongholds and trained armies so that they may protect themselves in his absence. Humankind flourished, with new life and vigor they spread out building nations and kingdoms, this man worshiped as their god. Eventually, Humans became the power of the land, they became something to fear, and with this new power being taught to those capable they even began to exterminate the other races. Obviously Tachnus was not pleased by this, his prey began fighting back and while they still posed no threat to him, it did remove most of the fun.

Furious, Tachnus searched out and found The Man of Power, and attempted to kill him. Tachnus was surprised to learn that this human was his match in both strength and power. Their battle raged for days, then weeks, then years. One would grow weary and flee or some other unforeseen event would happen causing them to halt their fight an continue another time. The fear humans held for Tachnus slowly faded, they began to see him as nothing more then an inconvenience, his existence lowered to that of a rat or cockroach in the eyes of those who once was feared him above all.

Distraught and blinded by rage Tachnus threw everything he had at The Man of Power, in his troubled state of mind he could not give it his all and soon The Man of Power took advantage of this and defeated Tachnus. But, instead of killing Tachnus, The Man of Power took pity on him seeing nothing more then a demon who had fallen from power, a shell of its former glory. So The Man of Power, forced all of Tachnus power and strength out of his body and gave it the form of liquid silver, he then used this power to shackle and chain Tachnus, making him no more powerful then a normal human. But The Man made a mistake, in his tired and weary state he pitied Tachnus too much forgetting the great terror he had once been, and could not fully shackle him. Tachnus took this opportunity to spear The Man of Power with the very power he was being chained with, killing him instantly and weakening the restraints.

Although he had killed his enemy, Tachnus was still almost powerless, no better then a common human mage. So he decided to hide and train his new power so that he may once again reclaim his throne as the most feared Being in all of existence. No one knows where he went or when he will reappear, but when he does, my children, we are all doomed.

#Stats

|Stats|-----------------------|
|-
|HEALTH| |550|
|ATTACK DAMAGE| |50| |HEALTH REGEN| |7|
|ATTACK SPEED| |0.655| |USES HEALTH|
|ARMOR| |20| |MAGIC RESISTANCE| |30| |RANGED| |450|
|MOV. SPEED| |350|

#Abilities

#Passive - Silvora

Tachnus' basic attacks will leave a small piece of Silvora in their body slowing them by 20/25/30% for 2 seconds. Killing an enemy while they are slowed by Silvora will return 23.5/26/28.5/31/33.5/36/38.5/41/43.5/46/48.5/50/52.5/55/57.5/60/62.5/65 health, this is doubled on champion kills. This effect can not trigger on the same target for 6 seconds

When Silvora is detached from Tachnus, this effect is replaced with Independence. Enemies that both Tachnus and Silvora basic attack will be rooted for .75 seconds and marks them for 2 seconds. After 3 marks they will be stunned and take 10% of Tachnus' AD and AP as Magic Damage. If the mark kills the target Tachnus will gain 10/12/13% of his his missing life back.

#Q - Meteor Bullet
Cost: 25/35/45/55/65 Health
Cool Down: 9/8.5/8/7.5/7 seconds
Range: 750

Tachnus shoots a large ball of Silvora at target area hitting and dealing damage to everything it hits on the way. The bullet will remain for 6 seconds, if Tachnus walks over it Meteor Bullet will have no cost the next time it is cast and its cool down will be halved. Alternatively, Tachnus can recast this ability to cause the bullet to return to him dealing damage to everything on the way but this will cost 15/20/25/30/35 health and he will not regain health from his passive.

Deals 80/110/140/170/200 (+70% of his AP) as Magic Damage, if recast it will deal 45/60/75/90/105 (+30% of his AP) as Magic Damage.

#W - Silver Sword
Cost: 20/30/40/50/60 Health
Cool Down: 10/9/8/7/6 seconds
Range: 375

Passive - Tachnus' Basic Attacks will deal 15/17.5/20/22.5/25% of his AD and 10/12.5/15/17.5/20% of his AP every third hit.

Active - Tachnus shapes Silvora into a sword and slashes target enemy. Silver Sword will proc Silvora, if the target is already effected by Silvora then the slow will be doubled and Tachnus will regain the health immediately. Silver Sword will proc on-hit effects including the passive part of this ability, but will not Crit and can not hit enemy structures.

Deals 70/100/130/160/190 (+ 60% of his AD)(+30% of his AP).

#E - Rain of Spears
Cost: 45/55/65/75/85 Health
Cool Down: 13/12/11/10/9 seconds
Range: 650

Tachnus' targets an area then, after a .5 second delay, unleashes spears hitting all enemies in the targeted area. If the there is only one target they will be impaled by the spear and rooted in place for 1.5 seconds.

Deals 100/130/160/190/220 (+100% of his AP) as Magic Damage. This damage is split equally among all enemies in target area, dealing more damage the less targets there are.

#R - Broken Chains
Cost: 5/7.5/10% of his Maximum Health every second.
Cool Down: 7/6/5 seconds
Range: Self

Toggle Off: Silvora and Tachnus are one. Tachnus gains 10/20/30% bonus Health from items.

Toggle On: Tachnus' breaks the chains that bind him, temporarily releasing himself from Silvora. Silvora and Tachnus will now have individual Basic Attacks and Tachnus will gain his own set of abilities. Whenever Tachnus casts an ability, Silvora will also use an ability that coordinates with the ones Tachnus cast. Tachnus' abilities while in Broken Chains will not be effected by CDR

  • Silvora takes 30% of Tachnus's AD and AP when they split. Meaning her AD and AP will be 30% of his, and his AD and AP will only be at 70%.
  • Silvora's abilities base damages will be cut by 40%.
  • Silvora will have Attack Speed equal to Tachnus' Base Attack Speed.
  • Silvora's Movement Speed will be equal to Tachnus' Movement Speed.
  • Silvora can not take damage, but will be effected by CC and Terrain.

#Q - Spear Hand
Cost: No Cost
Cool Down: 7/5/3 seconds
Range: 450

Tachnus' next basic attack will pierce through his target dealing damage to it and all enemies behind it dealing increasing damage for each enemy hit up to a maximum limit. This ability can be cast twice causing Tachnus to immediately basic attack again, will do 30% reduced damage to enemies hit by the first Spear Hand. Any enemies marked by Prey will be rooted in place for 1.5 seconds.

Deals 25/45/65 (+ 30% of his Current AD)(+ 20% of his Current AP) at maximum damage it deals 50/90/130 (+ 60% of his Current AD)(+ 50% of his Current AP) as Physical Damage.

#W - Savage Claw
Cost: No Cost
Cool Down: 8/6/4 seconds
Range: Self

Tachnus leaps forward and slashes the target enemy ripping them open and causing them to bleed and applying Grievous Wounds 3.5 seconds. It also marks them with Prey.

Deals 60/120/180 (+ 60% of his Current AD) as Physical Damage.

#E - Roar of the Almighty
Cost: No Cost
Cool Down: 10/8/6 seconds
Range: 375

Tachnus unleashes a thunderous roar so powerful it knocks everything around him back a short distance. Enemies marked with Prey will not be knocked back but will take damage.

If an enemy is marked by Prey they will take 40/100/160 (+ 50% of his AP) as Magic Damage.

#Explanations

So i will try to explain a bit about his kit here, i know that he probably seems a bit complicated and he is kind of meant to. I will also like to say that, if possible, i would like you to focus on his abilities rather then their numbers. Numbers can be changed easily for balance, but his abilities can not so if possible id like most of you attention to be on whether the abilities could work rather then their damage.

Normally i go through each ability explaining it but im not going to do that here, i feel his abilities are somewhat simple and dont need much explaining. Instead i will be going over how he is suppose to be used. Tachnus and Silvora are one, Silvora is his basic attacks and his abilities, until he ults. The ult separates the two, Silvora becomes like a Pet similar to Tibbers or Mordes Ghosts. This is how it works, Silvora and Tachnus can AA different enemies, but when Tachnus casts an ability Silvora will cast an ability on the same target or in the same area. This is where his main damage comes from, the ability to fully utilize both Tachnus and Silvora. You need to watch placement of both, you need to be wary of timing for both, you need to make sure you are watching your health, you need to make sure you are using the right abilities, etc. Pre-6 Tachnus is just a simple mage similar to Vlad or Morde, but Post-6 Tachnus and Silvora become something unique.

Ok so no i will go over a bit what i feel may be confusing.

So his Q is like a mix of Mega-Gnar Q and Ahri Q. Much simpler said like this lol

The W is just a simple single target attack, nothing fancy about it but it functions similar to Jax's ult passive, where timing of use is important.

The E is like Mordes E, but the difference is it deals a set amount of damage to an area. The more enemies in the are the less damage it deals to each target but this leaves us with a decision to make. Do we kill a mass amount of minions to regain a ton of health or do we wait to use it against the enemy when they are alone?

The ult is where he gets complicated. You control Silvora like a pet, with Alt-Click or with R. When you use Q they both will use their Q on the target location or enemy. If you are thinking "OMG TONS OF DAMAGE EASY OMG" then ima say you is wrong son. Silvora steals 30% of Tachnus' AD and AP, meaning his loses 30% of his AD and AP. So now all his and Silvora's scalings will be done off of the new Ad and Ap's ADDITIONALLY Silvora's base damages are cut by 40% so he actually does less damage. BUT! If you use the abilities correctly in conjunction with each other, then your damage is incomparable to before. So its all dependent on how well you control 2 units with their own cooldowns and damages.

Item Builds & Level Sequence

For items id recommend building him hybrid bruiser, similar to Poppy or Jax or Irelia. But he can be built pure AD or AP, he can even be built pure tank although i feel you wont enjoy it since he doesnt have a lot of CC.

item 3152 or item 3146 one of these will be core, depending on how you build him.

One of the item 3057 items would be quite effective on him, most likely item 3078.

item 3116 might be pretty good on him too.

Its hard to tell what would be good on him without actually playing him.

As for level sequence obviously Ult first, it gives a great boost to tank items and the cool down for switching quickly will be reduced. Plus all his abilities are leveled up through his ult when in ult mode.

Honestly i feel any one of his other 3 abilities can be maxed first, depending on how you play him. Poke mage? Probably Q or E. Bruiser? Probably his W. Its up to you :D.

#BONUS BONUS BOOOOOOONUUUUUUUUUUSSS!!!!!!!!!!

AND NOW FOR THE AMAZINGLY AWESOME BONUS THAT NO ONE WOULD EVER EXPECT!!!

here

Thank you for reading! Tell me what you think in the comment section below and please try to focus on the abilities themselves rather then their numbers. Tell me if the numbers are out of balance, but id appreciate feedback on more then just my bad balancing :) I will be adding an EDIT section after receiving feedback where i will let you know when ive changed something so please check back every now and then to see what ive changed.

3 Comments

Alaurina2/13/2015, 11:03:52 PM2 votes

Here is my review for your champion ^^

Lest start with my question phase

First question : what does his passive return ? (i guess its health)

2 : His Q in Ult form, does it damage the first target hit (not clear if it does or not ^^'

3 : When in Ult when he use his Q (Spear Hand) does Silvora use a Meteor Bullet or also a Spear Hand?

Ok here is the Review : I realy love this concept ^^

Though he does seem like a champion hard to play with, the challenge he would give would be great ^^. He is Unique in different way. Lest first say there to this date, only 2 or 3 champion use fire ^^ (Annie, Brand). An other dept of it is where he can split up as long as he want (that being said, not many people can control 2 thing at the same time ^^)

From what i see here, i think it would be more an Hybrid Mid laner

Q Meteor Bullet / Spear Hand : I think its a good idea to be able to cast twice Spear hand before the Cd, Allowing on the second cast to make the Meteor bullet to return to Silvora ( If i am wrong tell me ^^)

I dont have much to say about his W ^^ Its simple and nice that way =3

E I love what you did with it ^^, to choose to use it as a healing or damaging ability ^^

Keep up the good work ;)

Stephenizgod2/13/2015, 10:09:18 PM1 votes

Ill just mention this here, This is a concept for the CCOS contest lol