Item Concepts (because I have no patience)

Reksee··1 votes·1,161 views

I was inspired by a comment to make an item for each of the following categories

-Tank items -Sustain items -Raw AD -Support/gold income item

Here are the concepts!

Zhonya's Quagmire builds out of item 2420 and item 3067 total cost: 2800 (1400)

Stats +10% cooldown reduction +450 health active: Chronological Quicksand: Block 65% of incoming damage for the next two seconds, however you are slowed by 20% while the damage block is active. cooldown: 80 seconds

Scythe of Eons builds out of item 1037 and item 3067 total cost: 2675 (1000)

Stats +10% cooldown reduction +350 health +35 attack damage Active: Survivor of Eons: Your next 3 basic attacks heal you for 4.5% of your maximum hp each. (13.5% total healing) cooldown: 90 seconds

Deathbringer's Blade builds out of item 1038 and item 1037 and item 1036 total cost: 3025 (500)

stats +90 attack damage

Lumiere's Blessing builds out of item 3114 and item 3010 total cost: 2600 (700)

stats +10% cooldown reduction 100%+base mana regen +10% heal and shield power +350 health +400 mana passive: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 15 health per cast, while toggle abilities can heal for up to 15 per second.

Please leave critique, comments, suggestions, and questions. Thank you!

7 Comments

Mr Voidling1 votes

You could make the full AD item similar to Rab. So like 80 AD with unique passive that increases Total AD by 10%. Or something. Giving 88 from item alone and an extra 6-12 from base AD. Increase the cost to around 3,400g, and it'll scale very nicely into late-game. Jhin would be very strong with it, but eh... That's not too bad. Either that or add in Lethality.

Not sure about the others, as I don't usually get the super situational items to know what is good.

Reksee1 votes

[{quoted}](name=Mr Voidling,realm=NA,application-id=A8FQeEA8,discussion-id=f0HGWyNj,comment-id=0000,timestamp=2019-01-27T04:48:46.617+0000)

You could make the full AD item similar to Rab. So like 80 AD with unique passive that increases Total AD by 10%. Or something. Giving 88 from item alone and an extra 6-12 from base AD. Increase the cost to around 3,400g, and it'll scale very nicely into late-game. Jhin would be very strong with it, but eh... That's not too bad. Either that or add in Lethality.

Not sure about the others, as I don't usually get the super situational items to know what is good.

I feel like armor pen and lethality is a balance nightmare. Besides, my intended purpose for the item was for it to be used for champs like Aatrox Riven , and other champs that could use raw ad. I also feel that 80 Ad is too generic for high ad items. (also late game is not nearly as long as games end far quicker in the current state of the game so having a late game scaling item would not be as ideal.)

Mr Voidling1 votes

Well 10 more AD isn't worth losing 20% lifesteal + shield from BT, or the omni-vamp from DD. 10 bonus AD is pretty non-existent. The scaling suggestion already started off at +95 AD instead of 90, and could scale into around 120 AD pretty easily.

Reksee1 votes

[{quoted}](name=Mr Voidling,realm=NA,application-id=A8FQeEA8,discussion-id=f0HGWyNj,comment-id=000000000000,timestamp=2019-01-27T07:38:23.179+0000)

Well 10 more AD isn't worth losing 20% lifesteal + shield from BT, or the omni-vamp from DD. 10 bonus AD is pretty non-existent. The scaling suggestion already started off at +95 AD instead of 90, and could scale into around 120 AD pretty easily.

True. So maybe something like +95 AD and increase of total AD by 5% would make up for the absence of lifesteal while making the item not too overpowered late game.

Mr Voidling1 votes

That's definitely better. And most items have a unique passive to make buying multiples not worth it. Like buying 6x won't give you 30% increase in AD, only 5%, so it is pretty important to add in uniques.

Reksee1 votes

[{quoted}](name=Mr Voidling,realm=NA,application-id=A8FQeEA8,discussion-id=f0HGWyNj,comment-id=00000000000000000000,timestamp=2019-01-27T19:08:33.761+0000)

That's definitely better. And most items have a unique passive to make buying multiples not worth it. Like buying 6x won't give you 30% increase in AD, only 5%, so it is pretty important to add in uniques.

gotcha, thanks.

nasu0101 votes

The first is OK but the rest are meh ish

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