Item Concepts (because I have no patience)

Reksee·1/27/2019, 12:23:20 AM·1 votes·1,161 views

I was inspired by a comment to make an item for each of the following categories

-Tank items -Sustain items -Raw AD -Support/gold income item

Here are the concepts!

Zhonya's Quagmire builds out of item 2420 and item 3067 total cost: 2800 (1400)

Stats +10% cooldown reduction +450 health active: Chronological Quicksand: Block 65% of incoming damage for the next two seconds, however you are slowed by 20% while the damage block is active. cooldown: 80 seconds

Scythe of Eons builds out of item 1037 and item 3067 total cost: 2675 (1000)

Stats +10% cooldown reduction +350 health +35 attack damage Active: Survivor of Eons: Your next 3 basic attacks heal you for 4.5% of your maximum hp each. (13.5% total healing) cooldown: 90 seconds

Deathbringer's Blade builds out of item 1038 and item 1037 and item 1036 total cost: 3025 (500)

stats +90 attack damage

Lumiere's Blessing builds out of item 3114 and item 3010 total cost: 2600 (700)

stats +10% cooldown reduction 100%+base mana regen +10% heal and shield power +350 health +400 mana passive: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 15 health per cast, while toggle abilities can heal for up to 15 per second.

Please leave critique, comments, suggestions, and questions. Thank you!

7 Comments

Mr Voidling1/27/2019, 4:48:46 AM1 votes

You could make the full AD item similar to Rab. So like 80 AD with unique passive that increases Total AD by 10%. Or something. Giving 88 from item alone and an extra 6-12 from base AD. Increase the cost to around 3,400g, and it'll scale very nicely into late-game. Jhin would be very strong with it, but eh... That's not too bad. Either that or add in Lethality.

Not sure about the others, as I don't usually get the super situational items to know what is good.

nasu0101/27/2019, 5:26:27 PM1 votes

The first is OK but the rest are meh ish