Item Concepts (because I have no patience)
I was inspired by a comment to make an item for each of the following categories
-Tank items -Sustain items -Raw AD -Support/gold income item
Here are the concepts!
Zhonya's Quagmire
builds out of
and
total cost: 2800 (1400)
Stats +10% cooldown reduction +450 health active: Chronological Quicksand: Block 65% of incoming damage for the next two seconds, however you are slowed by 20% while the damage block is active. cooldown: 80 seconds
Scythe of Eons
builds out of
and
total cost: 2675 (1000)
Stats +10% cooldown reduction +350 health +35 attack damage Active: Survivor of Eons: Your next 3 basic attacks heal you for 4.5% of your maximum hp each. (13.5% total healing) cooldown: 90 seconds
Deathbringer's Blade
builds out of
and
and
total cost: 3025 (500)
stats +90 attack damage
Lumiere's Blessing
builds out of
and
total cost: 2600 (700)
stats +10% cooldown reduction 100%+base mana regen +10% heal and shield power +350 health +400 mana passive: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 15 health per cast, while toggle abilities can heal for up to 15 per second.
Please leave critique, comments, suggestions, and questions. Thank you!