Champion Concept based on waterbending

Reksee··1 votes·808 views

I've made a champion concept based off of Avatar the Last Airbender before, however this one bases itself entirely on waterbending. (If you have no idea what I'm talking about I recommend the show cause I liked it.) Here's the concept.

.For sake of concept I will simply refer to this champion as The Waterbender.

Passive:

  1. Gain 15% bonus movement speed in river and base.
  2. Abilities are empowered if cast in base(any map) or within 800 units of river(SR).

Q: Waterwhip (I would imagine basic attack range to be 525-575 units) Empowers next basic attack to have 150 bonus range and deal an additional 50/70/90/110/140+(60% ability power) magic damage. If The Waterbender is in base or within 800 units of river the bonus range is increased to 250 and scaling increases to 75% ability power magic damage.(scaling goes up by 15%) cooldown: 11/10/9/8/6.5

W: Vortex The Waterbender summons a vortex of water and proceeds to ride it, drifting 2400 units over a period of six seconds. The Waterbender can use other abilities while riding the vortex. Any enemies The Waterbender drifts over will take 120/160/200/240/280+(65% ability power) damage and be silenced for 1.5 seconds. If The Waterbender is in base or within 800 units of river the range is increased to 3000 but the duration remains the same. Additionally the cooldown of Waterwhip is decreased by 2 seconds during empowered state. cooldown: 30/27/24/21/16.5 (the reason the damage is so high is because I would imagine landing this ability to be very difficult.)

E: Power Shift (Ik it's a bad name) The Waterbender summons a ring of water around them for 3 seconds, upon taking a basic attack or an on-click abilty from an enemy champion the ring will block it and return a surge of water at the enemy dealing 50/70/90/110/130+(40% ability power)+(10/15/20/25/35% attack's damage) damage. If in base or within 800 units of river this ability will have an ability power of scaling of 50% and will last 2 seconds longer if not struck. If cast during Vortex this abilty will block the next two attacks instead of just one. max return range:850 cooldown:25/23/21/19/16

Oceanic Entrance: The Waterbender summons a wave to ride upon becoming untargetable while in the wave. If cast from within the river the range is increased by 800. Any enemy the wave hits shall be carried to where the wave crashes(carried with wave) and will be unable to act(but untargetable) while in wave. The Waterbender may reactivate this ability to exit the wave but the wave will continue. When the wave crashes all enemies take 100/150/200+(30% ability power damage) range: 3500 cooldown: 240/210/175

Please leave comments and questions! Thank you!

10 Comments

Glîtchy1 votes

Sorry, last airbender base is a turn off for me

Reksee1 votes

Sry to hear that.

Krynnˉ1 votes

{quoted}

Sorry, last airbender base is a turn off for me

Cough Taliyah cough... cough heavy inspiration from Toph in the last airbender cough.

Glîtchy1 votes

{quoted}

Cough Taliyah cough... cough heavy inspiration from Toph in the last airbender cough.

why else do you think I avoid playing her?

Krynnˉ1 votes

{quoted}

why else do you think I avoid playing her?

I mean if you avoid champions purely from where they get their inspiration, I'd assume there quite a few champions you avoid playing. You could always just, ya know, choose a champion that's fun to play?

Glîtchy1 votes

{quoted}

I mean if you avoid champions purely from where they get their inspiration, I'd assume there quite a few champions you avoid playing. You could always just, ya know, choose a champion that's fun to play?

I avoid ones inspired off media I don't like, I primarily play Twitch (reminds me of the Skaven from warhammer fantasy which was my main army), Followed by Yorick (he's just a pure badass), Taliyah.....she throws rocks and rock surfs along walls and her ult is a wall... a FUCKING wall...... plus they nerfed her into the ground for the umpteenth time, making her practically a troll pick again.

Krynnˉ1 votes

{quoted}

I avoid ones inspired off media I don't like, I primarily play Twitch (reminds me of the Skaven from warhammer fantasy which was my main army), Followed by Yorick (he's just a pure badass), Taliyah.....she throws rocks and rock surfs along walls and her ult is a wall... a FUCKING wall...... plus they nerfed her into the ground for the umpteenth time, making her practically a troll pick again.

Fair enough, I don't understand why the media of a champion matters when you are just playing them to have fun, it's not like you're voting for the president or something. But you do you.

Glîtchy1 votes

{quoted}

Fair enough, I don't understand why the media of a champion matters when you are just playing them to have fun, it's not like you're voting for the president or something. But you do you.

Because it gives me bad memories of when my younger brother and cousins kept shoving the piece of shit in my face to watch it.

Reksee1 votes

Yup, I can understand that.

Diar1 votes

YESSS, GIMMIE THIS CHAMP

More from Concepts & Creations

More by Reksee