[Champion Concept] Velyss - The Venomous Sting (Debuff / Support)

Kowe The Ewok··1 votes·275 views

** Lore: ** Velyss is part of a wesp tribe which used to have its habitant near the ancient pit of corruption, ages before the Ionian Temple was built. The constant influence of corruption reshaped his body to grow big and his mind to turn violent. When the Ionians came to tame the corruption Velyss got overpowered by their force and was driven out of his habitant, now living in the Shurima Desert feasting on animals and careless trespassers. While the corruption didn't necessarly make him smart, he gained a mind more advanced than that of your normal bug making Velyss the leader of his nest. The corruption further empowered his natural poison, hence it has become feared among Ionians to render effected creatures near defenseless.

Concept: Velyss is a supportive champion who significantly reduces his enemy's stats but features barely any direct damage. As a compensation for the lack of ability damage he has relatively high base stats which still grant him some lane presence. He can summon wesps, which spawn after short delay and can be destroyed easily during that period - but feature great scaling and should definitely NOT be ignored by his opponents.

Art: I'm not an artist, but there's a photo attached of the wesp which inspired me to suggest this champion. I picture a red wesp with black wings, roughly the size of Skarner.

Base Stats:

HEALTH 414 (+86) ATTACK DAMAGE 53 (+4) HEALTH REGEN. 2.5 (+0.5) ATTACK SPEED 0.625 (+3.5%) MANA 250 (+45) MANAREGEN:7 (+0.6) ARMOR 19 (+3.2) MAGIC RES. 30 (+1.25) RANGE 450 MOV. SPEED 345

Passive: Toxic Sting Velyss' poisons reduces his enemy's attack damage by 4+2*level and the ability power by 15%.

**Q: Sting Shot ** RANGE: 1300 COST: 28 / 31 / 34 / 37 / 40 MANA COOLDOWN: 6 / 5.5 / 5 / 4.5 / 4

Shoots a venomous needle which passes through units and poisons them for 1 / 1.25 / 1.5 / 1.75 / 2 seconds. If Sting Shot hits an enemy champion without passing through minions or monster he also get's slowed by 14 / 16 / 18 / 20 / 22 % for the same duration. DoT damage 35 / 40 / 45 / 50 / 55 + 0.3 AP per second.

**W: Venomous Spit: ** RANGE: 1600 COST: 70 / 80 / 90 / 100 / 110 COOLDOWN: 22 / 20 / 18 / 16 / 14

Creates a contamined terrain in a 50° for 5 seconds. Enemies within the contamined terrain are poisoned for 1 second have their attackspeed reduced by 15 / 20 / 25 / 35 / 40% , their healing is reduced by 50 %. This debuff gets reapplied each second for enemies standing within the terrain. Enemies which remain in Caustic Spit as it runs out are rooted for 0.75 / 1 / 1.25 / 1.5 / 1.75

E: Wesp Larve RANGE: 300 COST: 90 / 95 / 100 / 105 / 110 STACKS: 3 STACK COOLDOWN: 40 / 35 / 30 / 25 / 20 Spawns a Honey Larve with 5 health 3 / 3 / 4 / 4 / 5 health (1 health = 1 hit), after 4 seconds a wesp spawns. Wesps have 200 + (50 × level) health and deal 20 + (5 × level) + (100% Bonus AD + 0.8 AP) damage per hit. Velyss can have a maximum of 3 wesps to follow him. Wesps die after 90 seconds. Wesps listen to orders and can be directed via alt-key.

R: Paralizing Spit RANGE: 800 RADIUS: 75 CHARGES: 5 (Lost 12 seconds after activation) COOLDOWN: 120 / 100 / 80s Velyss spits out venom which land on spot with a 0.65 delay. Enemies hit by Paralyzing Spit are rooted for 1 / 1.25 / 1.5 seconds and have their magic resist and armor reduced by 20 / 30 / 40 %. (Cost: 1 Stack) Each hit on the same target reduces the duration by 0.25s.

0 Comments

More from Concepts & Creations

More by Kowe The Ewok