What if Miss Fortune still had Impure Shots?

TheGreyBotanist·8/31/2017, 1:21:03 AM·3 votes·440 views

This is just something I thought about one day. What if Miss Fortune had kept Impure Shots when they did the rework instead of her getting a new passive? What would it look like with her updated scaling?

Just to explain some ratio changes, adding the passive damage onto her autos/abilities led to some...interesting numbers. Her AD ratios were lowered because I made Impure Shots not only apply to her auto-attacks, but also to her abilities. Her ult already can get over 4000 damage with it's ability to crit, so adding additional magic damage to each wave made it even crazier. Her AP ratios I boosted slightly to compensate. Champs like Kog and Corki that can spec into magic damage builds are interesting and I think having more that could do that would diversify the ADC role.

One more side note, I'm not sure what they're doing with Death Fire Touch when they update the runes/masteries, but running it on this kit would be pretty fun I think.

Miss Fortune With Impure Shots:

-----Passive: Impure Shots- Miss Fortune's attacks and abilities deal (6% total AD) bonus magic damage, stacking up 5/6/7/8 times per target for a maximum 30/36/42/48% AD magic damage.

At max stacks, auto-attacks inflict Grievous Wounds. (So that an ult doesn't put it on all targets, though that'd be pretty funny)

(Make it Rain deals a third of this damage every tick.)

-----Q: Miss Fortune fires a shot at the target enemy, which then bounces to hit another unit behind it, dealing physical damage to the primary target and increased physical damage to the secondary one (applies on-hit effects to both). 20/40/60/80/100 (90% AD)(45%AP) physical damage.

If the first shot kills the target, the second shot critically strikes for 150% (Pretty much the same, except for scaling adjustments)

-----W: Strut- Same as Live, except that it would have to have a lower cooldown or another way to reduce it. Lowering it for attacking enemies with max stacks, maybe. The only change I would make is to give immunity to minion/monster attacks cancelling the move speed when you activate it or just in general.

-----E: Make it Rain- Mana cost: 50/60/70/80/90

Slow: 20/30/40/50/60%

Damage : 130/165/200/235/270 (15% AP) magic damage. (Mana Cost adjusted, Slow adjusted, Damage/scaling buffed slightly) Her E damage was nerfed by quite a bit at one point, so I gave some of the base power back, and upped the scaling by 5% just for fun.

-----R: Bullet Time- Changes: Stacks Passive each wave. Toyed with each rank increasing the max number of stacks you can have, but I don't want her damage to be too crazy.

Damage- 10/12/14 waves. 50% AD (35% AP) ----- The scaling was brought down, but the potential damage from passive makes up for it. Critical strike chance increases with Impure Shots stacks 1 stack = 5.5% chance. Each wave applies a stack. Crit damage is 20% extra. (I actually lowered the number of waves by 2 for each rank. Not sure if it was needed, but just in case.) (I'm not sure how this crit system would work, though I think it's a good interaction with her passive. Thoughts are welcome on it.) (I'm aware that this lets her not build crit and still have it on her ult, but I think having a fixed % makes it okay.)

Thank for reading! Any helpful thoughts on it are appreciated.

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