Grenadier Champion Concept
A rival to Heimer, she's a very short woman, a little taller than Annie/Zoe. I picture her being from Zaun and being tied to the weapons market. Maybe she helped the Noxus war effort. Maybe she helped Demacia, too.
As far as gameplay goes, She'd play in the back like a normal long range threat post level 6, though her basic abilities don't have the longest range since she throws them. She also roots herself for her ult, making her vulnerable while using it.
Lura, the Grenadier; Literal Artillery Mage
-Passive: Supply Drop- Every 2 minutes and when Lura gets a kill/assist, a Supply Crate is dropped near her. Lura can pick this up to give her 2 charges to her abilities and a slight increase to health and mana regen for 4 seconds. Killing minions reduces her recharge time on her abilities (6 minions = 1 siege minion = 1 second).
-Q: Incendiary Grenade- (2/2/3/3/4 charges) Quickest recharge time. 5/4/3/2/1 second delay before she can throw another one. Lura throws an incendiary grenade that does low damage on explosion and sets a small area on fire dealing significant magic damage every second for 5 seconds.
-W: Flash Bang- (1/1/2/2/3 charges) Medium recharge time. 5/4/3/2/1 second delay before she can throw another one. Lura throws a flash bang that blinds enemies facing it for 1 second, slows all enemies for 1 second, and deals minimal magic damage.
-E: Grenade Grenade- (2/2/3/3/4 charges) Slowest recharge time. 5/4/3/2/1 second delay before she can throw another one. Lura throws a grenade that contains other grenades. Deals heavy damage after a slight delay (.5 seconds) when it hits the ground. After the first explosion, 3 smaller grenades bounce out and explode after a slight delay dealing medium damage.
-R: Revolver Mortar- (3/4/5 charges) Short toggle cooldown to deploy mortar (20/14/8 seconds) Long range cone targeting area, just like a mortar. Lura deploys her mini mortar and fires any number of her available charges. The mortar rounds have a high arc and take 1 second to land. Has 3 different mortar rounds that cycles to the next after firing. .75 second delay between firing. 1- Shrapnel Round- Deals heavy physical damage in a small area and causes heavy bleeding over 5 seconds in a larger area. 2- Zaunite Round- Covers a medium area in poison, dealing magic damage and slowing on impact and damages them more over 5 seconds. 3- Raining Round- Bursts in the air and rains down small explosives over a large area, dealing medium magic damage to all enemies.
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