Yasuo rework idea
Disclaimer: numbers are just out of the blue, not balanced or anything since you can't really do that without ingame testing
Passive - Critical Chance gives attack speed (0.8x cc) . When the critical strike occurs, gains movement speed (+cc/2)
- RESOLVE: Yasuo generates a Flow stack for every** 70/60/50**~~ (was 59 / 52 / 46) ~~units he travels by any means (same as now, except the it doesn't give a shield) or by auto attacking champions. Capped at 100 stacks
Q - remains the same
W - Passive: Sword Aegis - When Yasuo doesn't attack or use a spell (like E), takes reduced damage from projectile attacks or spells based on the amount of flow. Min: 0/2/2/4%; Max: 20/25/30/40%. This consumes flow at rate of 20 per auto and 40 per spell.
W - Active: Wind Wall - Yasuo creates a gust of wind that travels in the target direction over 0.25 seconds to form a wall in front of him. The wall slowly drifts forward 50 units over 5 (was 3.75) seconds. Wind wall consumes all flow and has a life based on flow. It reduces the damage of projectiles passing through it by 40/45/50/60%. It consumes shield flow at rate of 15 per auto and 25 per spell until it dissolves. Yasuo can stack additional flow while shield is active
E - remains the same
R - remains the same. Except for: For the next 15 seconds, Yasuo's Critical strike icon critical strikes gain 50% bonus armor penetration. which will be: For the next 15 seconds, Yasuo's Critical strike chance is doubled.
The idea behind this is:
- to make WW less disruptive
- reduce damage while gaining more endurance, basically turning Yasuo from a burster into a real fighter
- keep yasuo's theme as a range counter without making him impossible to deal with