Bastion, the Titan Soul

Dis The Chris·11/30/2015, 6:59:09 AM·2 votes·286 views

http://mlb-d1-p.mlstatic.com/11683-MLB20047970542_022014-O.jpg (Disclaimer: Image is not created or owned by me, this is the best image representation I can find for Bastion.)

Bastion the Titan Soul - Bruiser / Melee



Abilities

Gathering Strength - Passive

Every 14 / 12 / 10 / 8 seconds, Bastion's next basic attack and abilities gains bonus 300 range and deals an additional 10 + (5 x Champion Level) physical damage for the next 3 seconds. If Bastion does not attack or cast an ability, he stores the additional damage for his next Shared Power. Bonus physical damage may accumulate up to 170 + (10 x Champion Level). Scales on levels 3, 7, 11 and 15 respectively.

Pummel

Bastion strikes 4 times over the course of 2 seconds in front of him, dealing 15 / 20 / 25 / 30 / 35 + (100% / 105% / 110% / 115% / 120% of Attack Damage). Each strike on an enemy champion reduces the cooldown of Gathering Strength by 1.5 seconds. Each strike may critically strike and apply on-hit effects.

Enduring Smash

Bastion roots himself for 3 seconds while taunting nearby enemies for 1 second. Bastion accumulates 20% / 24% / 28% / 32% / 36% of all incoming damage and storing them. At the end of the duration, Bastion smashes the ground, dealing 60 / 90 / 110 / 140 / 170 + (30% of Attack Damage) + accumulated damage as physical damage in an area around him.

Bastion can only taunt an enemy unit once for the duration and may taunt new enemy units who approaches him.

Knockout Blow

Bastion channels for 1.5 seconds before striking the target's weak spot, briefly stunning them for 1 second and dealing 80 / 120 / 160 / 200 / 240 + (60% of Attack Damage) physical damage. Knockout Blow will be cancelled if Bastion is interrupted or if the opponent leaves melee range.

Zen

Bastion channels for 6 seconds, reducing the cooldown of his passive and basic abilities for 1 second per second channeled. If Bastion is attacked by an enemy champion during this state, Bastion will absorb the incoming damage and blinks to the attacker, stunning them for 2 seconds.

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