Let's Talk about Reworking Shen :)

ExecutorDill··4 votes·505 views

Passive- Ki Strike- Every 9 seconds shen deals 4+(4 x lvl) +10% bonus hp. Unique Passive shen takes 10% reduced total damage from critical strikes.

Q- Deals 65/105 /145 /185 /225. +65% AP scaling and costs 65 energy. (Range increased to 500 from 475). (Shen gains 0.25 magic resist per killing enemy unit with vorpal blade). Healing values untouched. If shen dashes to a target marked with Vorpal Blade he shaves 2 seconds off shadow dash.

W- Absorbs 60/100/140/180/220 +45% AP scaling and 1/2/3/4/5 every 5% health missing. (Basic attacks on shield reduce the attacker's attack speed by 5% for 3 seconds). Cost reduced to 45 energy. Cooldown and duration unchanged.

E- Deals 20/40/60/80/100 +100% AP scaling or (25/50/75/100/125 +5% of the target's max hp) as true damage. Shen is healed for 10% of the damage dealt per target. (Range increased to 625 from 600). Taunt duration increased to 1.75 seconds from 1.50 seconds. (If shen does not make contact with shadow dash, he goes into stealth for 4 seconds +1 second every 1000hp shen has). Energy Cost 120/115/110/105/100.

R- (Shen can now cancel the teleport on his ultimate by recasting R making him only send a shield).

I'm sure this will balance shen while also making ap more viable on him for players who favour ap shen.

PLEASE HELP ME GET THIS THROUGH TO RIOT IF YOU AGREE WITH THE CHANGES I HAVE, WE NEED TO WORK TOGETHER IF WE WANT TO MAKE SHEN GREAT AGAIN. Shen P.S. - Everything in brackets are things I suggested but can happily live without, everything else I desperately want on shen!

sincerely, another Shen Player

6 Comments

ExecutorDill2 votes

Well you could statt by upvoting the page.

Shahamut1 votes

Here are my thoughts: Shen could use some minor tweaks to put him up to snuff with other top laners in the current meta. My thoughts don't change anything about his playstyle, but add synergy to his kit as a whole and makes the scaling more thematic for a tank character. Let me know what you think.

Passive: Ki Strike

Leave it as is, except:

As Shen levels, the time between Ki strikes reduces, (10 seconds at level 1, 9 seconds at level 6, 8 seconds at level 11 and 7 seconds at level 16.

And Energy restored is 20 at all ranks.

Q: Vorpal Blade--------------------------Energy Cost: 60/55/50/45/40------------------------------Cooldown: 6/5.5/5/4.5/4 seconds.

Damage: 60/120/180/240/300(+20%AD)

Target is marked for 5 seconds. While marked, Shen or allied champions that attack the target are healed for 5/10/15/20/25(+1.5% Shen's Maximum health) Shen is healed for the NORMAL AMOUNT if he kills his target with Vorpal Blade.

Ki-Strike Synergy: If Shen strikes a marked target with Ki-Strike, he deals 10% increased Ki-Strike damage and heals for 6/12/18/24/30(+2.5% Shen's Maximum Health) and the mark is consumed.

W: Feint--------------------------Energy Cost: 70/65/60/55/50------------------------------Cooldown: 10/9/8/7/6

Shen Shields himself for 3 seconds.

Shield Strength: 50/100/150/200/250(+15% Bonus Health)(+10%AP)

Ki-Strike Synergy: While the shield persists, Shen's auto attacks reduce the cooldown of his Ki-Strike by an additional 1 second.

E: Shadow Dash--------------------------Energy Cost: 120/110/100/90/80------------------------------Cooldown: 14/13/12/11/10

Deals magic damage along his path taunting enemies he hits. While taunted, enemies are forced to attack Shen and their basic attacks deal 50% damage.

Magic Damage: 50/75/100/125/150(+50%AP)

Taunt Duration: 1/1.25/1.5/1.75/2 seconds

Ki-Strike Synergy: ENEMY CHAMPIONS struck by Shen's Shadow Dash take additional damage as if Shen had struck them with Ki Strike. (100%AD plus Ki-Strike damage) This attack does not apply other on-hit effects, however. (so no lifesteal, bonus on hit damage from things like Wit's End, Ruined King, etc) As is normal with Ki-Strike attacks, Shen will restore 20 Energy per enemy champion hit.

R: Stand United--------------------------Energy Cost: 0 at all ranks

Shield Strength: 200/500/800(+20%Bonus Health)(+50%AP)

ExecutorDill1 votes

{quoted}

Here are my thoughts: Shen could use some minor tweaks to put him up to snuff with other top laners in the current meta. My thoughts don't change anything about his playstyle, but add synergy to his kit as a whole and makes the scaling more thematic for a tank character. Let me know what you think.

Passive: Ki Strike

Leave it as is, except:

As Shen levels, the time between Ki strikes reduces, (10 seconds at level 1, 9 seconds at level 6, 8 seconds at level 11 and 7 seconds at level 16.

And Energy restored is 20 at all ranks.

Q: Vorpal Blade--------------------------Energy Cost: 60/55/50/45/40------------------------------Cooldown: 6/5.5/5/4.5/4 seconds.

Damage: 60/120/180/240/300(+20%AD)

Target is marked for 5 seconds. While marked, Shen or allied champions that attack the target are healed for 5/10/15/20/25(+1.5% Shen's Maximum health) Shen is healed for the NORMAL AMOUNT if he kills his target with Vorpal Blade.

Ki-Strike Synergy: If Shen strikes a marked target with Ki-Strike, he deals 10% increased Ki-Strike damage and heals for 6/12/18/24/30(+2.5% Shen's Maximum Health) and the mark is consumed.

W: Feint--------------------------Energy Cost: 70/65/60/55/50------------------------------Cooldown: 10/9/8/7/6

Shen Shields himself for 3 seconds.

Shield Strength: 50/100/150/200/250(+15% Bonus Health)(+10%AP)

Ki-Strike Synergy: While the shield persists, Shen's auto attacks reduce the cooldown of his Ki-Strike by an additional 1 second.

E: Shadow Dash--------------------------Energy Cost: 120/110/100/90/80------------------------------Cooldown: 14/13/12/11/10

Deals magic damage along his path taunting enemies he hits. While taunted, enemies are forced to attack Shen and their basic attacks deal 50% damage.

Magic Damage: 50/75/100/125/150(+50%AP)

Taunt Duration: 1/1.25/1.5/1.75/2 seconds

Ki-Strike Synergy: ENEMY CHAMPIONS struck by Shen's Shadow Dash take additional damage as if Shen had struck them with Ki Strike. (100%AD plus Ki-Strike damage) This attack does not apply other on-hit effects, however. (so no lifesteal, bonus on hit damage from things like Wit's End, Ruined King, etc) As is normal with Ki-Strike attacks, Shen will restore 20 Energy per enemy champion hit.

R: Stand United--------------------------Energy Cost: 0 at all ranks

Shield Strength: 200/500/800(+20%Bonus Health)(+50%AP)

Wow, i didn't think anyone else would see this. As good as thr stuff you posted sounds, even i have to admit some of the that stuff sounds op like Q and E and W seems more of a drawback early game. Like what you did with ult and passive though :) keep up the good work.. Hopefully riot will hear us.

Shahamut1 votes

Q shouldn't be op. The healing is about the same, with the exception of the ki strike synergy I put in, but the drawback is that it ends the mark.

20% AD means that it will scale. but not much. Even if you go full AD shen (why?) and get lets say a crazy 500 AD, thats only 100 extra dmg. So, 400 magic dmg that is mitigated by resists. Building Shen as a tank means that you get still have at least a small amount of damage.

W will be slightly stronger than it is now, but I think the increased starting energy cost is a fair tradeoff. Overall though, its just a weaker version of Nautilis's shield, which is fair due to ki-strike synergy.

As far as E goes, I lowered its base damage, added Ki-Strike damage to champions (replacing the energy restore aspect with it, since ki-strike restores energy anyway) and increased the taunt duration. 1.5 seconds is hardly enough time for a single target to hit you more than once. There are many other much better versions of cc. Buffing this slightly only brings him closer to the bar.

The biggest thing I think was the reduced energy costs over ranks. As it stands, Shen is the ONLY ninja who's energy costs do not go down as he ranks them up. Seems like a bit of an oversight in my opinion.

Shahamut1 votes

Wow, i didn't think anyone else would see this. As good as thr stuff you posted sounds, even i have to admit some of the that stuff sounds op like Q and E and W seems more of a drawback early game. Like what you did with ult and passive though :) keep up the good work.. Hopefully riot will hear us.

Sounds OP. Every champion, in my opinion, should SOUND OP in some regard. Even though I could compare these skills to others and show (at least mathematically) that they are not OP on paper, how they play out with the champion really determines such things.

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