Let's Talk about Reworking Shen :)
Passive- Ki Strike- Every 9 seconds shen deals 4+(4 x lvl) +10% bonus hp. Unique Passive shen takes 10% reduced total damage from critical strikes.
Q- Deals 65/105 /145 /185 /225. +65% AP scaling and costs 65 energy. (Range increased to 500 from 475). (Shen gains 0.25 magic resist per killing enemy unit with vorpal blade). Healing values untouched. If shen dashes to a target marked with Vorpal Blade he shaves 2 seconds off shadow dash.
W- Absorbs 60/100/140/180/220 +45% AP scaling and 1/2/3/4/5 every 5% health missing. (Basic attacks on shield reduce the attacker's attack speed by 5% for 3 seconds). Cost reduced to 45 energy. Cooldown and duration unchanged.
E- Deals 20/40/60/80/100 +100% AP scaling or (25/50/75/100/125 +5% of the target's max hp) as true damage. Shen is healed for 10% of the damage dealt per target. (Range increased to 625 from 600). Taunt duration increased to 1.75 seconds from 1.50 seconds. (If shen does not make contact with shadow dash, he goes into stealth for 4 seconds +1 second every 1000hp shen has). Energy Cost 120/115/110/105/100.
R- (Shen can now cancel the teleport on his ultimate by recasting R making him only send a shield).
I'm sure this will balance shen while also making ap more viable on him for players who favour ap shen.
PLEASE HELP ME GET THIS THROUGH TO RIOT IF YOU AGREE WITH THE CHANGES I HAVE, WE NEED TO WORK TOGETHER IF WE WANT TO MAKE SHEN GREAT AGAIN.
P.S. - Everything in brackets are things I suggested but can happily live without, everything else I desperately want on shen!
sincerely, another Shen Player