Jedek the Firsborn

Sur Potato·1/27/2016, 6:49:47 AM·1 votes·599 views

ready for some half a$$ed attempted at an edgy new character! OK CLASS LETS GO! give Aatrox some more lore cookies. first human that Aatrox "helped" dudes old, little crazy and can swap abilities similar to Elise or Gnar. while Jedek's madness is low he has a more defensive and passive play style, and when he loses his marbles he gains a much more aggressive set of skills and stats.

Passive- Schism- Jedek has two swords, each with a distinct set of abilities, when Jedek is in combat he slowly gains Madness(Gnar rage) up to a cap of 100, with madness 0-99 Jedek uses his standard abilities, and when he reaches 100 he gives into a frenzied killing mindset. while sane Jedek has bonus armor and magic resist. while his madness is full, Jedek loses his the defensive stats of Schism and gains bonus attack damage and movement speed towards enemy champions. Jedek stays in this new aggressive form until he uses his abilities to regain a sense of calm. each attack consumes 5 madness while madness is in effect. short version gain 12% bonus armor and Magic resist while sane, and gain 5-20% bonus AD and 20 bonus move speed when moving towards an enemy champion while madness is in effect. same rules as Gnar passive for madness otherwise.

Q- Outflank-(Sane) 16 / 14 / 12 / 10 / 8 CD Jedek negates incoming basic attacks with quick parries, each failed attack grants bonus movement speed 2/4/6/8/10% move speed up to a cap of 30% bonus movement speed, for 2 seconds. each enemy attack parried reduces movement speed by an amount equal to what Jedek has gained from this ability. builds 10 madness

Q- Battering Assault(Madness) 10 / 9 / 8 / 7 / 6 CD Jedek rushes a nearby target, dashing up to 400 range to strike his target for 70 / 110 / 150 / 190 / 230 (+100% Bonus AD) consuming 25 madness.

W- Blade Ward(sane) 14 sec CD Jedek enters a more defensive stance, gaining a shield for 40 / 80 / 120 / 160 / 200(+10% missing HP) for 2 sec. if the shield breaks prematurely from damage from an enemy champion, Jedek is snared for the time that would have remained on the shield. builds 20 madness, double madness if the shield breaks.

W- Ruthless Strike-(madness) 7 / 6 / 5 / 4 / 3 CD Jedek's next basic attack deals 40 / 75 / 110 / 145 / 180 +3% of the targets missing health, and healing Jedek for 5% of his missing health. each use of this ability increases the cost by 10 madness.

E- Hold the Line(sane)26 / 24 / 22 / 20 / 18 sec Jedek gains an additional 12% bonus armor and magic resist(in addition to his passive) nearby allies gain 12% of jedeks armor and magic resist gained this way. this effect lasts for 3 sec+1 sec for each champion affected to a maximum of 8 sec. the radius of this effect increases with level, 300 / 350 / 400 / 450 / 500 range each ally attacked under this effect builds 5 madness for Jedek.

E- Hatebringer-(madness) 6 sec CD Jedek slashes around himself in a mad flurry, dealing 50 / 80 / 110 / 140 / 170 (+ 100% bonus AD) to all nearby targets. consumes 5 madness per enemy champion hit.

R- Savior(sane) 100 / 90 / 80 CD(shared with Rampage) Jedek rushes to an allied champion, intercepting all damage they would take for the next 2/2.5/3 sec. this ability can not kill Jedek, but damage from sources other than Savior can still kill him. gains 100 Madness

R- Rampage(madness 100 / 90 / 80) Jedek unleashes all of his madness in one go, dealing 80 / 120 / 160 +60% bonus AD, and bonus damage for every point of fury spent, up to a maximum of 200% damage increase.

ya two ults deal with it...or flame it this is the internet after all.

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