Just as how we have a Poro King NPC, We should have a new champion called Minion King
This minion's name could be decided up to you and the picture is just and idea of what it could be. It can be something else.
P: Minionguard. Every 15 seconds, a melee minion is spawned near by Minion King. Every 20 secs a caster minion is spawned near by Minion King. Every 40 seconds, you spawn a Caddy near by you. You can also spawn a bigger caddy if you killed the inhibitor and will spawn right near by you. The stats these minions will have up to 20% of your stats. These minions will be smarter than those of the usual kind. These minions will not attack unless you are attacking someone or something. These minions will be treated as a pet.
10% of your total stats level 1-9/ 15% of your total stats level 10-16 / 20% of your total stats level 16-18
Q: Chase. This will be an auto attack reset which has a range of 200. On your next attack, you will slow the target and you will gain 20-60% attack speed for the next 5 seconds. Every attack after that, you will slow the target equal to the amount you have in attack speed.
20% Slow and Attack speed gain / 30% / 40% / 50% / 60%
10 (110% AD) / 25 (120% AD) / 50 (130% AD)/ 75 (140% AD) 100 (150% AD) physical damage.
12/11/10/9/8 Cooldown
W: On Guard! Passive: You gain up to 5 armor and magic resist for every minion you have spawned near by you.
W: On Guard! Active: Once you activate this ability, all the minions that are spawned from your passive Minionguard will squish up around you so that it will be hard for the enemy to attack you. You also gain a shield equal to your maximum health and also how many minions you have spawned. If a champion is attacking you while you have On Guard! active, the champion will be taunted for up to 1.5 seconds from the spawned minions you have and the stats these minions get are doubled from 10-20% up to 20%-40%. If you don't have any minions by your side from your passive, this ability will not work.
40 (5% max health) + 10 for each minion / 70 (6.5% max health) + 15 for each minion / 100 (8% max health) + 20 for each minion / 130 (9.5% max health) + 25 for each minion / 160 (11% max health) + 30 for each minion.
1 / 2 / 3 / 4 / 5 armor and magic resist per minion.
Max amount of armor and magic resist: 20/ 40 / 60 / 80 / 100
Taunt Duration: .7 sec / .9 sec / 1.1 sec/ 1.3 sec/ 1.5 sec
Cooldown: 18 / 16 / 14 / 12 / 10
E: Sacrificial Strength: This ability will differ to what you do with your spawned minions. If you sacrifice your melee minion, you will gain a bonus. The same will be said for all other types of minion that can be spawned from your passive.
Sacrificed Melee: All of your abilities will deal its regular damage and auto attacks plus 2% up to 10% of your max health as damage to anyone for 10 seconds. Once you do this, your passive will be go on cooldown for an extra 10 / 9 / 8 / 7 / 6 seconds.
Sacrificed Caster: Your range is increased from 175 to 500 and you get increased attack speed. You will gain 30-70% attack speed. However, you will not be able to use Q at 500 range. You will have to be at 200 range to do that special auto attack. Once you do pull off your q while having caster minion buff, your attack speed steroid will change from 40%- 90% and the slow will have the same percentage as your attack speed. This will last for 20 secs.
Sacrificed Caddy: You will return a percentage of damage to how much defense and magic resist you have. Your On Guard! passive's armor and magic resist is increased by 50%. This will last for 45 secs.
50% ratio for armor and magic resist. so if you have 100 armor and magic resist, you will deal 100 damage back per auto attack.
Sacrificed Big Caddy: You get all the bonuses above with a 40% reduction too all of the bonuses except for your attack range. This will last for 30 secs.
Cooldown: 22 / 21 / 20 / 19 / 18
R: Royal Revenge This will be a skillshot. Minion King will throw his weapon on to a champion. Max range will be 1500. If it hits a champion, you will automatically be ported there and will bring a big horde of minions. 6 / 12 / 18 minions in total. These minions will stay for 20 seconds and will have high movement speed.
Damage: 200/ 350 / 555 ( 123% Bonus AD).
Spawned Minions: 1 Caddy, 2 Caster, and 3 Melee Minion. Lv1 / 6 melee 4 caster and 2 caddy lv 2 / 10 melee, 5 caster, 3 caddy.
You will spawn big caddys according to how many broken inhibs you have or enemy have. Max amount of big caddy = 3 at level 16 ult.
Cooldown: 130/110/90
What are your thoughts? There are so much information i am missing at the moment and i will try to update the information as i get the time.