Darius Disabled

Dunkrius2g··34 votes·3,581 views

Let me take the time to thank Rito for disabling Darius so that you can fix his 1 bug but there are more bugs than just his pull. Here are all of his bugs/clarity issue.

1: His passive is not in line with the New Combat system.

2: Bleed not dealing full damage.

**3: Majority of the times you pull someone in, you can't auto attack nor the enemy can for 1-2 seconds (easily replicated by pulling from Fog of War). **

4: Darius's bleed damage is listed as X damage over 5 seconds, but one thing is that they don't show how much it'll deal in total. (Very minor but still a clarity issue)

5: His attack speed reduction used to not work but thank Rito that they fixed it.

*6: Sometimes, his ult does not reset, even though he is Lv16 and deals the finishing blow.

7: If only they can add an execution marker over their opponents so that you can actually deal killing blow. Something they should add tbh because Cho has it.

8: When you pull someone, you stun them now for 1-2 seconds. (A buff but still a bug).

9: HE CAN NO LONGER PULL BLUE BUFF SINCE THE NEW SUMMONER"S RIFT UPDATE!! item 3070 Darius item 3070

If they can fix all this, I'll be happy.

Those sentences that are bold are pretty much bugs that need fixing. The rest are there for QOL Buff/a bug that is usually hard to replicate. If it takes a week, take your time. Again i would like to thank you Rito for all you have done for Darius and i hope you fix him well.

EDIT: For (a bug that is hard to replicate), i will put a "*" to its number.

39 Comments

Shadow Gilgamesh16 votes

Not to mention his pull takes up an inordinate amount of his power budget based on the shit coding that makes it lock people in on cast, not on the actual pulling animation, so you can jump away before he even starts throwing his axe forward and get fucked over by being pulled from a mile away and you burned your escape.

Luner Hunter5 votes

however.... i have had an OBSCENE amount of fun killing ppl who have burned their escapes and been pulled back only to be dunked for the kill XD

Focus Teemo2 votes

Its even better when they waste their flash trying to escape!

Dandecimo5 votes

Darius main here pretty sad he got disabled, but i have to agree with this guy a lot of the stuff he stated here needs to be addressed. I'm tired of things like my bleeds not doing the damage they should do and I'm not even sure how his passive works to this day, does it refresh all 5 stack of bleeds if you hit them beyond the 5th stack or is it simply refreshing and dropping the bleeds with out dropping the said current 5 bleed stack that theoretically should drop off if the first stack was put on 6 or more seconds ago but you simply add more before the 5 seconds can stop the passive. Clarity enough of the guessing games please and the marker when someone is vulnerable to be killed by his ult would be god send if anything please add that.

Dunkrius2g1 votes

If someone has 5 stacks of bleed. And you Q him when the bleed was about to run out, it simply refreshes and he takes 5 seconds of 5 stacks bleed.

Yung Wakboth4 votes

They were just saying in the last update video that they didn't like forcing players to do complicated math in their heads for abilities, there's no reason to not give Darius an icon when he can chop.

FastAsHeck3 votes

{quoted}

They were just saying in the last update video that they didn't like forcing players to do complicated math in their heads for abilities, there's no reason to not give Darius an icon when he can dunk.

fixed that for you buddy

Shac Norris4 votes

every darius bug is like god's blessing to me, and every other top laners

FastAsHeck2 votes

his e needs to be coded again, because right now it scans the area on cast and then has the cast time and then affects the scanned people. the result is that you cant "lead" someone with it, and if you e someone and they summoner 4 they still get pulled to you (also the summoner 12 bug, brings back memories). fun fact, Chogath's w also works the same way

the more you know

MorganFreemanBot2 votes

{quoted}

his e needs to be coded again, because right now it scans the area on cast and then has the cast time and then affects the scanned people. the result is that you cant "lead" someone with it, and if you e someone and they summoner 4 they still get pulled to you (also the summoner 12 bug, brings back memories). fun fact, Chogath's w also works the same way

the more you know

Fun fact: Nearly every ability in league works this way. The only exceptions I know of are Skarner's ulti (which was changed to specifically not do this) and Alistar's W, which is bizarre in that it knocks you directly away from him even if you flash "out" of it.

Singed and Voli can flip people after flash if the timing is there, Ryze can root people (as can anyone with a targetted CC or ability), even AoE ground effects in league have a very small delay between 'detecting' you and applying the effect; you can flash a Cho'gath W and get hit, the same with Zyra's ulti knock up, and other things.

Darius' E is only noticeable because it has a REALLY large delay between when it scans and when the ability actually activates. Most abilities give you a miniscule amount of time and are pretty hard to get this effect with (think 0.2 seconds or less), but Darius' grab has about a 0.5 delay, making it much more blatant.

While I agree that it's pretty wonky, this is one of those things that you'll need to fix GAME WIDE if you fix for Darius. Everyone remembers how trashy skarner was once they "fixed" his ulti interaction but left every other kind of CC intact, right?

Chroyo2 votes

Dunkmaster Darius couldn't auto attack after he pulls someone I believe. AT ALL. As much as I hate playing against Darius, I hope these bugs get fixed because I do enjoy a fair game.

Critmaster Garen1 votes

are you sure about number 6? it could also be possible that you missed the execute by a few hp, and the next bleed tick got the kill. might have looked like a kill with the ult when it wasnt.

edit.: come ON. i eman i understand the desire for a buff, but if youre honest with yourself, the stun on his pull has as much priority as the fix of the auto attack bug and bleed damage. that has nothing to do with qol. put it in bold please.

Dunkrius2g1 votes

LOL. my bad. forgot about that. that was the reason why he was diabled in the 1st place lol.

JustMyBassCannon1 votes

{quoted}

4: Darius's bleed damage is listed as X damage over 5 seconds, but one thing is that they don't show how much it'll deal in total. (Very minor but still a clarity issue)

Uhh, that one doesn't make much sense.

It deals X damage over 5 seconds, which means that it deals that much damage total per stack. It also lists how much damage the AD scaling provides. So I'm not sure what the problem is; are you wanting it to say how much damage it deals per second instead? Or how much it will deal at full stacks?

Dunkrius2g3 votes

LIVE: Attacks and damaging abilities cause enemies to bleed for 36 (120) magic damage over 5 seconds, stacking up to 5 times.

NEW: Attacks and damaging abilities cause enemies to bleed for 36 (120) magic damage over 5 seconds, stacking up to 5 times (780).

Basically in tooltip, it doesnt show how much your bleed's damage can potentially do. Again a very small clarity issue. The change i would love is that is shows how much you can deal and it shows that number. Yes i can multiply it, but cman.. i dont think it would be a issue for Riot. they did it for Mundo. He basically used to have it like : 40 / 50 / 60% of maximum health. BUT in game, it tells you how much you actually gain. Same for Garen.

Again its not a ver big thing but if they can do it for mundo and Garen, i dont see a reason why they cant do the same for Darius.

EDIT: Mundo has both his 40%/50%/60% and it also shows in tooltip how much he will actually gain.

JustMyBassCannon3 votes

I'm pretty sure Mundo's ultimate still says it heals for 40/55/70% of his maximum HP, but I could be wrong. Also, they're health regeneration instead of damage over time.

But I agree, tooltips could be clarified more. Actually, a lot of tooltips could have a short version that just shows the total effect of the ability, colored based on what stat scales it (instead of base(+scaling), just have the total in the color of the scalar stat).

EDIT: also how the hell did Darius get +120 damage from a 0.3 bonus AD ratio? That's like 5 Bloodthirsters.

Dunkrius2g1 votes

LIVE: Mundo regenerates 247 health (40% of his maximum health over 12 seconds). assuming you have 619 health.

so yeah it does mention how much you do get.

EDIT: LOL. It was there to make math easier. Lel. I basically used 400 bonus ad as my number and did my math from there. Kinda funny how you put in 5 BT. Very accurate as well.

lompoc1 votes

any idea when darDarius ius will be active duty again

Dunkrius2g1 votes

who knows? remember caitlyn recently? i heard it took quite some time.

TheMoonMan1 votes

for your third point, you have to use W to reset the auto. atleast thats what i do :S. you should put for number 9, dunk master darius skin bugs your right click sometimes so that you can't use it to last hit, only move. Its fixed for a minor period of time by left clicking but still

Dunkrius2g1 votes

Ah i heard there were some bugs roaming around in Dunkmaster darius. Unfortunately i dont own it. so i dont know lol.

Silents4291 votes

Let's clarify that none of those are gamebreaking bugs (Yes they suck for you mains)

And that fixing bugs is not as simple as, Look at darius, Change a line and boom, there is the tedious process of finding the right line, changing it to the right thing, and ensure you didn't break something in the process while also fixing the bug.

It really would be nice if they spent a patch giving him so Qol changes and bug fixes like they did for Quinn but he IS on the radar and meddler has said to expect changes before the year ends.

Dunkrius2g1 votes

Let's clarify that none of those are gamebreaking bugs

Never said they were.

And that fixing bugs is not as simple as, Look at darius, Change a line and boom, there is the tedious process of finding the right line, changing it to the right thing, and ensure you didn't break something in the process while also fixing the bug.

"If it takes a week, take your time."

The fact that Riot didn't fix Quinn truly makes me cri. If she lost all her bugs, she can be pretty popular/ played more often.

Silents4291 votes

Never said they were.

You imply they are in the same field as the current one that caused him to be disabled.

The fact that Riot didn't fix Quinn truly makes me cri. If she lost all her bugs, she can be pretty popular/ played more often.

Quinn is just a terrible champion entirely, even if she was bug free.

RogueWill1 votes

Not long ago even if your ult didn't do the finishing blow but the bleeding did it on the nect tick it will reset it anyway....maybe they remove it?

Dunkrius2g1 votes

I can assure you that it is still there. If they die 0.5 seconds after you ult, it'll be refreshed.

I saw someone posting this in a new thread so I just added it to mines.

It has not been tested yet and it is kinda hard to replicate.

Knight SoIaire 1 votes

*6: Sometimes, his ult does not reset, even though he is Lv16 and deals the finishing blow.

while other times he gets a reset despite not killing with his ult if target dies shortly afte he cast the skill ... he can even get resets when his teammates deal the killing blow

7: If only they can add an execution marker over their opponents so that you can actually deal killing blow. Something they should add tbh because Cho has it.

to be honest its darius who should get it over cho gath cho gath gets static damage so all he needs to realy do is look at how many bars of hp you have to know if he kills you ... darius needs to know how much he will deal with his current stacks next thing is that cho isnt so strictly tied to that ult as his core mechanic ... it has its gains but he isnt forced to do a perfect chain of ults that will deal the most possible damage while killing a target to succed the most ... in fact he can just afk eat minions to get hp and then ult champions whenever he wants

Neo Cyrus1 votes

You forgot problem #9, for some reason we can't buy his Gaston skin. Surely it must exist.

badooga1 votes

The reason I think his ult doesn't have a marker is the fact that it has a reset on it, so he has to have some form of management on his part in order to get his well-deserved pentakill.

Drunk Rummate1 votes

how about the bug where he pulls people long after they've used a dash to escape his grab range?

the rubber banding I get with that ability is borderline absurd.

Dunkrius2g2 votes

Darius's E only checks if someone was in range when he pressed E, not if they were in range at the end of the animation. As such, you can escape before his E finishes the animation, but if you were in the E at the beginning you still get pulled. So i think thats how it works against ANYONE who has a built-in escape and flash.

LICENSED HOOKER1 votes

Im just happy, atleast i can play Nasus without worrying about another annoying top laner

Gangplank shudders

Rysophage1 votes

They also need to fix the fact that he can pull someone on the tip of an axe which makes no logical sense.

360D3GR3SS2 votes

This is just an animation flaw not a hit-box flaw, the animation makes it look like his hook's range is shorter. Like was mentioned above if darius starts his pull while you are in the cone you're getting pulled to him even after flashing, simple as that. I think they should make him able to pull dashing targets but not flashing targets like ezreal where the case is actual teleportation from one location to another.

JuhnZeiFox2 votes

to respond to this is to say that here is the truth.

One Freljord1 votes

[deleted]

Dunkrius2g1 votes

You have been noticed by 2 rioters. stop advertising it everywhere -_-

NazZomLord1 votes

BLAH BLAH BLAH

Thank you Riot for disabling this champion, and i would not mind if he stayed disabled a bit longer. I am now able to go into top lane uncontested and can i do not need to worry about players thinking they are good for unleashing a single combo and pressing a R that literally is a 1 hit with the full stacks.

Thank you Riot, and knowing you, a nerf is the reason for the disable.

Dunkrius2g2 votes

BRING IN THE SALT TRUCKS!!!!!!!

The only reason why he was disabled is because his Pull (E) can stun for 1-2 seconds.

And once he is back, expect more http://img2.wikia.nocookie.net/__cb20120519062358/leagueoflegends/images/8/8f/Noxian_Guillotine.jpg

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