QOL fix for Darius *NOT A BUFF NOT A BUFF*

Dunkrius2g··28 votes·1,769 views

Definition of QOL Fix/buff "People should realize QOL changes aren't buffs, they're mainly for visual / informative changes for damage numbers or skillshot ranges. But I guess there's always that group that sees a positive thread about Darius and they go NO NO DON'T BUFF THAT CHAMP NOOOOOO." -The13igDaddy

NEW QOL FIX: Darius's W will deal 20% more damage on his next auto attack (11) Physical Damage (ASSUMING THAT HE ONLY HAVE 54 AD). Remember that this isnt a buff, this is just here for clarity. sometimes i can calculate it easily BUT for clarity issues it wouldnt be a problem right? Mundo's ULt i believe got this clarity fix. So whoever in the Red Riot group does the clarity fixes.. is there a possibility that my Darius gets this plz c=??? Thanks

EDIT: While you are at it Rito can you add the potential damage Darius can do with his bleed? I think you can do the same with Twitch's passive (correct me if i am wrong). NEW FIX: Darius will deal e.g 135 magic damage over 5 seconds when you have 5 stacks of hemmorhage on a target. Same thing for Twitch for "clarity". it is better than me trying to calculate it (even though i am fine with that).

OLD: (Assuming Darius starts with 86 AD level 1) Darius' basic attacks and damaging abilities cause enemies to bleed for 12+ (9) magic damage over 5 seconds

NEW: (Assuming Darius has 86 AD level 1) Darius's basic attacks and damaging abilities cause enemies to bleed for 12+(9) magic damage over 5 seconds (105) magic damage in total.

2nd EDIT: If there are Champions that fit under this category, then by all means, please list them c:

25 Comments

Smalltoejoe4 votes

Yeaaahhh it would be cool if these numbers showed up in all ability and item descriptions. Some don't show numbers for these bonuses and it makes it difficult to tell exactly how much damage you deal.

Dunkrius2g2 votes

yep so true. E.g. Garens armor and magic resist bonuses. I feel like you should put a Champion too.. please...? it would be very good for Red Riot to see c:

Only Play Darius4 votes

Love how you go so far to make sure people know you aren't proposing a buff.

Dunkrius2g1 votes

xD

Rinky Dinky4 votes

You have to with Darius, or these children will cry about how OP he is

Dunkrius2g5 votes

^ you just took it right out of my mouth. Here is a upvote from me ☺

Only Play Darius2 votes

TBH I really hate Darius personally, but maybe it's because im a nasus main. His entire theme revolves around spreading terror ( which he succesfully does and inherently makes his gameplay somewhat toxic) and he definitely has clear strengths (close range wood chipper) and weaknesses (extremely kitable when pull is on cooldown) but I feel that if you deal damage at close range you just can't deal with him at any stage of the ggame. Numbers wise, I believe his biggest problem is that he does magic and true damage that both scale with AD, on top of free armor pen. Personally I wish they would tone down his passive. One game I was akali and would repeatedly ambush Darius while he was splitpushing for 1v1s. We were both at full build (he built pure AD so please don't say tanks beat assassins) and we would burst at each other. I would kill him first, but his passive would always f*cking finish me off, it did so much damage. I checked death report. His passive did more magic damage than his ult did in true damage, by about 200. That's a pretty big problem.

Auryiel1 votes

Agreed. The whole ''if you don't have X tool built in your kit, you're screwed'' is completely stupid

It's the same reason people complain about Kalista

Dunkrius2g1 votes

I'm confused :c Can you please elaborate just abit more please c:?

Auryiel1 votes

Darius' whole kit is made so if you are melee and don't have gigantic amounts of sustain you insta lose the lane and your only hope is to play versus a retarded Darius that can't ward and hard pushes all the time.

As certain champions, you basically have no choice but to lose. And then you have other champions that completely invalidate Darius in team fights and/or in lane and he's the one who can't do shit except Flash-E, which is equally ridiculous.

Dunkrius2g3 votes

By the way. They did nerf his bleed before (correct me if I'm wrong) they reduced his ratio from 200% bonus ad to 150% bonus ad. I don't think they will tone down his passive anymore. If they will, I don't mind. One thing is that if he went pure ad, that simply means he had around 400 ad or so, and if you have that much his ult should deal around 1,111~ true damage. So in this case his bleed dealt 1,300 magic damage WHICH SHOULD NEVER HAPPEN. Why is that? Simple..his bleed deals 36 +(86) magic damage over 5 seconds and that is 1 stack 5 stacks and that should be 611 magic damage over 5 seconds. The only way that happened is that you had a longer fight and he "REFRESHED" his stacks and thus u had to take 611 magic damage over 5 seconds (BY THE WAY, THIS IS HIS POTENTIAL DAMAGE, ARMOR AND RESISTS ARE NOT APPLIED) again so that will be equivalent to 1222 magic damage over 10 secs. Another things that is not counted is: Did he have item 3156 ? Cuz that is free 35 ad AND he gets a shield for more survivability. Did he have 5 drags? Did he have life steal? Too much info not around. By the way, his armor pen becomes relevant late game. At level 18 he gets 25% armor pen and if he gets 6% armor pen from mastery, that will put him at 30% armor pen. Some people decide to max out his pull 2nd BUT the only damage you will see is from his Q and you will only see a 20% increased damage from his W. Another thing is that Darius loves 1v1 if he can make a fight last long, then you are f*cked cuz the bleed is ticking and IF HE HAS ignite, then there is no point 1v1, u need two guys then.

Last but not least this thread is about "clarity" and nothing else. I can say that some champions are pretty problematic to me but my opinions don't matter. His kit gives him damage with THE COST OF DEFENSIVE STERIODS. The only thing Darius has is that his base armor level 1 is 30 and his health is pretty darn good. But that is all he has. His kit loaded with damage that has good ratios WHICH FORCES him to build 1 damage item or two (depends on circumstances). Some tanks don't need to build damage and still be fine e.g. Sion.. His base damage is already good. Buying damage will just make him suffer a bit (again you gotta look at circumstances, there might be times when you can builditem 3156 against 3-4 ap champions.) I won't say this " NO HE DOES NOT NEEDS NERFS STAHP" you said so yourself,"and weaknesses (extremely kitable when pull is on cooldown)". I might've went on a rant and please forgive me, I usually don't do this.

Tl;DR "Clarity" and there is always another post for another time. Thank you for your time. And I hope you have a nice day.

BluePolarizer3 votes

League is not a 1v1 game. Win lane =/= win game.

If you are a squishy melee, don't attack Darius. Flank his team and kill his carries.

ZephyrDrake2 votes

that would make the tooltip unnecessarily long and will just confuse people with so many numbers. The numbers are also static so all you need to do is multiply the base by 5 if you really wanted to know how much damage you would be doing at max stacks. There's this simple saying that says "less is more"

Dunkrius2g1 votes

U r rite. Here is the NEW CHANGE. Assuming that he has 86 AD level 1:

Darius' basic attacks and damaging abilities cause enemies to bleed for 12 (9) magic damage over 5 seconds (105) magic damage in total.

And yes I can * the number by 5 (already mentioned in post) but for "clarity's" sake, Riot can show how much you can potentially do. I believe they did this to Mundo (correct me if I'm wrong) but I don't see a problem with implementing this AND there also more champions like Darius that has this. I believe Garen has it ( how much bonus armor he gets from his W I think). What do you think?

ZephyrDrake2 votes

{quoted}

U r rite. Here is the NEW CHANGE. Assuming that he has 86 AD level 1:

Darius' basic attacks and damaging abilities cause enemies to bleed for 12 (9) magic damage over 5 seconds (105) magic damage in total.

And yes I can * the number by 5 (already mentioned in post) but for "clarity's" sake, Riot can show how much you can potentially do. I believe they did this to Mundo (correct me if I'm wrong) but I don't see a problem with implementing this AND there also more champions like Darius that has this. I believe Garen has it ( how much bonus armor he gets from his W I think). What do you think?

that is much better, just add the '+' after the first () and it will be perfect. When making tooltips it's better to just leave it as clear but also as short as possible and this new tooltip fits that perfectly

Dunkrius2g1 votes

Ah mb. Lol forgot the + sign. Ty for your advice "+" support xD

Reikken2 votes

Fixing tooltips should be the easiest thing in the universe If Riot's not able to super easily do this, then, well, I don't know what to say

Dunkrius2g1 votes

#LC$MONEYPLAY$ too stronk. But honestly speaking, if riot notices this, they can easily implement this in 5.8. Now we just gotta wait (Not just for Darius, but other champions that fit in this criteria like Garens bonus Amnor and MR and there are more too)

The Bíg Ticket2 votes

Please dont buff Darius....

Dunkrius2g2 votes

xD

Tin Tarantino2 votes

this should be standard really, having the actual amount and the % scaling would be much better for clarity

Dunkrius2g1 votes

All we need is riot to see this. I'm sure it won't be that hard..after all they did grace us with this sick-ass game.

TheI3igDaddy2 votes

People should realize QOL changes aren't buffs, they're mainly for visual / informative changes for damage numbers or skillshot ranges. But I guess there's always that group that sees a positive thread about Darius and they go NO NO DON'T BUFF THAT CHAMP NOOOOOO.

Dunkrius2g1 votes

+1 I really need to add this to my post later on. Thanks!

Dunkrius2g1 votes

bump? does anyone have anything else to add? anything will help c;

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