Wukong VGU idea

Radiant Wukong·6/10/2017, 6:48:31 PM·2 votes·444 views

Monkey King (P) - Enemies that take damage from clones are marked for 2 seconds. Wukong's next basic attack inflicts bonus true damage and reduces armor by 20%. True damage is equal to Wukong's AD.

Spin (Q) - Wukong spins twice dealing his AD twice in an AoE around him.

Decoy (W) - Wukong goes invisible for 2 seconds while leaving a clone in his place. After 2 seconds or when destroyed, clone will deal Wukong's AD once in an AoE. Wukong can switch places with clone before it disappears or is destroyed (so there will be no damage if switched).

Attack Clone (E) - Wukong sends a clone to a target champion that deals Wukong's AD on arrival. Then it remains for 2 seconds and disappears. Wukong can switch places with this clone before it times out or is destroyed.

Monkey Hairs (R) - Wukong sends out a clone to each nearby enemy champion and each clone does his Spin (Q) on arrival (clone damage can overlap).

Wukong's new role will be assassin (lethality, armor penetration build).

4 Comments

Samakii6/10/2017, 9:40:55 PM2 votes

I always thought giving him synergy with Master Yi as Wu trained with Yi so it makes sence that he would mimic/reinterpret some of his ablities.

Radiant Wukong6/10/2017, 9:41:02 PM1 votes

I think this idea would be more popular if people actually knew who Wukong was outside of League of Legends, Smite and Paragon.

3 games with Wukong. 3 games that got him wrong.

As a fan of Wukong's actual mythology and lore, this VGU would be very fitting.

Radiant Wukong6/10/2017, 9:55:10 PM1 votes

The most accurate way to make Wukong in a game would be a combination of the following

A) Naruto's clone and transformation Jutsus B) Udyr's animal stances C) Kung Jin's Bojutsu fighting technique D) DMC3 Dante's "style" and personality