[Champion Concept] Inkus: Dashing Thief
http://img2.wikia.nocookie.net/__cb20120111010023/braveten/images/9/9e/Brave_10_Anime.gif
This is what I want him to be based off of, not look like. Inkus will be a Fighter, with a secondary as a Marksman.
Lore:
(NO LORE YET. Comes from Noxus though.)
Kit:
[P] Untouchable: Every 5th basic attack activates this ability. The next damage that is towards, targeted to Inkus, or basic attack is dodged but not from minions. Loses effect if not hit consecutively every 4 seconds.
[Q] Ability Toggle: (Note: Inkus can learn any other ability before this one.) Normal Swipe: Inkus uses melee basic attacks. Every 5th basic attack deals a bonus [10/20/30/40/50% AD]. Ranged Swipe: Inkus flings gusts of wind at his enemy, at a 750 range. Ranged attacks deal [-20/-15/-10/-5/-0% AD]. No Cost
[W] Sprint: Inkus passively gains 4/5/6/7/8% MS boost. When activated, Inkus gains double his bonus and a bonus depending on his Toggle for 5 seconds. If in normal, he gains 40/50/60/70/80% increase in AS. If in Ranged, he gains a bonus of 5/10/15/20/25 range. Cost: 60/65/70/75/80 mana Cool Down: 20/18/16/14/12 seconds
[E] Air Vortex: Inkus shields himself with a vortex of swirling air. He is shielded from 80/140/200/260/320 (+40% AP) damage for the next 3 seconds. Cost: 50 mana Cool Down: 17/15/13/11/9 seconds
[R] Timed Attack: Inkus flings out 4 sonic waves with his sword, piercing enemies it goes through. Each wave is like a time. 3°clock - Inkus sends out a sonic wave that deals 25/50/75 (+25% AD) (+25% AP) to the first enemy hit, and deals half the damage to those behind. 6°clock - Inkus sends out another sonic wave that deals 35/70/105 (+35% AD) (+25% AP) to the first enemy hit and half to those behind. 9°clock - Inkus sends out another sonic wave that deals 45/90/135 (+45% AD) (+25% AP) to the first enemy hit and half to those behind. 12°clock - Inkus sends out a last sonic wave that deals 55/110/165 (+55% AD) (+25% AP) to the first enemy hit and half to those behind. (Total possible damage is 160/320/480 (+160% AD) (+100% AP) to the first hit and 80/160/240 (+80% AD) (+50% AP) to those behind. There is no cool down for waiting for another chance to strike.) You must strike within the next 3 seconds or it goes back on cool down. Cool Down is minus 20 seconds (total possible is 10 seconds) per unused Time Attack. Cost: 20 mana per use Cool Down: 60/50/40 seconds
is at 669 at level 18, while the melee stance dosen't offer much by itself, to me it just feels like a weak
q right now.
e, making that change would make the w kinda bad and the e completely overpowered so I suggest to lower the size of the shield and maybe buff the w's active abilities.
q or
ultimate when the spells starts after the first use but you can keep moving even if it's not on cooldown yet.