[Champion Concept] A assassin/marksman idea

Rew711·8/30/2015, 1:06:10 PM·1 votes·316 views

Core Concept

Base Range: 225

Q: Increases Attack Damage by 10/15/20/25/30% and gains 100/200/300/400/500 bonus range for the next 4 seconds.

R: Passive Gains additional 25/50/75 range.


Champ Name: Captain Lobiathon

Home: Mt Targon

Weapon: Axe Different from Draven's and hey, can't champs have similar weapons? Kalista NidaleePantheon spears Lucian MissFortune duel guns Tristana Graves Caitlyn large gun Varus Ashe Twitch bow and arrow Ezreal Quinn Vayne hand gauntlet shooter

Don't take offense though, please, just trying for a new champ.

Base Stats

Health: 450 (+40 per level) Health Regen: 6 (+1.5% per level) Mana: 290 (+30 per level) Mana Regen: 4 (+0.8% per level) Attack Damage: 55 (+6 per level) Attack Speed: 0.678 (+1.2% per level) Attack Range: 225 Armor: 29 (+4 per level) Magic Resist: 27 (+3 per level) Movement Speed: 330

(My) Kit:

[Passive] Lobiathon leaves a mark on his target (stacks up to 5 times). Each mark lasts for 5 seconds. Each marks slows the opponent by 6% (up to 30%).

[Q] (As above.) Cost: 50/60/70/80/90 mana Cool Down: 10 seconds

[W] Lobiathon transports to a location within 200/225/250/275/300 diameter. Lobiathon gains 50% bonus damage on his next basic attack. (Lasts 4 seconds.) Cost: 70 mana Cool Down: 12 seconds

[E] Lobiathon throws a axe attached to a rope (this is a skill shot) and it will go out and in dealing 40/60/80/100/120 40% AD damage as it goes out and 40/60/80/100/120 40% AD as it comes back to minions and monsters (Total damage is 80/120/160/200/240 (+80% AD)). If it hits a champion, the rope will rap around him and snare the champion for 1.2 seconds dealing 70/110/150/190/230 (+50% AD). Cost: 80 mana Cool Down: 15 seconds

[R] (Passive as above.) Active: Lobiathon gains 50/75/100 bonus Movement Speed and 20/30/40% bonus AS for the next 5 seconds. Cost: None Cool Down: 75/60/55 seconds

Lore:

Synopsis: Captain Lobiathon is a captain over Pantheon and leads his armies to victories (was the man under Leona's leadership and reason they won against Diana.)

Play him where ever. I believe he might not be at his strongest in bottom lane with his early 225 range (even if it can go up to 325 with his Q.) I think it might be fun though.

The W is not going to be a broken game changer when Ezreal has one as well on his E.

No need for AP.

2 Comments

Shadowteen208/30/2015, 2:29:09 PM1 votes

Many things i do not like about this champ as an idea for a new champ, so ill list them.

  1. His passive is SUPER over-powered (like ashe's) and slows for too much.
  2. His q is outrageous in the fact that you gain % AD and range. You made it too complicated.
  3. His w. What do you mean by transport? Blink or Dash (very crucial)
  4. E, a skillshot that can snare that can also pass by minions on a marksman is very overpowered. This is where the slow should be.
  5. His Ult is Basically MF's Strut and W active... Movespeed and AS. All in all, please do some research on champions in general. This Champion design looks like it came out in an hour and seems a little insulting to those who put a lot of time into theirs. Shadow