Irelia, the Will of the Blades (Champion Concept Rework)
Irelia's stature and position as a General of Ionia puts her at odds with Garen of Demacia and Darius of Noxus, typical bruisers that embodies their city-state's vision. Although Irelia was already planned for a rework, I would like to present my idea for Irelia.
Passive - Ionian Fevor Grants +20% Tenacity. Additionally, when inflicted by a Slow or Snare, Irelia's next Ability or Basic Attack will inflict a 15% / 20% / 25% / 30% / 35% Slow for 2 seconds or a Snare that lasts for 1.5 / 1.7 / 1.9 / 2.1 / 2.3 seconds. Scales from Level 1, 6, 11, 16 and 18.
Q - Bladesurge Irelia throws all of her blades in a target direction of her cursor, spinning in place for 3 seconds, dealing 30 / 45 / 60 / 75 / 90 + (30% Attack Damage) physical damage each second before returning back to her. Irelia recovers Health equal to 20 / 30 / 40 / 50 / 60 + 60% of the total damage dealt upon return.
W - Equilibrium Passive - Irelia blocks and stores 3 / 6 / 9 / 11 / 14 of any incoming physical damage for 4 seconds, increasing up to 11 / 18 / 27 / 33 / 42 based on her missing health. Inactive when on cooldown.
Activate - Irelia creates a barrier with health equal to twice the of the stored damage, absorbing magic damage for 3 seconds.
E - Wall of Blades Launchers her blades into the air before briefly falling in the target direction, dealing 60 / 80 / 100 / 120 / 140 + (30% Attack Damage) physical damage and creating an impassable terrain for 2 seconds. After 2 seconds, the blades forming the wall will return to Irelia, dealing additional 60 / 90 / 110 / 140 / 170 + (20% Attack Damage) physical damage.
Ultimate - Hiten Style
Passive - If Hiten Style is not on cooldown and upon death, Irelia's will is transferred to her blades and automatically activating Hiten Style for 4 / 5 / 6 seconds, allowing her to continue to Basic Attack. This also grants her Basic Attacks 30% bonus Attack Speed for the duration. This puts Hiten Style at half the cooldown at the end of the duration.
Active - Irelia splits her blade into four, causing her Basic Attacks to strike 4 times and granting 100 / 110 / 120 bonus attack range, each dealing 30% / 35% / 40% of her Attack Damage instead for 9 seconds. Each blade can critically strike and apply on-hit effects.
If there are any nearby targets, attempting to attack another will split one of her strikes to that target, up to 4 enemy units can be attacked simultaneously. If any of the targets leaves Irelia's range, it returns to the original target.