[Pre-CCOS] Nuz, the Bullet Anomaly
Notes: I know the new CCOS hasn't come out yet but I want to have this concept ready for works and such.
Nuz the Bullet Anomaly - Marksman / Support / Assassin
http://i195.photobucket.com/albums/z73/fally_13/anime/guys/Noctis.jpg (Image not owned or created by me)
Lore
The Past and Present - Short Lore Nuz was simply just an ordinary boy in Piltover who was simply wasting his time tinkering with objects like any Piltoverian would do. Despite his effort and time trying to invent something, he's always one step short of everything - missing a core piece that would glorify his inventions which later deemed him as a failure to those who knew him, an identity that he soon accepted as years gone by, choosing to play with guns instead of intricate machines.
One day, while polishing his hextech rifle, a portal erupted and blinded him with intense light. As he slowly regained his vision, before him was a man who he could hope for, adorned with hextech armaments of unknown design yet one could easily tell it was far too advance from Piltover's technological advancement. The man beckoned to him but couldn't hear his voice, he stretched out his hand and within his palm was a spherical device with a gap in the middle, it glowed with brilliance as tiny golden fragments flowed into it like a vacuum.
Nuz could tell that the man wanted to give it to him and with it, he accepted the device as another blinding light flashed before him and with that, he was gone. Nuz gazed intently on the device as he held it in his hand, observing it with precision and with a smile, he knew he wasn't a failure.
Abilities
Spacial Distillation - Passive
Killing enemy units causes them to drop Spacial Fragments in order to power his Temporal Switch Ability. When Nuz is in his Future Form his First Shot Passive is replaced by 3-Burst Shot Passive.
First Shot - When Nuz has not taken damage from an enemy champion for more than 7 seconds, his next Basic Attack against an enemy champion will apply Grievous Wounds and amplify all incoming damage to the target other than Nuz's by 3% / 5% / 7% for 4 seconds. Has 23 seconds cooldown.
- First Shot's countdown timer applies when Nuz has an enemy champion within his vision range.
- First Shot's Cooldown is applied if Nuz hits an enemy champion or if Nuz receives damage from an enemy champion. Affected by Cooldown Reduction.
- First Shot's Damage Amplification scales on levels 6, 11 and 16. Damage Amplification from First Shot WILL also apply to Future Nuz's attacks.
3-Burst Shot - Future Nuz's Basic Attacks fires 3 rounds, each dealing 30% of his base Attack Damage. Each round has their own chance to critically strike as well as apply on-hit effects. There is a 1 second cooldown between each Basic Attack, affected by Cooldown Reduction.
- Nuz does not use Mana as his resource, only his Spacial Fragment which can be tracked below his Health Bar.
- 1 Spacial Fragment are dropped by enemy minions and monsters while enemy champions and large monsters drop 5.
- Nuz can store up to a maximum of 100 Spacial Fragments at a time, in which half of the amount are lost upon death.
- Cooldown of 3-Burst Shot is reduced by 0.02 seconds for every 1% Cooldown Reduction, up to a possible minimum cooldown of 0.2 seconds between Basic Attacks at 40% Cooldown Reduction.
Open Fire / Focus Fire - Q Cooldown: 16 / 15 / 14 / 13 / 12 seconds
Open Fire - Range / Conic / Debuff Range: 400 | Cone Angle: 25º Nuz fires towards a targeted direction for 2 seconds, reducing his movement speed by 10% while dealing 40 / 80 / 120 / 160 / 200 + (60% of Attack Damage) physical damage overtime to enemy units and slowing them down by 10% / 12.5% / 15% / 15.75% / 20%.
- Nuz can move freely while Open Fire is active. Blinking, using other abilities or any form of Crowd Control will immediately interrupt and end the ability.
Focus Fire - Single-Target / Range / Self-Buff
Range: 550 | Duration 4 / 4.5 / 5 / 5.5 / 6 seconds Future Nuz focuses on a single enemy target, allowing him to move while continuing his Basic Attacks on the target. If the target dies while affected by Focus Fire, the cooldown is immediately reduced to 2 seconds.
- Targeting a different enemy aside from the designated target will end Focus Fire early.
- Future Nuz may still cast his other abilities as normal but will interrupt his Basic Attacks (and waste some of the precious duration) before resuming to continue his Basic Attacks.
Latch Grenade / Collapse Grenade - W Cooldown: 28 / 26 / 24 / 22 / 20 seconds
Latch Grenade - Range / Radial / Crowd Control Cast Range: 600 | Area of Effect: 250 | Tether Range: 300 Nuz throws a hextech Latch Grenade on the targeted area, tethering enemy champions to it for 2 seconds. If the enemy unit is still within range of the tether, they are pulled back to the center and receive 60 / 100 / 140 / 180 / 220 + (20% of Attack Damage) physical damage.
- Tethers breaks if the enemy champion moves more than 300 units away or blinks away.
Collapse Grenade - Range / Radial / Damage Cast Range: 600 | Area of Effect: 400 Future Nuz throws a hextech Collapse Grenade that distorts the space within it, dealing 80 / 120 / 160 / 200 / 240 + (60% of Attack Damage) physical damage to enemy units affected. If the target's Health is above 80% / 75% / 70% / 65% / 60%, they receive additional 30 / 40 / 50 / 60 / 70 + (30% of Attack Damage) physical damage overtime for 3 seconds.
Hot Lead / Warp Barrage - E Cooldown: 12 seconds on all levels
Hot Lead - Self-Buff / Debuff / Damage Nuz overheats his rifle for 6 seconds, causing his basic attacks and abilities to set his enemies aflame, dealing additional 15 / 20 / 25 / 30 / 35 + (1% / 1.5% / 2% / 2.5% / 3% of Attack Damage) physical damage over 4 seconds as well as granting vision of the target.
- Dealing damage to the same enemy will merely re-apply Hot Lead to the target.
- Does not grant vision to enemy minions and small monsters.
Warp Barrage - Skillshot / Crowd Control / Damage
Range: 700 Future Nuz winds up his rifle before firing and warping his bullets in a linear path, dealing 60 / 100 / 140 / 180 / 220 + (20% of Attack Damage) to 80 / 120 / 160 / 200 / 240 + (25% of Attack Damage) physical damage to the first enemy champion or large monster struck. Deals 80% less damage to enemy minions.
If the enemy champion is within 200 range, the target is knocked back 125 units away before being stunned for 1.25 seconds.
- Damage is based on the position of the target from Nuz, falling off if the enemy champion is at the end of the range and increasing if they are close-by.
- Projectile speed also falls off as it travels farther.
Temporal Switch - Ultimate | Self-Buff / Dash / Transform Cost: 25 Spacial Fragments | Dash Range: 250 | Duration: 12 / 13 / 14 / 15 seconds | Cooldown: 40~80 seconds
Nuz activates his Temporal Gate for 3 seconds, granting him +5% / 10% / 15% / 20% bonus movement speed before dashing towards the cursor's direction and switching position with Future Nuz for the duration.
As Future Nuz he has an additional 10% Maximum Health as well as access to an alternate set of abilities.
- Nuz begins with one rank in Temporal Switch and may increase it at levels 6, 11 and 16.
- Nuz's dash allows him to pass through terrain and units as well as becoming untargetable during the dash.
- Final Cooldown Timer is based on how much remaining health Future Nuz has once the duration ends. For every 2.25% missing Health Future Nuz has, the cooldown is increased by 1 second, (lowest being 90% missing Health with 80 seconds cooldown) while having 100% Health will set the cooldown to 40 seconds (normal Cooldown Time). Might need help in calculation, not sure if I made the calculations right.
- Cooldown Reduction affects the minimum and maximum amount of time it can be set, at 40% Cooldown Reduction - the minimum Cooldown is 16 seconds (at 100% Health) and maximum time is 32 seconds (at 10% Health).
- If Nuz switches position with Future Nuz with missing Health, the bonus maximum Health WILL not restore Health but merely increase his maximum Health Pool.
- Nuz and Future Nuz does not share the same cooldown. Using Open Fire as Nuz will not place Focus Fire on cooldown once he switch places with Future Nuz.