New Keystone idea:
Sweet Vengeance:
Taking damage from an enemy champion increases the damage of your next ability/autoattack by 25%, halved for ranged champions.
Sweet Vengeance:
Taking damage from an enemy champion increases the damage of your next ability/autoattack by 25%, halved for ranged champions.
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You are a fighter that needs to run through a horde of enemy spells to get to the enemy?
"Store up to 10% of the damage taken within the last 4 seconds and deal that amount as bonus magic damage on your next basic attack or damaging spell." ~10-15 seconds cooldown.
Tbh that's sort of meh.
Take 4000 damage and that's only 400 damage.