Melee champions should have more damage or tank potential than ranged champions
A melee carry should scale harder than a ranged carry.
A melee tank should tank harder than a ranged tank.
A melee crowd controller should have better crowd control than a ranged crowd controller.
Range gives so much power that it's ridiculous. I do not think that ranged champions should do more or similar damage to melee champions when melee champions have to risk their neck to do what the ranged champion does without trying.
didn't give a MR aura anymore so they gave everyone who didn't have MR per lvl this. Some melee champions were also affected by this if i remember correctly
with his crazy Q scaling when he hits a max AD/Crit build, the other is
with her traps+passive+ rapidfire+static+infinity crit.
and his ridiculous ultimate x)


, as she is a melee champion.
(+.3) AP on Q, (+.5) AD and (+.25) AP on E, (+3.3) B AD and (+2.85) AP on R, (+1.0) B AD and (+1.0) AP on Passive. *B = Bonus
Total: .5 AD + 4.4 AP + 4.3 B AD
