Deuce, the Ripper of Zaun

Dis The Chris·11/28/2015, 7:19:20 PM·1 votes·718 views

http://cs629421.vk.me/v629421910/62c2/zjM6zSVJbtI.jpg (Disclaimer: Image is not created or owned by me, this is the best representation I can find for Deuce.)

Deuce the Ripper of Zaun - Fighter / Melee

Lore

Sadly no lore yet, although my ideas is to have Deuce as one of the members of Vi's gang, being clumsy yet insanely dangerous and strong.


Abilities

Shred! - Passive

Deuce's basic attacks will initially slows her target by 10% for 1 second and will continue her attack animation for 2 seconds, dealing additional 100% / 120% / 140% / 160% / 180% / 200% of her Attack Damage over the duration. Deuce will stop if her enemy moves out of melee range or if issued by another command. Scales at level 3 / 6 / 9 / 12 / 15 / 18 respectively.

Additional damage inflicted does not apply on-hit effects nor can critically hit.

Brutal Swing - Range: 325 | Arc: 80° | Mana Cost: 60 / 65 / 70 / 75 / 80 | Cooldown: 15 / 14 / 13 / 12 / 11 seconds

Deuce revs up her chainsaw for 1.3 seconds before swinging it in front of her in an arc, stopping at the first enemy in contact and stunning them for 1.5 seconds and dealing 90 / 120 / 150 / 180 / 220 + (90% of Attack Damage) physical damage. If Deuce kills the enemy target, she continues her swing as normal.

Her swing will either start from the left or the right, depending where the cursor is located. For each consecutive enemy unit killed during her Brutal Swing, damage dealt is increased by 5% up to 20%, the stun is reduced by 0.25 to a minimum of 0.5 seconds and the cooldown of Brutal Swing is reduced by 2 seconds.

During Brutal Swing, Deuce cannot move nor cast other abilities except for Endured Pain.

Endured Pain - Self-cast | Mana Cost: 40 / 50 / 60 / 70 / 80 | Cooldown: 20 / 19 / 18 / 17 / 16 seconds

Deuce prepares herself from incoming attacks for 1.5 seconds, reducing her movement speed by 80% / 75% / 70% / 65% / 60% while decreasing the damage received by 40% / 45% / 50% / 55% / 60%.

Whenever Deuce receives damage during this state, it increases the duration of Endured Pain by 1 second as well as reducing the movement speed reduction by 10% down to normal movement speed while increasing the damage reduction by 5% up to 80% for the duration.

Gashing Blow - Range: 325 | Mana Cost: 70 / 75 / 80 / 85 / 90 | Cooldown: 8 seconds on all levels

Deuce revs up her chainsaw in a targeted direction for 2 seconds, dealing 20 / 25 / 30 / 35 / 40 + (60% of Attack Damage) physical damage per second to all enemy units in contact. Afterward, she will perform either of the following:

Cast Forward: Deuce swings her chainsaw upwards, dealing 60 / 70 / 80 / 90 / 100 + (40% of Attack Damage) physical damage to all enemy units still in contact and knocking them up into the air for 1 second.

Cast Backward: Deuce swings her chainsaw downwards with incredible momentum, dealing 80 / 90 / 100 / 110 / 120 + (40% of Attack Damage) physical damage to all enemy units in front of her and stuns them for 2 seconds.

During Gashing Blow, Deuce cannot move nor cast other abilities except for Endured Pain.

Definite End - Cast Range: 400 | Knockback Range: 200 | Mana Cost: 120 / 110 / 100 | Cooldown: 60 seconds on all levels

Deuce throws her chainsaw at a targeted enemy champion, dealing 30 / 50 / 70 + (35% of Attack Damage) physical damage per second for 4 seconds. During this time, Deuce gains +20% bonus movement speed but cannot perform any basic attack and can only cast Endured Pain.

Approaching the affected enemy champion will prompt Deuce to grab her chainsaw when in melee range and will brutally pull it from the target, dealing additional 150 / 200 / 250 + (35% of Attack Damage) physical damage and pushing the target away from her.

If Deuce fails to retrieve her weapon during the duration, Deuce suffers from Robbed, preventing her from performing any basic attacks nor casting Brutal Swing or Gashing Blow for an additional 3 seconds.

1 Comments

psychostabile11/29/2015, 1:40:22 AM1 votes

the ult is cool but the stun duration plus the damage on the q is op. 90%scaling on a bruisers stun is a little to metal especially with the damage buff from killing things, the W doesn't thematically fit with the way she looks and the E is clunky not only in execution but in function. i would make the E a melee range suppress rather then give her 2 stuns since it sort of functions that way anyway and make it recast-able for the knock up.

honestly i would also inverse the w so it weakens her and gives her move speed and make her less of a bruiser. with no mobility she will probably never catch anyone she throws her chainsaw at for the ult.

i would make her an assassin kind of character who chases people down and put a silence on her ult. then make it deal burst damage when she pulls it out equal to the damage the dot dealt and call it gruesome end. sort of serial killer "im gonna watch you bleed" kinda mechanic that rewards risk taking as you try to hover close to make sure the damage is gonna be as lethal as possible.

she would be incredibly sticky but be lacking in mobility. most assassins play the i can get to you before you react, if she is treated correctly you could make her into the opposite, if i catch you, your not getting away. would leave plenty of counter play while delivering a very different mechanic set. also make her a bit of an anti assasin, oh hi fizz nice hope in, ima stun you, surrpress you, and now your dead. oh high lb have an ult, now start running before i catch you cus when i do, your dead. her bane would be control mages, especially the super long ranged ones