[champion concept] "Vex" Keeper of the mirrors.
hp: 450 base (+X / per level) mana: 370 (+X / per level) damage: 49 (+3 / per level) attack range: 500 (+0 / per level) attack speed: 0.625 (+X / per level) armor: 15 (+3.5 / per level) hp regen: 6 mana regen: 8 movement: 310
Passive: Every X seconds, an untargetable mirror will spawn on the closest terrain wall to Vex and last for 6 minutes. Mirrors when struck by one of Vex's abilities, will reflect the incoming ability (law of reflection applies to what angle it will reflect at) extending the range to the the max range of the default ability. If the reflection hits another mirror, this applies again for 2/4 the amount. (ex: say she has a Q with a range 0f 800 which hits a mirror at the full 800 range, the reflection will range at 800, but hitting any additional mirrors afterwards will reduce the reflected rage by 3/4 the reflected max range. Simple formula looks somewhat like this = original cast: 800r -> first reflection: 800r -> second: 600r -> third: 450r -> etc...)
Q: Vex produces a laser which travels in a straight line, increasing in speed while decreasing in size as it goes. On impact with a target, the target takes damage as both initial and burn (DOT) damage depending on the size/range of the laser. At max size, the target takes full damage with no burn (point blank range), at max range, the target takes no initial damage but full burn damage.
- damage: X amount split as initial (physical) and burn (D.O.T magic damage) on a percentage of the full damage. (at half range: 50% initial, 50% D.O.T burn).
- cooldown: 10s, 9s, 8s, 7s, 6s.
- range: 800 units.
- size: 200 units wide at cast 25 units at max range.
- mana cost: 60, 75, 90, 105, 120.
- speed: increasing by X amount as the projectile travels further from the cast point.
- collision: first champion or terrain will stop the projectile, minions will allow it to pass through them (while taking the correct amount and type of damage) though.
W: When activated, Vex stores a copy of the next offensive ability cast which hits her (not including ults). When activated again, Vex uses a mimicked version of that stored ability at its full mana cost but at half the damage and also applying the on hit effects. W does not block the incoming ability or its cc, and can be used when under certain forms of cc (slows, roots, etc... basically similar to how heimerdinger's ult works).
- cooldown: 25s, 23s, 21s, 19s, 17s.
- mana cost: 80 mana at all ranks.
E: Vex jumps into on of her mirrors allowing her to jump out at another close by mirror.
- cooldown: X seconds at all ranks.
- mana cost: X at all ranks.
- mirror range: X units.
R: Vex spawns 8 mirrors at 900 range circled around her and angled perpendicular to her for a total of 3,6,9 seconds. At anytime durring this 3,6,9 second period, vex can fire 1,2,3 volley(s) of 8 lasers (lined up at the 8 mirrors) all of which have a range of 1800 and will bounce off of their respective mirrors. During this time, Vex is locked down in place, while gaining damage reduction and damage reflection for the duration. This can be canceled at any time. Enemies hit by the lasers are slowed for X amount each hit, and silenced for .5s each hit up to 3 hits max (count reduces to 0 after 2 seconds of not being hit by an ult laser).
- damage: X amount doubling each consecutive hit.
- volley charges: 1,2,3.
- duration: 3s, 6s ,9s.
- cooldown: 120s, 100s, 80s.
- mana cost: 100, 150, 200.
- damage reduction: 4%,6%,8%.
- damage reflection: 5-10% at all ranks.