[Champion Concept] Salem: Phantom Warrior

Rew711·9/24/2014, 9:58:55 PM·1 votes·784 views

http://fc02.deviantart.net/fs71/f/2014/266/e/9/salem__the_emotionless_phantom_by_rew711-d80b3i5.jpg

Salem is a melee fighter/tank. Although he is a ghost, he can still be attacked and hurt. Salem has no legs so he floats around moving or not. For reasons only to make me laugh, Salem will have a more deep adult voice (like Poppy) that's makes him more serious.

Lore:

Salem was brought up during the time of the great Rune Wars. Though he was young, he was a prodigy when it came to fights. During the Rune Wars, He saw that the Damacian and Noxus armies would soon come to the Yordle's lands and fight. He gathered a group of his closest comrades and set out to force each to retreat. With his great leadership, the plan was a success. The Yordles then named his group The Megling Commandos. Tells of his great heroics spread to the vast corners of Runeterra. His amazing feats seemed to never end from saving wounded warriors, spying on other barracks, or fighting as a fellow warrior. But it was that it happened, Salem found a appealing necklace while inside the still new Shadow Isles. It was after he put on the necklace that Salem fell ill. And soon after died. The necklace he wore had disappeared after his death, though no one would touch it anyway. Time passed on, and the Rune Wars finally ended, soon the Institute of War came to being. Its calling for the strongest is possibly what made Salem return to Runeterra as a warrior once again.

"Though I may not know, the pull for power has got my in its ropes." – Salem

Stats:

Health: 450 (+46 per level) Health Regeneration: 1.6 (+ 0.8 per level) Mana: 460 Mana Regeneration: 1.35 (+ 0.75 per level) Attack Damage: 48 (+ 7 per level) Attack Speed: 0.086 (+ 8% per level) Armor: 45 (+6 per level) Magic Resist: 42 (+3.5 per level) Speed: 350

Kit:

http://fc04.deviantart.net/fs71/f/2014/267/c/0/passive_2_by_rew711-d80dv9g.jpg Passive Untouchable: Salem is unable to be be snared, trapped, or stunned while this passive is up. This passive can only be used once for every 25 seconds. The passive can be cooled down by attacking minions or monsters allowing for a -1 cool down per hit. Melee attacks against champions give -2 cool down per hit.

(This passive works against any stuns, items or abilities. Exhaust is the only slow-able spell when this passive is up and effective. Even ultimates cannot stun or slow Salem such as Ashe's ultamite. Salem would only receive the damage from the ultamite and be slowed. The passive will block the stun. Now, her ability to slow a target with every shot is better suited against Salem, since after the first shot, his passive will go away. This is the example of how his passive works.)

http://fc06.deviantart.net/fs71/f/2014/267/6/4/passive_2_by_rew711-d80dv9g.jpg Q Phantom Claws: Salem creates claws out of plasma energy. These claws give him a bonus of 60/70/80/90/100 attack damage (+100% attack damage) for 1 hit. He gains a 4% increase in attack speed and movement speed while this is active. The effect wears off after 6 seconds.

(Salem gains claws that deal additional damage to his target(s). These can only target one enemy but can still gain its additional damage when you have items. This ability also does not stop items from working for the 5 seconds it is active. The claws do give a small addition in range by about 5 radius. This ability can use critical as well.)

Cost: no cost Cool Down: 12.5 seconds

http://fc01.deviantart.net/fs70/f/2014/267/f/8/passive_2_by_rew711-d80dv9g.jpg W Shrieking Wale: Salem lets out a massive wale that renders nearby enemies to lose 5/7/9/11/13 armor and magic resist and reduce damage by 15% for 7 seconds.

(Salem can make nearby enemies lose attack damage and armor/magic resist for 7 seconds. But it can only happen to those close to him in the proximity of his ability. His range for this is only 780 radius. This will allow for both in a fight for less damage taken and more given to an enemy. The ability can be blocked by spells, passives, or abilities.)

Cost: 70 mana Range: 780 Cool Down: 22 seconds

http://fc01.deviantart.net/fs71/f/2014/267/1/4/passive_2_by_rew711-d80dv9g.jpg E Passage Way: Salem can become unbound by the restrictions from barriers and pass through walls. This effect lasts up to 4/4.5/5/5.5/6 seconds. Salem can pass through any column or wall or barrier.

Passive: Salem has a no crowding effect.

(This ability gives Salem a good new perspective in how to play. You can pass through walls if needed or barriers. This effect however cannot work against Azir's forces since they are as well ghost brought back from the dead. This effect can however get one out of many situations. Though you gain no speed bonus, if you have the right amount of speed, this can be a useful power. Whether active or not, Salem gains crowd control.)

Cost: 70/65/60/55/50 mana Cool Down: 25 seconds

http://fc06.deviantart.net/fs70/f/2014/267/6/9/passive_2_by_rew711-d80dv9g.jpg R Take-Over: Salem's ultimate allows Salem to take over one enemy. During this time, you gain that enemies abilities (except for the ultamite) and can use that enemies champion for 7/9/11 seconds. When he leaves his host, they take an additional 70/95/120 damage (+5% of ability power). Other damage taken from enemies or minion deal direct damage to the enemy champion, but turrent and monster damage deal damage to Salem. After Salem leaves the body, the champion then gains fear for 1 second and is untargetable.

(This ability was made because Salem is a ghost and should at least have this ability. Salem though cannot go to turrents or monsters to deal bonus damage as that would be an unfair tactic. Abilities of the champions still have the same cool downs, so be careful how you play. And anything defeated while you own the champion is your points.)

Jokes: "BOO!!" "OOoo!!" (towards Thresh) "How are you going to catch me now?" (towards Yorick) "I am no ghoul." (towards Teemo) "I sense something dark in you."

Taunts: "I am beyond death." "You are mine."

Dance: The Inchworm

Laugh: "MUhahahahahaaa!"

Skins:

Dark Shadow Salem http://th02.deviantart.net/fs71/PRE/f/2014/267/0/9/dark_shadow_salem_by_rew711-d80e18r.jpg

2 Comments

Randagio9/24/2014, 11:51:09 PM1 votes

That ultimate would be horribly broken. You have 11 seconds to fight a 4v5 and put whoever you possess in a non-recoverable position. All damage should hit Salem as well as giving whoever you possess a spirit that can also fight back against Salem if it's gonna last that long. Even then that ability alone is really powerful :p