My Shen Rework Idea (Please look Meddler and Riot Scruffy)

ExecutorDill·8/3/2015, 7:55:21 PM·1 votes·675 views

Reminder that Shen is a Tank/Fighter not Tank/Support.

[Base Stats] Emphasizing Tanky-Ninja Armor- increased to 28 up from 25.7 Shen does not increase his resistances nor does he scale with them like Rammus and Malphite so I believe this is a fair change. Mov Spd- increased to 340 up from 335 same as JarvanIV and still slower than Sion which I find odd but whatever. Attack Speed per lvl increased to 3.5% from 3.4% Attack Range- increased to 150 up from 125.

[Passive] Ki Strike Base per lvl value is now [10 - 95]. calculated as 5 +(5x level) +10% Bonus Health as bonus magic damage. Cooldown 9/8/7 at lvls 1/7/13 respectively.

[Q] Jagged Kunai Cost 60 Energy. Cooldown 6/5.5/5/4.5/4 seconds.

Range 525 units. Hitbox 100 units. 1500 Missle Speed. Single Target Pass-through.

Deals 40/75/110/145/180 +60% AP and +30% Total AD as magic damage and marks targeted enemy for 5 seconds. Shen gains 5% Mov Spd increase when moving towards marked targets. Basic attacks against marked targets heal allies, restoring 6/11/16/21/26 +(1.5% of shen's max health) over 3 seconds. Resets with autoattacks.

**Passthrough Damage- ** Deals 50% reduced damage to enemy units hit indirectly by Jagged Kunai (20/37.5/55/77.5/90 +30% AP and +15% Total AD). Only targets who take initial damage from Jagged Kunai are marked. Each point of Cooldown Reduction increases the missle speed of Jagged Kunai by 12.5 units and it's range by 2.5 units.

[W] Poise

(Passive): Upon taking basic attack damage from enemy champion or large monster Shen gains a stack of Poise (max 4stacks). At max stacks, the next basic attack received from enemy champion or large monster will consume all stacks and shen will parry this basic attack deflecting 25% of the damage taken (+10% of shen's Total AD) back to the attacker as magic damage, reducing the attack speed of thier next two basic attacks by 30/45/60/75/90% [range targets are slowed by 90% for 1 second]. Shen's next basic attack after parrying reduces the cooldown of Ki Strike by 3 seconds instead of 1).

(Active): Shen infuses his body with Ki Energy, gaining 2/4/6/8/10% (+1% per 15 AP) damage reduction for 4.5 seconds. While infused, the max Poise cap is reduced to 3stacks. (the active reduction stacks additively with the parry reduction, 27/29/31/33/35% (+1% per 15 AP) against basic attacks for the duration). Cooldown 9/8/7/6/5 seconds. Cooldown starts after the duration has ended. Cost 50 energy.

[E] Shadow Leap Cost 100/95/90/85/80 Energy. Cooldown 16/14/12/10/8 seconds. Range: 625 units.

Permanent Flat Magic Pen: 2/4/6/8/10

(No Longer Deals Damage) The damage it dealt was unthematic in the first place and removing it is good compensation for some of my changes.

Shen dashes challenging all enemy champions he collides, taunting them for 1.5 seconds. Shen dodges all basic attacks and on-hit effects from taunted champs (Does not consume them). Dashing to a target marked with Jagged Kunai increases the taunt duration of marked champion by 0.35 seconds and reduces the cooldown of his next Shadow Leap by 15%. (Taunted champions do not consume Poise stacks but they do generate them.)

[R] Equilibrium's Call (same as stand united I just think this sounds cooler but whatever)

[R] Passive: Master's Blessing:- All healing effects on shen are increased by 5/7.5/10%.

#I'm 100% sure not a single rioter will comment on my post... And that's ok. Just wanted to get some of my ideas across the table. I just hope one of them sees it and takes it into consideration :)

2 Comments

5 Shots Of Jhin8/3/2015, 8:13:54 PM2 votes

Sounds like a cool idea, i think they should revise some of the stats tho, sounds like an over buff to me.