Inspiration Tree Ward Effects

AHarmlessTaco·4/9/2019, 6:01:31 AM·1 votes·1,787 views

Inspiration Tree

Any of these seem like good ideas? Just brainstorming a little.

Upon being first revealed, you totem wards and stealth wards become untargetable (or immune to damage) for 2 seconds. Grants 2 additional seconds of vision before being deactivated by items abilities, trinkets and control wards. Totem wards and stealth wards you place react (ping) whenever a stealthed or camouflaged enemy comes within 325 units. Gain a free control ward every 5 minutes, up until 20 minutes. Control wards can take one additional hit before being destroyed.

4 Comments

ChaosReyn4/9/2019, 8:17:19 PM1 votes

the invuln and the extra hit seem more annoying than useful. Most times, you're losing the ward anyway, and the few times you can contest, it wouldn't have really mattered.

the extra 2 seconds of vision would be neat in helping with contesting objectives...but that's about it. Very weak.

Gaining a free control ward in the same kind of way that biscuits work would be amazing, honestly, and not all that game breaking, so that one I fully would like to see.

I think instead of a ping, if you gave your wards tremor sense (basically, the RekSai motion = vision mechanic) it would be an amazing rune without making it super op. It'll still give you cues saying "hey, there's motion here!" that you can see if you're looking...but it wont make it impossible to play any stealth champions by simply auto-pinging you to run away every time they try to make a play.