Jika, He Who Tempts

Kyokobi·6/25/2017, 8:19:34 PM·1 votes·357 views
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Jika functions sort of like a typical fantasy succubus. However, instead of controlling the actions of enemy champions, he controls the actions of everything around them. Jika is just as at home in another body as he is in his own.

Design: There is not much lore here yet, but basically, Jika is a troublemaking demon "teenager" who possess things to get his sick kicks. He attacks using his tail, giving his melee autos a bit of range, and uses demonic magic to sabotage enemies and force them to make some tough decisions. His ult turns him into a gimmicky, weird sort of diver.

Abilities:

Passive, Madness- After being in combat with an enemy champion for at least 2 seconds, Jika's next auto will cause them to flee in terror for 1-3 seconds, based on level. This effect cannot occur on the same target for another 10 seconds.

Q, Devil Kiss- Jika dashes a short distance, striking any enemy at the end of the dash, dealing 50/80/110/140/170+120%AD+42%AP physical damage. The damage is doubled if the enemy is fleeing(feared or otherwise). If Devil Kiss kills an enemy, nearby enemies are afflicted with Madness.

W, Wall of Pain- Jika stores one shard towards Wall of Pain every 14/13/12/11/10 seconds, up to a maximum of three. Jika can throw down these shards one at a time, dealing 50/80/110/140/170+40%AP magic damage on impact. If the other one or two shards are thrown down in range of the first, a tether of energy will connect them, forming a line/triangle/etc. of energy for 4 seconds until they disappear. Any enemy that passes through this energy takes 80/120/160/200/240+85%AP magic damage and are immune to the pass-through effect for 4 seconds.

E, Lash- Jika wildly swings an elongated projection of his tail in an arc in front of him, dealing 50/80/110/140/170+100%AD+50%AP Physical damage to enemies struck, dealing 150% to minions and monsters. If an enemy champion is struck, the projection will wrap around them, immobilizing them, before dragging them back in the opposite direction. Lash always swings from Jika's right side.

R, Heretic/Playground of the Mind-

Heretic- Jika separates his demonic soul from his body, leaving his body behind in a stationary, invincible brass state for up to three seconds while he seeks out a host. In this three second window, Jika gains 100% bonus movement speed, the ability to pass through units and terrain, pseudo invisibility, appearing to enemies only as a dark cloud, and untargetability.

Playground of the Mind- Right clicking on any non champion,inhibitor/nexus, or legendary monster allows Jika to take over their body for up to 10 seconds (5 for turrets). The possessed target receives bonus stats based on it's own stats and Jika's own stats, including a minimum base 400 movement speed for all targets. Target's of Jika's mind control are indicated by a dark cloud appearing above them. There are a few special interactions as well:

*Possessing the Cinderhulk will add the burning effect to Jika's autos *Possessing a normal minion instead turns Jika's basic attack into a powerful self destructing ability. *Possessing a turret allows Jika to target his enemies with it if they are in range. Allies can still target this turret. *Possessing the Scuttlecrab makes Jika unable to attack or leave the river, but he can still find a way to be annoying I'm sure. *Possessing a jungle camp leader (ie Big Raptor or Wolf) will cause the smaller monsters in the camp to follow him.

For all possessions, only the basic attack will be available. Jika cannot cast any of his abilities from the possessed target's location. If Jika dies within a possessed body or cannot find a host in time, he will return immediately to his own body, the invincibility and immobilization will terminate, and his ult will go on cooldown. Jika's Madness passive applies while he is in possession of a host.

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