Maga, the Myth

Kyokobi·6/23/2017, 2:31:51 AM·2 votes·297 views
Maga and her posse

Maga is an unorthodox mage/support who makes it a personal priority to hinder her enemies. She does not jump in to battle and blow everyone up. She's far too old for that. Instead, she sets her enemies up for failure from the safety of her porch.

Lore and Design: Maga of the Elderwood A Demacian Folk Tale _ In furthest reaches of ancient wood lives the ancient Maga beneath her hood Thousands of years did Maga roam Till the verdant glades became her home

Many a fool over years did she tempt To tell her their desires; their woes, lament In hopes, in return, their pain she might ease But being met only with blight and disease

So if one day in the wood you should find Maga inviting you, with a smile oh so kind Be not deceived, for cruel is her plan Maga seeks only the downfall of man_

Maga is old. Like, very, very old. She SEEN things. If there's one thing she's learned in her long, long life, it's that humans are fun to mess with. She puts a comedic and terrifying spin on the classic old hag trope and carries a peculiar type of swagger while still feeling really, well, old.

"Evil is a strong word, child... But I am not very nice."

Abilities:

Passive, Witchery- Maga's trinket item slot is taken up by the "Build Well" trinket. This allows her to construct a single Well at the start of each game, and 5 minutes after her Well is destroyed. The Well is a unique structure that both Maga and allies can utilize.

Brewing- The Well will passively produce unique health and mana potions which, when spawned, fall at the side of the well and can be consumed by an allied champion by walking over it. Health potions restore 50+12 per level +80%AP while mana potions restore 40+15 per level+70%AP mana. Potions spawn every 35-75/30-60/25-45/20-30 seconds (at levels 1,6,11,16) and disappear after 8 seconds.

Dolls- After construction, Maga can use the Well as a special store, where she can craft unique ward/traps called Clay Dolls. These can be bought one at a time for 50g each every five minutes, with a max of 3 Clay Dolls on Maga's person at any given time. Clay Dolls are permanent destroy-able wards that turn into a Flesh Doll(see below) upon destruction.

*Clay Dolls will whisper one of Maga's taunts, including her special ones to passing enemy champions in a creepy little voice.

Curse- Using Maga's ultimate while in range of her Well turns it into a channeled cast and changes its' range to a large zone, emanating from the Well to a distance of 2500/3000/3500 units.

Q, Circle of Pain- Burn target area with ghostly flame for 6 seconds, decreasing enemy movement speed by 30-80% as they remain on it and increasing the damage they receive from all sources by 15/17/19/21/23%. Basic attacking an enemy that is within this zone deals an additional 40/80/120/160/200+45%AP magic damage to them.

*Minions will ignore the Well

W, Flesh Offering-

Passive- A Flesh Doll will spawn from the Well and stand near it. When an enemy attacks the Well, the Flesh Doll will enrage and attack it's attackers, but will not enter combat otherwise unless directly attacked. Enraged Flesh Dolls receive 200% bonus attack speed and 100% movement speed for 3 seconds.

Ally Minion Cast- Sacrifice an ally soldier or mage minion to destroy it and turn it into an enraged Flesh Doll.

Enemy Cast- Deals 45/85/125/165/205+35%AP magic damage to target enemy and spawn a normal Flesh Doll near them. Flesh offering cannot be cast on the same enemy until the first Flesh Doll dies.

*Flesh Offering can store up to 2 charges.

E, Hex- Maga cuts 5% of her maximum hp and afflicts the target enemy champion with a powerful curse for 10 seconds. The enemy is grievously wounded and suffers 150/200/250/300/350+110% AP magic damage over the 10 seconds. Maga can be killed by this ability. If this occurs, the damage of the curse will increase by 20%. Flesh Dolls will enrage and pursue hexed and** infected** targets.

R, The Plume-

Normal Cast- Maga unleashes bitter energies which take the form of a dark cloud before sending it to targeted area. The cloud will then split and infect the minds of all enemies in range, dealing 153/213/313+ 70%AP magic damage over 3 seconds and slowing them over the 3 seconds to a maximum of 60%+2%per 100 AP. After 1.5 seconds of** infection**, the target enemies then flee in random directions for the remaining 1.5 seconds.

Cast Near Well- Range increased to larger area of effect, emanating the smoke from the Well's location, infecting all enemies and monsters in range as the smoke passes them.

Pets:

Flesh Doll-

Health- 100-700, based on level Attack Damage- 85-185+10%AP Attack Speed- .5 (1.0 when enraged) Range- Melee(75 reach) Armor- 50% Maga's armor Magic Resist- 75% Maga's magic resist Mov. Speed- 285 (427.5 when enraged)

This concept has been in my head for a while now. Thanks for any and all comments!

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