Kree, the Ballistic Telepath

Kyokobi·8/2/2017, 12:03:24 AM·2 votes·367 views
Kree, the Ballistic Telepath

Hey there

I noticed LoL's closest champion to a psionic is actually Syndra , and even then, she's clearly a mage. I really wanted to make a telepath that fit in to the world of League. So I made Kree.

She's an artillery mage who can actually take care of herself. While her kit revolves around her being stationary, she can still hold her own in closer range encounters. Like Taliyah , she is young, and still not in full control of her powers, but is very creative. Kree is a guardian by nature, so she also has abilities that she can use to protect her allies.

Lore and Design:

Kree only fully came together today! While I did have the "Ballistic Telepath" concept in my head for a while, I didn't cement what I wanted Kree to be until I was actually drawing her. One of the big late decisions was to make her a Zaunite. I have a little story. Don't make fun of my writing, okay? I just came up with this! lol

Kree is a hero and a role model for the starving orphans of Zaun. Having too lost her parents at an early age, her heart burned for them, and shared their pain. Kree had always been possessed of a mysterious power, and the ability to read the minds of those around her. For a large part of her life, she thought it was magical in nature.

She grew a little bit famous amongst her peers, but this fame soon turned against her. Rumors had spread of her talents, and curious minds were after her. Despite her orphan friends' best efforts to conceal her, she was inevitably caught one day. She was taken captive to a dark laboratory beneath a building she had never seen before. They hooked her up to a table in a nightmarish lab, speaking inaudible things to each other through their thick masks and gravely voices. When they tested her, it turned out Kree was not a mage at all. Intrigued, they ran test after test. They attached strange devices to her body. One of these was a strange pink crystal on her back. A hexcore.

Kree felt it's invasive power surge through her body. She felt it's harsh, electric voice screaming in her mind, shattering the only thing she thought no one could take from her.

When she woke from her trance, she found the lab in ruins, chemicals and bodies concealing the very floor. Despite the horror, she was at peace. Her mind, now placid, was focused only on one thing. Her family needed her. They needed to know she was okay. The techmaturgists had tried to take her away from them, but all they did was give her a means to protect them. Kree tore a hole through the ceiling with a great spear of bright pink light, exposing the dusky gray of Zaun's sky. With one last moment of reflection, she lifted herself into the air, setting her course for home. Though she had never seen this part of Zaun before, she knew where to go. Though she had never before taken someone's life, she left the lab unshaken, and though she had before only dreamed of taking flight like the crows do...

She pitied them.

Passive, Thoughtlock- After being stationary for 1.5 seconds, Kree enters Thoughtlock, gaining 75-375(based on level) range for her abilities and bonus 5% cooldown reduction, which can increase the maximum. Spells cast during Thoughtlock cost 10% less mana. Moving will cancel **Thoughtlock ** Q, Psionic Pummeling

Passive- While active, Kree’s basic attacks deal 20/55/90/115/150 bonus magic damage.

1st Active- One of Kree’s psychic arms punches target area, dealing 50/85/120/155/190+50%AP magic damage. Can recast within 3 seconds for additional mana cost.

2nd Active- One of Kree’s psychic arms claws target area, dealing 40/70/100/130/160+45%AP magic damage and dragging enemies hit a short distance towards Kree. Can be recast within 3 seconds for additional mana cost

3rd Active- Two of Kree’s psychic arms converge into a hammer and pound target area, dealing 75/110/145/180/215+75%AP magic damage and knocking targets airborne for 1 second.

W, Deflection- One arm cycles around target ally or self, forming a ring that reduces oncoming projectile damage by 12%+ 5/6/7/8/9% per 100 AP for up to 4 seconds. After expiring, the ring will expand before turning back into an arm, pushing nearby enemies away. Can be reactivated early.

E, Gravity- Increases pressure on a zone, grounding enemies and reducing their speed by 80%. Rank increases cast range. Zone size scales with AP. Lasts 5 seconds. Minions and monsters are rooted completely. At max rank, Gravity has a range of 1000.

R, Shattered Psyche- A channeled ultimate that roots Kree in place and repeatedly fires fast arcing projectiles that follow the cursor. Accuracy, speed, and mana cost are all low for the first 1.5 seconds, but after that, projectiles will be more precise, deadly, and costly. Shattered Psyche has a max range of 1400 and 10 second cooldown at all ranks. After channeling for at least 5 seconds, Kree will become unstable, firing far less accurate shots that deal 150%dmg. Each missile deals 20/40/60+20%AP magic damage. Starting out, Shattered Psyche will release projectiles at a rate of 2 per second. After 1.5 seconds, Shattered Psyche will release projectiles at a rate of 4 per second. After becoming unstable, the rate increases to 5 per second.

Hey, you! Leave a comment ^3^

2 Comments

HalcyonDweller8/2/2017, 12:40:45 AM1 votes

Looks really cool, some of the numbers may be a little too strong, but I really like the theme and kit you've developed!