[Champion Concept] Viz'roth the Swarm Lord

AHarmlessTaco··3 votes·894 views
Viz'roth, the Swarm Lord

Hello all,

Sorry if you saw this last night. I posted it and didn't post anything but the link and a brief description, and didn't get any feedback. SO I'm reposting it with champion information in this post as well. Please give me some feedback on the kit, and especially the ult. Suggestions VERY welcome.

Anyways, this is is Viz'roth, the Swarm Lord. He is meant to be an artillery/warden hybrid support that has a particularily strong focus on vision and zone control as opposed to CC. Lore-wise he is a wisp that got tossed in a cauldron with some Shuriman insects and bada-bing-bada-boom he's a messed up insect ghost dude. (Better lore on the Wiki page, I strongly recommend visiting the Wiki link! There is more information and I put a lot of work into making it look nice.)

Role: Support Niche: Artillery/warden hybrid ; high vision control Primary Resource: Health Secondary Bar: Essence Ideal build: item 3401 item 2045 item 3190 item 3083 item 3009 item 3071

**(I) Symbiotic Specter **

Upon taking fatal damage, Viz’roth loses 60 / 50 / 40% of his maximum Essence and enters Spectral Form. While in Spectral Form, Viz’roth may move freely and is untargetable, but cannot use abilities and loses 3% of his maximum Essence each second, dying if it reaches 0.

Regardless of form, standing on a Swarm Comb will cause Viz’roth to pick it up, restoring 10% of his maximum health. When a Comb is recovered, expires, or if the Comb is destroyed, the insect swarms will continue to chase nearby enemy champions for up to 6 seconds before attempting to return to Viz’roth, restoring 5% of his maximum health if he can merge with them within 10 seconds. Either form of healing will immediately return Viz'roth to his normal state if he is in Dread.png Spectral Form.

While in his normal form, Viz'roth regenerates 1℅ of his Essence every 5 seconds for every 20℅ of his remaining health.

**(Q) Hive Cluster ** RANGE: 800 / 900 / 1000 / 1100 / 1200 COST: 20% MAXIMUM HEALTH COOLDOWN: 16

PASSIVE: After standing still in brush for 2.5 seconds, Viz’roth deposits a Larval Comb at his feet for up to 80 seconds. While feeding on vegetation, this colony grows and provides increasing vision of the surrounding area. At the end of the duration, the colony matures into a Swarm Comb. This effect may only occur once every 35/32.5/30/27.5/25 seconds.

PASSIVE COOLDOWN: 55 / 50 / 45 / 40 / 35 seconds

Swarm Combs last for 10 minutes and contain 2 insect swarms that will attempt to defend the surrounding area by chasing, slowing by 20%, and harming nearby enemy champions for 2.5% of their current health physical damage each second, increased by 1% for every 1% of their remaining health. Champions being attacked by multiple swarms take 33% damage from each additional swarm beyond the first.

ACTIVE: After a brief channel, Viz’roth lobs a destructible Swarm Comb at a target location. Hive Cluster may not be cast below 20% maximum health.

「 MINIMUM DAMAGE PER SECOND: 2.5 / 3 / 3.5 / 4 / 4.5% of target's current health 」

(W) Locus of Diminution COOLDOWN: 60 / 55 / 50 / 45 / 40

ACTIVE: Viz’roth channels for up to 6 seconds, swarming the surrounding vegetation and regenerating 1.5% of his maximum health each second. If cast from brush, Viz'roth regenerates twice as much health per second.

If Viz'roth completes the channel while in a brush, it and and any Larval Combs inside are destroyed. Brush destroyed this way regrows after 120 seconds.

「 MINIMUM HEALING PER SECOND: 1.5 / 1.75 / 2 / 2.25 / 2.5% of his maximum health

(E) Chitinous Carapace RANGE: 900 COST: 20% CURRENT HEALTH COOLDOWN: 17

PASSIVE: Viz'roth gains bonus armor and bonus magic resistance. BONUS RESISTANCES: 5 / 10 / 15 / 20 / 25

ACTIVE:: Viz’roth sends a portion of his swarm to surround a nearby allied champion, shielding them for 80% of the health spent to cast this ability. This shield decays over 10 seconds, healing his ally for 40% of the decaying shield. 「 SHIELD RATIO: 80 / 90 / 100 / 110 / 120% of health spent 」

If Viz'roth's target dies before this ability takes effect, the swarm will return to Viz'roth, restoring the amount of health spent to cast Chitinous Carapace.

(R) Poltermetamorphosis RANGE: 1000 / 2000 / 3000 COST: 20% MAXIMUM ESSENCE COOLDOWN: 140 / 120 / 100

Viz’roth channels his Essence into a small area for a brief period based on the distance between himself and the target area. If the channel is completed, up to 3 Larval and/or Swarm Combs in the target location undergo a chaotic metamorphosis for 6 seconds. At the end of the duration, each Comb releases 4 large, mutated insects that seek out the nearest engaged enemy champion or epic monster, or lane containing an allied champion.

I will leave a note here saying that I am currently trying to come up with alternative (R) possibilities. The current (E) was his ult, but it was more powerful and left little counterplay or interaction, so I toned it down and made it his new (E). The old (E) was a Quinn-like nearsight/slowing blast skillshot. It seemed okay, but not ideal.

7 Comments

The Manly Fairy1 votes

Could you possibly show me how you created that wiki page? I'd love to try it out.

AHarmlessTaco1 votes

I....I would. But I have no idea how to make it easily presentable. I spent a while teaching myself how to use it and I pulled so much from random sources and other champion pages.

  1. Make an account and sign in
  2. Go to Community, then to Blogs, then click New Blog
  3. Name the blog and on the right side change "New Blog" to "Custom Champion"
  4. Click "Source Editor"
  5. Lots of formatting and specific stuff....
<tabber> |-|Abilities=

{{Champion info | disp_name = Viz'roth | image = Nocturne FrozenTerrorSkin old.jpg | title = The Swarm Lord | herotype = Artillery | alttype = Warden | date = January 8th, 2017 | health = 5 | attack = 1 | spells = 7 | difficulty = 7 |mp_base=100 |mp_lvl=0 |mp5_base=0 |mp5_lvl=0 |resource = Essence |rangetype=melee | range = 125 | ms = 330 |as_base=0.625 |dam_base=52.5 |arm_base=19.2 |mr_base=32.1 |hp_base=478 |hp5_base=9.6 |as_lvl=1.36 |dam_lvl=(+3) |arm_lvl=3.3 |mr_lvl=1.25 |hp_lvl=80 |hp5_lvl=0.95 }}

==Abilities== {{Ability |name = Click my details! Click them! (Post is still being worked on) |icon = Hawkshot_old.png |description = Below each ability description, in the details, is additional commentary about this champion and his abilities. Click below for additional information. I will go ahead and say that there is a LOT left to do on this post. |targeting = *There are 5 tabs: Abilities, Strategy, Background, Quotes, and Development. Please visit each for a comprehensive understanding of Viz'roth the Swarm Lord. I will discuss niche/role/etc in Strategy, and I will discuss lore and development in Background. It may be useful to read these sections prior to reading the Abilities section. }}

{{Ability|I |name = Symbiotic Specter |icon = Mourning_Mist.png |description = Upon taking fatal damage, '''Viz’roth''' loses {{pp|3|60|50|40%|1|7|13}} of his maximum Essence and enters {{ai|Dread|Fiddlesticks|Spectral Form}}. While in Spectral Form, '''Viz’roth''' may move freely and is [[untargetable]], but cannot use abilities and loses 3% of his maximum Essence each second, dying if it reaches 0.

|description2 = Regardless of form, standing on a Swarm Comb will cause '''Viz’roth''' to pick it up, restoring {{as|10% of his maximum health}}. When a Comb is recovered, expires, or if the Comb is destroyed, the {{ai|Noxious Blast|Cassiopeia|insect swarms}} will continue to chase nearby enemy champions for up to 6 seconds before attempting to return to '''Viz’roth''', restoring {{as|5% of his '''maximum''' health}} if he can merge with them within 10 seconds. Either form of healing will immediately return '''Viz'roth''' to his normal state if he is in {{ai|Dread|Fiddlesticks|Spectral Form}}.

|description3 = While in his normal form, '''Viz'roth''' regenerates 1℅ of his Essence every 5 seconds for every {{as|20℅ of his '''remaining''' health}}.

|targeting = *Thematically, Viz'roth's primary resource for casting spells and interacting with the world is his swarm, symbolized in-game by his current health. Upon reaching 0, Viz'roth essentially has no remaining swarm and his secondary resource, Essence, begins to fade away. In this sense, Viz'roth's true death occurs when his Essence reaches 0. This dynamic is intended to create a sense of a symbiotic relationship between Viz'roth and his insects, as well as an interesting in-game mechanic regarding pre-combat set-up and map awareness. *Similar to passives owned by Anivia, Aatrox, and Zac, this passive is designed to allow Viz'roth to recover from mistakes or picks, granting him another chance at life. Unlike these champions, Viz'roth is not gated by cooldowns and instead relies heavily upon setting up "revival" points and surviving long enough to build his Essence back up. Also unlike the before-named champions, Viz'roth lacks mobility and kill potential, thus preventing him from abusing this ability as a means of fighting back against his killer or escaping. Without team or tower support, Viz'roth will most likely not survive a revival. *Upon death, Viz'roth respawns at the fountain with full health and Essence. }}

{{Ability|Q |name = Hive Cluster |icon = HoneyfruitSquare.png |description = {{sbc|Passive:}} After standing still in {{ai|brushmaker|ivern|brush}} for 2.5 seconds, '''Viz’roth''' deposits a Larval Comb at his feet for up to 80 seconds. While feeding on vegetation, this colony grows and provides increasing vision of the surrounding area. At the end of the duration, the colony matures into a Swarm Comb. This effect may only occur once every 35/32.5/30/27.5/25 seconds.

|description2 = Swarm Combs last for 10 minutes and contain 2 {{ai|Noxious Blast|Cassiopeia|insect swarms}} that will attempt to defend the surrounding area by chasing, {{cctip|slow|slowing}} by 20%, and harming nearby enemy champions for {{as|2.5% of their '''current''' health}} physical damage each second, increased by 1% for every {{as|1% of their '''remaining''' health}}. Champions being attacked by multiple swarms take 33% damage from each additional swarm beyond the first.

|icon2 = Torment.png |description3 = {{sbc|Active:}} After a brief channel, '''Viz’roth''' lobs a destructible Swarm Comb at a target location. Hive Cluster may not be cast below {{as|20% '''maximum''' health}}.

|cooldown = 16 |cost = 20% |costtype = Maximum Health |leveling = {{lc|Passive Cooldown}} {{ap|55|50|45|40|35}} seconds |range ={{ap|800|900|1000|1100|1200}} |leveling2 = {{ft|{{lc|Minimum Damage per Second|nolist=}} {{ap|2.5|3|3.5|4|4.5%}} of target's '''current''' health|{{lc|Maximum Damage per Second|nolist=}} {{ap|5|6|7|8|9%}} of target's '''current''' health}}

|targeting = *Designed around being a hybrid artillery-warden, Viz’roth’s primary goals are to help provide vision, zone control, and harass for his team. Hive Cluster provides Viz’roth interesting gameplay in terms of these 3 goals, enabling him to whittle down his opponents that venture too close, control bushes and objectives, and forces him to make meaningful choices in when and where he uses this ability due to its health cost and its interaction with his Innate passive. *Given Viz’roth’s intended role as a support artillery, I chose to give this ability a %remaining health damage amplification on top of a % current health scaling. The goal of this sort of wording is that Viz’roth excels at taking off the tops of enemy health bars, but has great difficulty in securing kills or putting out much pressure aside from this. This ensures that Viz’roth can have a powerful pre-engage tool. *Both the Larval Comb and Swarm Comb are destroy-able by enemies in a manner similar to Rek'sai's tunnels: stomping on them. This creates an interesting dynamic where any lone enemy champion above 70% health will have a difficult time destroying a Swarm Comb, but a pair of champions will have little trouble so long as one champion draws the swarm's attention. *Upon destruction of the Swarm Comb, the swarm will attempt to return to Viz'roth, but will die if it cannot reach him in time. This creates an incentive for Viz'roth to remain semi-close to his Swarm Combs if he wishes to regain health. }}

{{Ability|W |name = Locus of Diminution |icon = Seismic_Shove.png

|description = {{sbc|Active:}} '''Viz’roth''' channels for up to 6 seconds, swarming the surrounding vegetation and regenerating {{as|1.5% of his '''maximum''' health}} each second. If cast from {{ai|brushmaker|ivern|brush}}, Viz'roth regenerates twice as much health per second.

|description2 = If '''Viz'roth''' completes the channel while in a {{ai|brushmaker|ivern|brush}}, it and and any {{si|HoneyfruitSquare|Larval Combs}} inside are destroyed. {{ai|brushmaker|ivern|Brush}} destroyed this way regrows after 120 seconds.

|leveling = {{ft|{{lc|Minimum Healing per Second|nolist=}} {{ap|1.5|1.75|2|2.25|2.5%}} of his maximum health|{{lc|Maximum Healing per Second|nolist=}} {{ap|3|3.5|4|4.5|5%}} of his maximum health}} |cooldown = {{ap|60|55|50|45|40}} |costtype =

|targeting = *Fitting Viz’roth’s theme and gameplay, this ability allows him to devour bushes to restore health, enabling a unique form of vision control and a new bot lane experience. Given the long channel time, Viz’roth will have to make a large commitment in lane if he wishes to heal and devour a bush, enabling enemies to interrupt him.

  • While perhaps a lacking ability in inexperienced hands, the ability to rid key locations of brush further pushes Viz’roth’s ability to control the map, or at least get rid of Rengar’s ability to leap onto his ADC without his ult. }}

{{Ability|E |name = Chitinous Carapace |icon = Petrifying_Gaze_old.png |description = {{sbc|Passive:}} '''Viz'roth''' gains {{as|'''bonus''' armor}} and {{as|'''bonus''' magic resistance}}. |description2 = {{sbc|Active:}}: '''Viz’roth''' sends a portion of his {{ai|Noxious Blast|Cassiopeia|swarm}} to surround a nearby allied champion, shielding them for {{as|80% of the '''health''' spent}} to cast this ability. This shield decays over 10 seconds, healing his ally for 40% of the decaying shield. |description3 = If '''Viz'roth's''' target dies before this ability takes effect, the {{ai|Noxious Blast|Cassiopeia|swarm}} will return to '''Viz'roth''', restoring {{as|the amount of health spent}} to cast Chitinous Carapace. |range = 900 |cooldown = 17 |cost = 20% |costtype = Current Health |leveling = {{lc|Bonus Resistances}} {{ap|5|10|15|20|25|}} |leveling2 ={{ft|{{lc|Shield Ratio|nolist=}} {{ap|80|90|100|110|120%}} of health spent|{{lc|Heal Ratio|nolist=}} {{ap|40|45|50|55|60%}} of decayed shield}}

....... etc for R and more content...

AHarmlessTaco1 votes

Here is part of my champion page. If you have specific questions, feel free to ask me. Extrapolate as much as you can and see if you can figure it out from my sample. I open TONS of other champion pages using the 'edit' button just so I can see their formatting. Don't mess up other pages though.

I could explain this better but it would take me a long time and like.... some way to actually chat in real time.

The Manly Fairy1 votes

Thank you, this is very informative. I just have one question now - how did you divide the champion page into tabs?

AHarmlessTaco1 votes
<tabber> |-|Abilities= STUUUUUFFFFFF |-|Strategy= STUFFFFFFFF |-|Background= MOAR STUFFFFFF |-|Quotes= STOOOOF |-|Development= DA STOOOF <tabber>
The Manly Fairy1 votes

Awesome, thank you.

AHarmlessTaco1 votes

No problem.

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