52 Comments

RiotMeddler3/17/2015, 3:24:29 AM12 votes

Current thinking is that we'll test out a reduced CD on his ult (given it's extremely high and was made that long back when teleport wasn't as accessible a counter as it is today). Still talking about whether we might want to test anything else in conjunction with that or not.

RiotRiot Lutzburg3/17/2015, 10:19:05 PM2 votes

I think Shen would see a lot more play if he was a more viable jungle pick. I've ventured into the wilderness with him a few times and while it does work, it's not very pretty.

Maybe the improved clear speed of item 3751 will help him out enough to warrant another look.

Oh, and I really like the spawn point suggestion!

WHO IS TIRED3/18/2015, 6:51:17 PM2 votes

I think aside from Shen's ult he's kind of at a reasonable spot comparable to most tanks like malph/rammus/nautilus/etc..

I just want to see something that makes him a little bit more viable in the jungle as he has a better place in jungle right now rather than top. Although he really only has 2 abilities(as E is just a CC lock for champions) that are available for him which both aren't that great. Cinderhulk made his jungle 10x better than it was before, but there's still something missing.

This has probably been asked, but having his E actually be able to taunt monsters(not minions) he'll be able to clear more because of the 1/2 damage reduction for 1.5 seconds will help him out a lot. Maybe(this might be too much to ask, and whether this will be possible or not) when he taunts a monster it reduces his cooldown by like x amount of seconds(1-3), so he wont have to suffer from if he were to taunt a monster and something would be happening around the map when he ults he should have it when he lands on his allies.

Irelia Bot3/18/2015, 6:54:59 AM1 votes

The 3 other things I could would like to see for Shen are

Scaling MR, Basically all other melee have it and It isn't like making shen who is a tank having tank stats is likely to break the game

making his movement speed 340 up from 335. Aka as fast as the fastest ranged champs.

Making his shield have a health ratio for 5% of his max health. Perhaps reduce his base shield a bit for this if it is too much. This one is more kinda wishful thinking and is not really something I would expect to actually happen.

Liquidevil3/18/2015, 12:21:17 PM1 votes

As jungler main, i found shen jungle really fun and very good, since his 6 is unlike pantheons, its totally global it can really make some good counter plays, but he could really use some quality of life chance on his E that it works on neutral monsters as well

HeroSaitama3/18/2015, 4:00:56 PM1 votes

please Dont reduce cdr on his first 2 points on ult i suggest just revert the nerf on his shield.

12ocky13alboa3/18/2015, 8:23:24 PM1 votes

Mr/lvl (pretty plz with whipcream and a chery on top ... just do/try it)

=> Can build (scaling) CDR glyphs as a jungler for lower cooldown on Ult.

Metastasis3/18/2015, 12:10:10 AM1 votes

Would it also be possible to consider allowing Shen to cancel his ult mid-cast, and possibly increasing his movespeed? A problem with Shen apart from his currently weak laning phase is that his teamfight pattern can be very clunky, all his disruption and gapclosing is in his taunt which has a very restrictive cooldown.

Dhornn3/18/2015, 5:00:17 AM1 votes

Honestly I think it would be really cool if they can buff Shen's ult to scale off Max Health, it only scales off AP at the moment (Most Shen's build Health/Tank Items) and at lower rank the shield is way small, your team mate probably dies before you even get to finish your teleportation.