52 Comments

RiotMeddler12 votes

Current thinking is that we'll test out a reduced CD on his ult (given it's extremely high and was made that long back when teleport wasn't as accessible a counter as it is today). Still talking about whether we might want to test anything else in conjunction with that or not.

PyroMania691 votes

{quoted}

Current thinking is that we'll test out a reduced CD on his ult (given it's extremely high and was made that long back when teleport wasn't as accessible a counter as it is today). Still talking about whether we might want to test anything else in conjunction with that or not.

Well thats something:) I still think I personally would rather have the channel time faster and have Shen land in front of his allies then be able to ult more frequently. Also think Ki Strike could use a buff, something like what gromp got last time

RiotMeddler11 votes

Having Shen land between his target and the nearest enemy champion (like Braum W) sounds like a good change. We'll throw that into testing. Unlikely we'll be buffing Ki Strike at the moment at least - we'd prefer to focus power into the more distinct parts of Shen's kit (hence the ult buffs here and previous small buff to Shadow Dash).

Toyo8 votes

I don't suppose there are any plans to make Shen's passive icon purple?

It bothers me a lot more than it should.

feyrband1 votes

perhaps something with Feint? it's probably worse than Urgot's was and people are really liking the mana buff there.

couple of ideas: if it gets popped (or maybe if it expires) you get some energy back. or if it gets popped by physical damage, you get bonus armor for a few seconds, if it gets popped by magic damage, you get bonus MR for a few.

from my experience this feels like the most underwhelming skill he has in any case. thanks.

Timjin3 votes

It is one of the more underwhelming skills in the game. It is much stronger than it appears, as it grants Shen a ton of hidden sustain when used correctly, but it drains Energy and is most useful when split-pushing with Attack Speed for extra Ki-strikes.

If/When they rework Shen again, I hope they explore changing it into something easier to appreciate.

Rework (larger scale) Shen's taunt would probably have to be changed, but I love the idea of Shen's Feint being changed into a Sivir/Nocturne Shield: *blocks the next damage Shen would take, then teleports Shen to the one that attacked him. *

Meddler, I understand that the Scope of Shen's changes probably do not include anything too crazy, but would the team please look at his ratios? Shen has high total AP Ratios (2.85) but building AP improves his Poke (clickable and spamable harass , and makes him a bit tankier (More shields for all). The other part of Shen's kit wants him to build Tanky so you can survive Ulting and Taunting into a team.

CrazedPorcupine1 votes

HP/AP items are actually incredibly strong on Shen. Rylai's, Haunting Guise, Banner of Command And Trinity Force all give Shen a lot of HP, Utiltiy AND damage. Granted, you get no resistances from that build, but you have incredible poke and utility with your Q.

Arctic Wolf1 votes

Nothing to do with your comments, I just gotta ask though... Is your name a reference to Chingis (also known as Ghengis) Khan? (your name is spelled slightly different but is phonetically the same as his birth name)

Straight Garbage1 votes

Would it be a good to maybe try smoothing him out a bit and making him less clunky, his Dash (particularly the hitbox) feels clunky and I think making him play a bit more fluid and responsive would be a huge improvement.

LilxPaprika1 votes
LilxPaprika1 votes

Could the dash to shadow buff be something like this? http://boards.na.leagueoflegends.com/en/c/gameplay-balance/KL0NuLWE-possible-fix-for-shen-taunt-width

I've been following your updates on Shen and kept asking about this post but have yet to receive a response

Silverclaw1 votes

Is there any chance to lower the cd on it? I feel like it's a bit too long for what it does. A CD buff of about 20 seconds would be lovely.

PyroMania691 votes

Thanks for the reply!

That is exactly what I was thinking of! (Braum W) and I can understand not buffing his passive. A buff to his kit that I and a few others have thought of is changing his scaling from AP (Which doesnt really work on him) to bonus health %. Do you think that would be a viable option (Regardless of whether or not it would ever come to be I would be interested in you thoughts)

Arctic Wolf2 votes

Any chance his shield could scale off of his max HP in the same way that Nautilus' shield does? Or even have it scaling off of his bonus HP; It feels very underwhelming to have it scale with AP when Shen really doesn't build AP, outside of the occasional tri-force/gauntlet.

Speaking of his shield, someone mentioned before (if I can find where I'll link it) that it doesn't make sense to have it reduce his Ki Strike (passive) by an additional second when auto-attacking with it unbroken, as it defeats the purpose of using the shield to absorb damage. In fact, this behavior rewards players who avoid damage while the shield is up. So I had an idea for how his shield could feel very rewarding: Make it reduce the CD for his Ki Strike every time he takes damage from champions with the shield up. It could be reduced by either a flat rate (perhaps how it is now, at 1 second, as it would give about the same CD to his passive early, and perhaps a bit more late game if how his shield scales is changed), where the time reduced scales with the shield rank (think along the lines of .25/.5/.75/1.0/1.25, this will make it feel a bit more useful when the shield doesn't hold up as well in the very late game) or make it reduce the passive CD by a small amount (somewhere between .25-1 second) for when Shen takes damage WITHOUT the shield up (This would make Shen a better fighter and emphasize his split-pushing power while still giving him strength in the teamfights, though this last version would probably need a limit on how much it can be reduced. Either limit it by something like "up to 3 seconds" where it resets each time his passive is consumed, or "1 second per each enemy champion who damages Shen, up to 5 seconds". One iteration would emphasize his teamfights slightly more than his split-push.

Imperial Red3 votes

What were the chances of the MR per level change? Because it would be a bit help as well.

BeatzBoyFTW1 votes

Dear kind sir, I think another way of making Shen a pretty good tank front line, is to make both his ult & W scale with Shen's Hp/Bonus Hp, since AP Shen is really rare to be built around. I understand his W also has a secondary kit of making his passive's cooldown lower with each auto-attacking, but we can't seem to make full use of his shield as it would disintegrate in less than 1 second by enemies.

ndruo1 votes

TLDR: Global Ultimate = binary effectiveness = outdated design = bad. Shift taunt to ultimate, make it sexy. Replace taunt with anti-projectile projectile.

Scalings and Energy costs are an issue, but I don't think they're the issue with his kit.

I think his global ultimate is too challenging balance around. Either it's strong and the kit is super frustrating to play against or it's too weak and by extension, so is he. This kind of binary gameplay makes a champion's relative power from patch to patch really inconsistent.

How about you move his taunt to his ultimate, and turn it into an ultimate-quality taunt? I'm thinking something similar to Sona's ultimate, but Shen dashes through (rather than casts a wave) and can catch enemies in a very wide berth. What if he gets %Damage reduction based on the number of targets he hits with it?

I imagine you would need to replace that E slot with a utility ability.

I'm spitballing this, but how about a defensive projectile? What if he could throw a skillshot that would intercept enemy projectiles?

Yasuo wind wall comes to mind, but that one is wide bodied, has a short range, and lasts for a while. What if this one were like a long cooldown Mundo cleaver that could knock an SMD Rocket/Ashe arrow out of the air (Ezreal ult passes through)? A flight of kunai with sealing tags on the back (or just the set of sealing tags) would fit here thematically.

Or possibly a shadow clone in the vein of Zed, except this one could eat projectiles? The body swap component would be a dash instead of a blink, and something would happen to players he passes through. Maybe he slows and damages enemies or shields allies that are affected.

Or shit, why not both? If the projectile doesn't catch anything, let it be an anchor he can dash to.

I'm getting ahead of myself.

ExecutorDill1 votes

You watch waay too much Naruto xD

Bethor Kookalian4 votes

Any thought to letting him taunt jungle monsters? It'd open up a more healthy early game for him compared to his top-lane when he's strong pre-6.

Texas Snyper7 votes

Can we please get some scaling MR on Shen?

Garrotte1 votes

Any plans to undo the Swag Nerf? The one where shen could regain energy by Shadow Dashing over dead bodies? If Shen can't have his Ninja icon, we should at least be able to taunt our enemies.

ExecutorDill1 votes

I have so many viable ideas:

AoE Passive Increased range on Q Missing health scaling on W Hybrid Scaling on E Passive Aura on R

ExecutorDill1 votes

Shen's shadow dash is gonna need more than the small energy change to be efficient.

ExecutorDill1 votes

Shen's shadow dash is gonna need more than the small energy change to be efficient. Give hi a movement speed buff whenever he teleports

ExecutorDill1 votes

His play style is quite boring, maybe make Vorpal blade a skill shot or something?

drunklifeguard2 votes

Shorter CD on ult is good. I think the best safe buff to shen would make his w restore energy better. Maybe for every 100 dmg he blocks with sheild he gets 10 energy back. I'm sure you could find a better mechanic as well.

lojician1 votes

Is there any discussion internally of whether teleport is too strong? It's basically mandatory shen ult except it also gives you a free pass through early laning.

TENTACLELUVR1 votes

I'd like to see the ability to sort of mark an ally (with an item perhaps? like Kalista does) for the duration of the match that gives Shen's ult some big bonuses (mainly a shorter cooldown) when used on them. Shen has historically been pretty annoying to deal with in competitive - "Shen ult up? we can't commit to anything until it's down" - this would give playing against Shen a little more interesting. He's always been really strong in 1-3-1 strategies because he can turn a 4v3 into a 4v4 or a 2v1 into a 2v2.

If he had to mark, let's say, either the ADC or the other solo pusher, it would give the enemy team more of a clear decision to make. "Do we initiate on the 3 members in mid, making Shen ult there with a longer cooldown, or do we gank the solo pusher at bot with Shen's Eye of Twilight mark even though it would mean a smaller window with no Shen ult?" I feel like it would add a little more flavor to Shen as sort of a guardian angel while making for a better-to-play-against competitive champion.

cookiemx1 votes

{quoted}

Current thinking is that we'll test out a reduced CD on his ult (given it's extremely high and was made that long back when teleport wasn't as accessible a counter as it is today). Still talking about whether we might want to test anything else in conjunction with that or not.

Do you take care of item balance? I think buffing Sunfire Cape a little bit will help these melee Tank. Also, can we have more varieties on MR item? Or buffing the current MR item? They are week against top AP.

N E E T G A N G1 votes

Wouldn't it be better if his ult had a max hp scaling shield? Something like 15/20/25% of max hp & maybe his target gains a % of shens armor/mr or it could be set valus so it's not broken. allied target gains 30/60/80 armor/mr keep cd the same? if shen gets interrupted ally loses shield/bonuses

Yo15 votes

If you gave him mr/lvl and made the hitbox on his taunt a bit bigger that would already help, but also some kind of jungling specific buff would help shen a lot. I think shen could be a good jungler. He would benefit from cinderhulk and be able to ult from fog of war to do counterganks or turn 1v1/2v2 around. Later in the game he could become an extra splitpusher for when you know the teleport of the other team is down, like what reksai is able to do now.

But for that he needs some kind of buff in the jungle. Q could get more damage against monsters, hitting a monster with Q debuff could give bonus damage (like shyvana E), taunt could hit jungle monsters and refund part of the energy, ki strike could have bonus damage against monsters or the cooldown on ki strike could reset more quickly from attacking jungle monsters even when his shield isnt up.

Obviously not all of those things should be implemented, but some help in his jungle clear time combined with the fatter taunt hitbox and MR/lvl people have been asking for would make shen a fine pick again imo.

Also if you want to make a QoL change to shen ult I would like 2 things for it. First I would like to be able to cancel it by pressing R again after 1-2 seconds of channeling and second I would like some kind of particle to be on the ground telling me where I will be showing up after shen ult is done channeling, so i can taunt right away.

Kari Arisu2 votes

Why do you guys keep going back and forth on things like this?

The same thing happened with Akali. She was underplayed for a long time, then you gave her the QoL of her E popping her Q Marks. Akali gets too much play? Better nerf her ult and take away that QoL!

Now Shen. His ult CD was too low, making him OP! Nerf with the other globals/semi-globals. Now he's underplayed. Maybe we should reduce his ult CD?

ExecutorDill1 votes

I think you should look at his E also, maybe give it more damage. Or here's an idea, reduce its cooldown by 25% whenever shen lands his taunt on an enemy marked with Vorpal Blade.

ExecutorDill1 votes

But he seriously need a bit more range on Q, although I have cringed at the idea, I wonder how his Q would fair as a skill shot.

a baby rabbit1 votes

Have you thought about making the Faint Shield Strength Scale with MR and Armor? I think his faint is the part of his kit that needs help.

My other thought would be to have it do light AOE Dmg whenever the faint shield popped. It would help him push, without giving him too much more durability, It would also let him trade in lane a little bit better, but the biggest thing it would do is, it would help his jungle clear out. Just my thoughts on the fly.

Carnicore2 votes

Maybe the cooldown could be dynamic, shorter if he teleports across a shorter distance.

ExecutorDill1 votes

I love this idea, it adds something unique to his kit, maybe it would allow his basic kit a bit more damage. I for one coud care less about his Ult CD as a good team comp can do well without it. I just care for his 1 v 1 and late game teamfight potential as I feel it is lackluster and the main reason why he is underplayed. No one will pick a champion solely for it's ult as basic abilities hold more weight to why you pick that champion as they are up more often. Rek'Sai has a loaded basic kit at the cost of a no damage ultimate, why can't they do the same for Shen?

ERA50001 votes

{quoted}

Current thinking is that we'll test out a reduced CD on his ult (given it's extremely high and was made that long back when teleport wasn't as accessible a counter as it is today). Still talking about whether we might want to test anything else in conjunction with that or not.

Is there any possibility of his W getting buffed? I love to play Shen and tank everything for my team, but because the cost is so high, and the shield is so small, its not worth level up until level 5-7. Its late game is strong, but at rank 1, a 60 HP shield for 50 energy is steep. Considering he is supposed to be one of the tankiest, if not the tankiest champion in the game, his shield should definitely show it. Maybe make it scale off of % health? Either increase the shield, lower the cost, or a combination of the both would be necessary. Any consideration?

ExecutorDill1 votes

Definately, his W and E needs some good attention

RiotRiot Lutzburg2 votes

I think Shen would see a lot more play if he was a more viable jungle pick. I've ventured into the wilderness with him a few times and while it does work, it's not very pretty.

Maybe the improved clear speed of item 3751 will help him out enough to warrant another look.

Oh, and I really like the spawn point suggestion!

WHO IS TIRED2 votes

I think aside from Shen's ult he's kind of at a reasonable spot comparable to most tanks like malph/rammus/nautilus/etc..

I just want to see something that makes him a little bit more viable in the jungle as he has a better place in jungle right now rather than top. Although he really only has 2 abilities(as E is just a CC lock for champions) that are available for him which both aren't that great. Cinderhulk made his jungle 10x better than it was before, but there's still something missing.

This has probably been asked, but having his E actually be able to taunt monsters(not minions) he'll be able to clear more because of the 1/2 damage reduction for 1.5 seconds will help him out a lot. Maybe(this might be too much to ask, and whether this will be possible or not) when he taunts a monster it reduces his cooldown by like x amount of seconds(1-3), so he wont have to suffer from if he were to taunt a monster and something would be happening around the map when he ults he should have it when he lands on his allies.

ExecutorDill2 votes

I like your ideas, it's kinda like what they did for Volibear.

Metastasis1 votes

Would it also be possible to consider allowing Shen to cancel his ult mid-cast, and possibly increasing his movespeed? A problem with Shen apart from his currently weak laning phase is that his teamfight pattern can be very clunky, all his disruption and gapclosing is in his taunt which has a very restrictive cooldown.

RiotRiot Lutzburg1 votes

[{quoted}](name=Paper Alien,realm=OCE,application-id=A8FQeEA8,discussion-id=M6zFirEn,comment-id=0002,timestamp=2015-03-18T00:10:10.661+0000)

Would it also be possible to consider allowing Shen to cancel his ult mid-cast, and possibly increasing his movespeed? A problem with Shen apart from his currently weak laning phase is that his teamfight pattern can be very clunky, all his disruption and gapclosing is in his taunt which has a very restrictive cooldown.

Not sure what his base MS these days but I will admit that he feels "slow" when trying to get into taunt range. I think his walk cycle might actually have something to do with this, too. Kinda looks like he's jazzercising with little two pound weights on his wrists.

Dhornn1 votes

Honestly I think it would be really cool if they can buff Shen's ult to scale off Max Health, it only scales off AP at the moment (Most Shen's build Health/Tank Items) and at lower rank the shield is way small, your team mate probably dies before you even get to finish your teleportation.

Irelia Bot1 votes

The 3 other things I could would like to see for Shen are

Scaling MR, Basically all other melee have it and It isn't like making shen who is a tank having tank stats is likely to break the game

making his movement speed 340 up from 335. Aka as fast as the fastest ranged champs.

Making his shield have a health ratio for 5% of his max health. Perhaps reduce his base shield a bit for this if it is too much. This one is more kinda wishful thinking and is not really something I would expect to actually happen.

ExecutorDill2 votes

I really like your ideas but for his shield scaling, how about 5% of his missing health instead of max.

Liquidevil1 votes

As jungler main, i found shen jungle really fun and very good, since his 6 is unlike pantheons, its totally global it can really make some good counter plays, but he could really use some quality of life chance on his E that it works on neutral monsters as well

HeroSaitama1 votes

please Dont reduce cdr on his first 2 points on ult i suggest just revert the nerf on his shield.

12ocky13alboa1 votes

Mr/lvl (pretty plz with whipcream and a chery on top ... just do/try it)

=> Can build (scaling) CDR glyphs as a jungler for lower cooldown on Ult.

More from Concepts & Creations

More by ExecutorDill