[Champion Concept] Deadric - Blade of the Isles

TheDevice·10/5/2015, 2:42:37 AM·2 votes·1,282 views

http://pre14.deviantart.net/3ddf/th/pre/f/2010/107/9/6/969843fd6147ecb1ada491a995052bc9.jpg (Art belongs to ZeroNis at deviant art. I do not own this.)

P. Ectoplasmic Exoskeleton: Every time Deadric kills an enemy unit he gains a 10/20/30 (at levels 1/9/15) point health shield maxing out at 100/200/300. He gains 5 stacks on killing an enemy champion.


Q. Carve: Slashes twice in an "X" in front of him in quick succession. Enemies struck by a slash are dealt damage and recieve a "cursed" status for 13 seconds. Deadric will also carve a glowing "X" in wall terrain, slowing enemies that pass it and will explode if a nearby champion is cursed dealing damage to surrounding enemies.

Mark is removed if it activated by a Cursed enemy.

Levitate - "X" mark will be carved into the ground.


W. Levitate: Deadric will levitate for .75 seconds, gaining a spell shield and adding special effects to his other skills.


E. Impale: Deadric throws his sword in a line which impales terrain it collides with. If the sword connects with an enemy champion they are knocked back and slow enemies they collide with. If if the impaled champion collides with terrain they are stunned for 1 second.

Levitate - Will throw his sword at target area. Enemies struck in the center will become stunned for .45 seconds.

  • Swordstep: Reactivate to teleport Deadric to the sword. Sword must be either impaled in an enemy or terrain (or both).

R. Blade of Doom: Deadric delivers a downward slash to enemies in front of him, slicing open a rift into the netherworld and releasing spectral Hexecutors for each enemy champion with a Curse mark. Hexecutors will hunt an enemy down with a cursed mark and detonate once they reach their target dealing magic damage to enemies in an area.

Hexecutors

  • can move through terrain and units.
  • are unaffected by cc
  • health equal to 2000 + 500/rank
  • health will deplete by 1% every second.
  • has ? movement speed.

This is all just a very rough draft of an idea for a somewhat mobile fighter from the Shadow Isles.

3 Comments

TheDevice10/22/2015, 1:16:22 AM1 votes

Update bump

still need to do the numbers and whatnot

maxaroni11810/22/2015, 2:18:28 AM1 votes

I see this and nobody else bothered to comment... so i thought i'd say something. His Passive is too op, he can just be a jng and gank early game, towerdive and come out unscathed. make it like: he gains a stack of 1.5% base armor for every unit he kills and when he dies, he loses 10 stacks. Secondly, his R is a little messy. Consider making the Hexcutor 1) have health be 600 + (rank - 6) *10; 2)is there no damage to the enemies hit by the slash? Thirdly, the Q is complicated to a point of IDGAF. Try, just carving an X and applying a slow. simple. I can't think of anymore stuff to say.