Champion type top lane is missing

Blue Shift··1 votes·2,312 views

I've enjoyed playing top lane because split pushing is one of my favourite parts of league. Unfortunately though, the class of split pushers is very lacking in champions and ideas. My favourite strategy in the game used to be nunu top and building banner + maxing w, but with the rework of nunu, he lost the ability and riot also removed banner of command. Now, it feels like there is no minion buffing champion in the game anymore, so here's my idea:

Necromancer (all abilities have AP scaling and she should be somewhat fragile):

Q - Pulls Necromancer and an enemy, as well as 4 (up to 12) minions into stealth where no one can cast spells other than Necromancer. Enemy champions can still auto attack. This spell lasts 10 (up to 20) seconds, and the enemy can attack teammates from the stealth without it breaking. (The spell duration is halved if you pull an enemy into stealth with you)

W - Creates a large area on the ground that gives +10% (up to 30%) attack speed, 80 (up to 300) health over 3 seconds to all units that walk through it. Bonuses are halved for teammates.

E - Summons 1 (up to 3) zombie minions that all have a passive bonus of +30% resistance.

R - Promotes a minion giving them more health, 100% tenacity, and 25% bonus damage. Unit is not shown on mini-map like a super minion or last iteration of banner of command.

P - Units around Necromancer gain 10% life steal and 20% movement speed.

Note: These don't have to be the exact spells, and I only just thought of it last night in around 10 minutes so it's very rough. The core the champion needs is a way to buff the minions and heal them, and either a reliable way to escape while split pushing, or a good way to isolate the enemy if you are getting 2v1'd, since there is so much movement in the game, such as the cloud drakes, dead mans plate, youmuus, relentless hunter, etc... The exact numbers and scalings are also probably nowhere near right because I have no idea what numbers would be fair.

The thought process behind the abilities:

Q - This was to make a stealth attack with one of your minion waves so only people very perceptive to the side lanes would be able to see the push, and not just looking at the big face on the mini map, as well as allowing yourself to get a good 1v1 when getting ganked, since your champion is nowhere near powerful enough to 2v1. You can also use it like a shaco q to escape and juke, or even to pull a wave from bot lane to mid lane.

W - This is the core ability that the champion needs to be able to buff the minions with attack speed and healing, and perhaps something else like bonus damage to structures.

E - This will make it easier to split push. It will also create a backdoor possibility and has a good combo with your q.

R - Just having normal minions that you can heal is not enough against many of the champions in the game right now that can wipe minions waves really easily, who are going to be sent back to deal with you.

P - Giving the minions some passive life steal would be very good at keeping the wave healthy as well as if you're ever in a teamfight, you can give your teammates the passive and w, and maybe ult an enemy, although the ult doesn't feel quite right. The movement speed I think is quite important because you need a way to fuck the wave timings up so enemies can't just look at their own waves and know when you will get there. Another option could be some sort of teleport mechanic, but I feel like being able to tp an entire wave into a turret along with your own minions + buffs, would be too overpowered.

Let me know what you guys think about this. If you think something will be broken, you don't need to provide a solution, just bringing it up with a reason is enough.

5 Comments

Augean1 votes

Why not just play YorickMordekaiser Teemo Nasus ?

Blue Shift1 votes

Becuase Yorick is a brute force split pusher. He is incredibly good at 1v1ing and that is his major strong suite. I want a champion that is more skill expressive with how you can split push with how I said in my post.

Blue Shift1 votes

Because I want a minion buffing champion that is centered around minions and not just a split pushing champion in general.

Chembaron Yamada1 votes

The problem is that such a champion would be extremely limited.

They would just have any meaning as long as they stay in lane. But if such a champion has to help his team fighting in the jungle or contest objectives like dragon or baron, in these scenarios they are just useless since there are no minions around for them to buff.

People were already complaining that Yorick is too reliant on minions, since he needs them to get graves for his ghouls and his entire gameplay is centered on having these ghouls with him....

Blue Shift1 votes

I did make a lot of changes to it, but it is mainly still the same. If the enemy is doing things like fighting for dragons and ignoring you, you are going to destroy their turrets really fast. You have good movement speed and fast pushing power.

The changes:

Q - Pulls Necromancer and 3 (5/7/9/11) minions into stealth (minions are optional). Necromancer and minions gain 30% movement speed. Necromancer and minions cannot be revealed by nearby enemies or control wards. Stealthed minions will attack enemy minions and each minion will be removed from stealth when they attack. Minions won’t target champions while stealthed. If Necromancer is removed from stealth, so are the minions. If Necromancer casts a spell, an outline of where they are is placed, but they are not removed from stealth (Shaco Q). This spell lasts 3(5/7/9/11) seconds. (18/22/26/30)

W - Creates a ritual on the ground that gives +15% (20/25/30/35) attack speed, 80 (160/240/320/400) health over 3 seconds to friendly units or champions that enter. Units can only be affected once per cast. (20/18/16/14/12) (20% ap on healing)

E - Summons 1 (2/3/4) zombie minion that stun enemy minions for 0.5 seconds every 5 auto attacks. Zombie minions have 50% less base health than normal minions. (40/35/30/25) (extra zombie minions are gained as charges) (30% ap for zombie minion base health)

R - Promotes a unit, giving them an instant 300 (400/500/600) health, 20% damage increase and gives a passive aura to other minions around it that give Necromancer all the gold gained from killing minions. (80/70/60/50) (R is unlockable level 1) (10% ap for the instant health, 3% ap added to increased damage)

P - Allied units around Necromancer gain 5% (10/15) life steal and movement speed. Levels 1/6/12.

Obviously it's still not done, because right now the ult is literally just the banner of command with some stat changes. Also, as someone pointed out, the necromancer theme is already withheld by yorick, and even though I think having two is not a problem at all, I would like to think of a different idea and just swap the E ability with something else.

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