Achievement System

Better Jungler·12/20/2017, 7:53:37 PM·1 votes·270 views

FEATURE/ADDITION TO GAME : Achievement System to Utilize Mission system.

**Problem Statement: **With one mission a day (excluding the holiday missions) players really only have that goal to work towards. Ranked climbing is an ultimate goal, but mini goals would give a goal-oriented drive to play the game.

**Target Audience ** Quite Literally Everyone. More specifically: goal driven players.

**Description: **These are just examples that show off a few key concepts to the idea. The missions would always be available in an organized window probably in Collections. You should be able to track your progress and there would be multiple achievements for every champion, game mode, and some statistics (think vision score, KDA, etc). I don't think it would be smart business to give out a real reward like blue essence, but XP could work as a reward on top of the achievement score.

Examples:

Easy achievements 5 pts each (Filler achievements for each champion, range 1 day - 1 week)

  • -Nidalee- Play 5 games as Nidalee!
  • -Get 5 double kills.
  • -Win 5 summoners rift games!

Medium achievements 10 pts each (expected to take a couple days.)

  • -Achieve a 10.0 KDA on any champion
  • -Plant 100 wards
  • -Gather one of each dragon type including elder.

Hard Achievements 20 pts each (Expected to take a couple weeks)

  • -Achieve a pentakill in any game mode.
  • -get 500 kills as Nocturne
  • -Kill 10 Barons.

Elite Achievements 50 Points Each. (expected to take multiple months to complete)

  • -Raise 50 champions to mastery 7
  • -Reach 1000 games of Summoners Rift
  • -Deal 1500 damage in one attack on any champion.

The final Score would be visible on your profile near the Mastery Score, and perhaps have a tier reward for every milestone you hit with achievement score.

EDIT Remember, these are not weekly missions that change or disappear. Under my system this will just be another thing implemented into the game. You can work towards these goals at any pace that works for you. Someone may get an Elite achievement right off the bat, but take a week to get 5 double kills. Also, these are basic ideas that need tuning from Riot themselves if they pick the idea up. Maybe 1500 damage is too high, or 10.0 kda is unrealistic, but they get the general idea of what that type of achievement would be like.

4 Comments

Warlord Scrap12/20/2017, 8:17:15 PM2 votes

some of your are good some not so much. Achieve 10 kda is bad because it forces you to play entirely too safe eternally to grind unless you mean in a single game. Even in a single game people will poach kills just to ge the acheivement.

deal 1500 damage in a single aa. Theres maybe a total of 4 or 5 champs that can do this and theyre all adcs/aa based champs.

Also i thing they shoud make mastery's 8-10 missions either custom made for each champ(doubt it thats a lot of work) or based on a mixed of riots build idea/ popular roles.

Now for the point system while alright I doubt they can just straight copy xbox live. Why not make it lol related were instead of easy med hard make it bronze/silver/gold so on so forth.