[Champion Concept] Orph the Little Dreamer

Dis The Chris·5/22/2016, 3:54:58 PM·2 votes·467 views

Short Lore

Bandle City once came to an time of magic where those with latent magical abilities would come out in a surge and those who knows have increased in power. This time, many yordles aspiring to become versed in sorcery left the city, only to return to Bandle City days after. The mystery took days until it was finally connected to a young yordle boy, Orph. Though this connection was never found in broad daylight, only during the night did his powers manifested. Twisting and turning reality around him as he slept soundly.

Soon, many wanted Orph for his ability - to go as far as drugging or lulling him to sleep but it never triggered his abilities, deeming that it can only occur if Orph falls asleep. This event caused more dangers to Orph as he sleeps as the closer they are, the stronger their magic is. Such was a case of Veigar who tried to claim Orph for himself only to meet a humiliating defeat from what Veigar claims "a dream guardian". As those who try to disrupt Orph from his slumber are to face his guardian in which they pray to sleep forever if they lose.


Abilities

Daydreamer - Passive Eus Barrier Range: 300 | Eus Leash Range: 1000

Dreaming - Standing still, not performing any action, being rooted or stunned for 2 seconds, Orph enters Dreaming which summons and switches control to Eus. While in Dreaming State, Orph cannot move or perform any action.

Eus - When in close range of Orph, he generates a stacking [5 + (3 x Level)] barrier on Orph each second up to a maximum of [80 + (18 x Level)] barrier health. He regenerates 1% of his maximum health each second while inactive.

Notes:

  • Orph can still be attacked as normal and breaks from Dreaming State if he receives damage to his health equal to 20% or if Eus clicks on Orph to manually return.
  • Eus is a melee unit exclusive to Orph. Treated as a minion as such, Smite and Minion-base attacks(Nunu's Consume) will apply to Eus.
  • Eus has possesses [200 + (26 x Level)] Health and 50% of Orph's Armor and Magic Resistance.
  • Eus's basic attacks deals 90% of Orph's Ability Power.
  • Shares the same attack speed and movement speed of Orph.
  • If Eus dies, Orph immediately breaks out of Dreaming State and cannot activate again until Eus has more than 90% of his maximum health back.

Night Ball / Good Night - Q Range: 700 | Good Night Dash Range: 400 | Mana Cost: 60 / 70 / 80 / 90 / 100 | Cooldown: 12 / 11 / 10 / 9 / 8 seconds

Night Ball First Cast - Orph compresses a night in a ball for up to 2 seconds. Orph can still move around, leaving the ball and its initial direction.

Night Ball Second Cast: : Launches of compressed night in a linear path, dealing 80 / 120 / 160 / 200 / 240 + (80% Ability Power) magic damage to the first enemy unit in contact while reducing their vision radius to 600.

Good Night - Gains access while under Eus. Eus dashes in a straight path, dealing 60 / 80 / 100 / 120 / 140 + (60% of Ability Power) magic damage and removing vision on the enemy champion's mini-map for 2 seconds upon contact.


Dream Catcher / Dream Eater - W Cast Range: 600 | Radius: 200 | Mana Cost: 60 / 65 / 70 / 75 / 80 | Charge Time: 30 / 28 / 26 / 24 / 22 seconds

Dream Catcher - Orph lays down a Dream Catcher trap on the ground or in the wall. Enemies in contact will be lulled to Sleep for 2 / 2.25 / 2.5 / 2.75 / 3 seconds, preventing them from moving or performing any action while granting them 20% damage reduction on the first damage instance they receive. Enemy units breaks from sleep once they receive any form of damage.

Can only hold and lay up to 3 Dream Catchers at a time.

Dream Eater - Gains access while under Eus and can only be used on enemy units under the effects of Sleep. Extends the period of Sleep by 0.5 seconds while allowing Eus's basic attacks to not break the target's Sleep, bypass the damage reduction for the duration of sleep and restores Orph's health equal to 20% / 30% / 40% / 50% / 60% of the damage dealth.


Yawn / Paradise Invite - E Yawn Conic Range: 400 / 70° | Paradise Invite Range: 400 | Paradise Invite Bonus Range: 200 | Mana Cost: 80 / 85 / 90 / 95 / 100 | Cooldown: 18 / 17 / 16 / 15 / 14 seconds

Yawn - Orph lets out an enchanted yawn that infects the enemy target facing him with Yawn, interrupting their action and briefly slowing them by 20% / 25% / 30% / 35% / 40% after 1 second and causing that affected target to let out another yawn, infecting targets facing them with Yawn. Cannot affect allied champions and can only affect an enemy champion once.

Paradise Invite - Gains access while under Eus. Eus charms nearby enemy units for 0.75 / 1 / 1.25 / 1.5 / 1.75 seconds and causes Eus's basic attacks gains additional range against affected enemy units.


Dream State - Ultimate Toggle Cooldown: 2 seconds | Aura Radius: 600

Toggles between Nightmare and Sweet Dream. Also grants an aura around Orph while he is in Dreaming State.

Nightmare - Every 7 seconds causes Orph's next basic attack to inflict damage equal to 60% / 70% / 80% of his ability power and inflicts a 0.5 second Fear. Dreaming State - Grants Eus and nearby allied champions +10 / 25 / 50 Attack Damage and +30 / 50 / 80 Ability Power while within range of Orph.

Sweet Dream - Every 7 seconds causes Orph's next basic attack to heal allied targets within melee range equal to 80% of the damage dealt. Dreaming State: - Grants Eus and nearby allied champions +10 / 15 / 20 Armor and Magic Resistance. Also increases natural health regeneration to 3 seconds from 5 seconds while within range of Orph.

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