With my hatred for ADCs and autos, how about a new champ?

Niyumi··2 votes·778 views

So, yeah. I hate ADCs -- like, a lot. I hate the fact that they have the easiest kits in the game, yet destroy entire teams by just right clicking and going AFK. So how about a champion specifically designed to fight ranged, targeted abilities? I don't have a full kit, stats, lore or anything, but I have a couple ability ideas.

Ability 1: So, the champ (let's just call them Jeff) shoots a projectile at a target location. As it flies, it absorbs all projectiles (so they disappear) within its net area, and explodes upon reaching a champion or the target location, dealing X damage (dealing additional damage based on the projectiles it absorbed, whether that be a flat increase per individual projectile, or absorbing part of their damage)

Ability 2: I donno if this one is possible with Riot's engine, but: Jeff dashes in a direction, dealing damage to enemies he passes though (not a whole ton), and reflects projectiles that hit him while dashing (so a slower dash) -- they would bounce off depending on his direction. If it's an auto, they could just disappear, or fly a set distance in the direction Jeff is going, if it's a skillshot, it would just fly based on Jeff's direction, until they would naturally fade away (or you could possibly reset the distance, and act as if Jeff fired them)

Ability 3: Jeff creates a singularity type thing, that draws in projectiles that pass through it. After a set amount of time (or reactivation) the singularity explodes violently, doing damage (plus more for the projectiles absorbed)

Ability 4: Jeff creates a wall (a circle or square shape) around a champ (or maybe just a location?), and no attacks made by enemy champs can pass through the barrier (they still work inside it and around it)

Ability 5: Jeff holds out his hand and creates a small barrier (Like, just barely bigger than him) in the target direction (so like, a half circle, meaning you can hit him from the back or side), absorbing projectiles and autos (melee ones too), and can release the absorbed energy in a burst that knocks back enemies it hits.

Ability 6: Jeff creates a zone, protecting all nearby allies, causing all projectiles to be redirected to him (he takes greatly reduced damage while channeling), and at the end of the channel unleashes a bolt of energy that increases in damage based on how much damage he took.

I donno if any of these are even good ideas, but I want there to be some kind of counterplay to ADCs, and to make them actually fucking think about what they're doing, instead of just mindlessly carrying games by clicking on people.

11 Comments

Dynikus2 votes

You should retitle this to

6 ideas to make a more broken windwall

ability 1 is just windwall that moves and does damage ability 2 is just windwall that reflect projectiles and is combined with a dash ability 3 is windwall combined with a moving galio ult ability 4 is literally just windwall ability 5 is windwall combined with braum's shield that does damage and knocks back ability 6 is basically a galio ult.

Munisylc1 votes

{quoted}

You should retitle this to

ability 1 is just windwall that moves and does damage ability 2 is just windwall that reflect projectiles and is combined with a dash ability 3 is windwall combined with a moving galio ult ability 4 is literally just windwall ability 5 is windwall combined with braum's shield that does damage and knocks back ability 6 is basically a galio ult.

So the ultimate anti-ADC is the bastard child of Yasuo and Galio?

Niyumi1 votes

{quoted}

ability 1 is just windwall that moves and does damage

No, it's not a windwall, it'd be like an orb with a tail on it (like a comet), it just goes in a direction (and it's a skillshot, so you have to aim and time it properly), and makes people think twice about when and from where to fire projectiles.

ability 2 is just windwall that reflect projectiles and is combined with a dash

Not a windwall, since you don't place it. Anything that hits you personally (no barriers, walls or shields) is reflected.

ability 3 is windwall combined with a moving galio ult

I thought it'd be stationary, not moving. Like, Viktor's W kind of thing, instead it draws in projectiles and absorbs them, instead of pulling in champs.

ability 4 is literally just windwall

A wind arena. ^^ Think Camille's ult size, or bigger. That's one of the more boring abilities, I was just throwing out idea.

ability 5 is windwall combined with braum's shield that does damage and knocks back

The first half, yes (though you're stationary). The second half would be some kind of skillshot (be it a wave, or a bolt) that does more damage and knocks back based on how many projectiles you absorbed.

ability 6 is basically a galio ult.

Kind of a different version of it. You don't taunt people, and you don't just explode afterwards, you fire some kind of laser or wave or bolt or something (like, you'd gain a buff for a couple seconds, allowing the second use, and you can direct it where you want)

TyrekGoldenspear1 votes

You play Tristana though. You even said you enjoy Trist.

Niyumi2 votes

And when I play an ADC and win, I feel like I'm cheating.

LordGeovanni1 votes

adc by far for me has my best win rate but i dont enjoy the role or think its balanced

hammond is god1 votes

[deleted]

Niyumi1 votes

I don't necessarily want Yasuo, I just want someone who can reflect projectiles (but I don't think that's possible in League's engine), so the next best thing is absorbing projectiles and dealing damage for it. ADCs have no actual counterplay right now, so it'd be nice to have someone that can.

hipopotosaur1 votes

adc is in such a bad spot rn were playing ziggs bot as a meta, stop complaining and learn to play against them

Niyumi2 votes

First: The reason people are playing Ziggs bot is because of the first blood tower and no shield on bot lane turret -- plus, Ziggs is beyond broken, and can actually compete with ADCs.

Second, ADCs are NOT WEAK AT ALL, and are in fact fucking gods right now.

Third, AUTOMATICALLY-TARGETED, UNMISSABLE, RESOURCELESS attacks that AUTOMATICALLY FIRE OFF MORE THAN TWICE A SECOND at EXTREME RANGE with NO RISK OR DRAWBACK have no counterplay. You either out-stat them, one shot them, or lose.

hipopotosaur1 votes

dude with all the new assassin stuff and all the tanks, they get destroyed so easily. it takes them way to long to be effective, a simple successful gank or 2 in the early game just makes them powerless for even longer

and personaly i think kalista is okay, sure her rend does a shit ton of dmg but the whole aa dont hit if u loose vision and the fact that u cant cancel aa makes her decent in my eyes

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