Himori the Shadow's Puppeteer (Champion Concept)

Dis The Chris·11/8/2015, 9:33:13 AM·1 votes·500 views

Himori is ranged marksmen that is capable of dealing a steady amount of damage while controlling the battlefield with her abilities to restrain or trap her foes. Himori's secondary role is an assassin, allowing her to get up-close with her enemies for that high-risk high-reward plays.

Abilities

Passive - Shadow Threads Himori's Basic Attacks applies a stack of Shadow Thread against the enemy for 6 seconds or if the target breaks the threads by moving far away from Himori. Each stack of Shadow Thread converts 2% of Himori's damage to Energy.

Upon reaching 5 stacks, the target becomes Shadowed, granting Himori's Abilities extra effects against the target.

Q - Weave Himori launches multiple Shadow Threads dealing 80 / 120 / 160 / 200 / 240 + (80% Attack Damage) to multiple enemies in a linear path and inflicting a stack of Shadow Thread.

If a target(s) is Shadowed, Weave will then pull the targets a short distance towards her.

W - Fell String Himori sets up an invisible string trap between two obstacles (imagine the distance of wall to wall of a lane). The first enemy that walks through are slowed by 40% for 2 seconds and applies a stack of Shadow Thread. Up to 8 Fell Strings may be active at a time. Slow decays rapidly.

If the target is Shadowed they are also silenced for 2 seconds and slow is increased to 70%.

E - Shadow Play Passive Effect - While Himori's Energy is above 60%, she gains +20 / +25 / +30 / +35 / +40 Movement Speed and +35% Attack Speed. Does not grant bonuses while on cooldown.

Active Effect - Can only be used if there is a target that is Shadowed. Blinks next to the target and deals 100 / 140 / 180 / 220 / 260 + (110% Attack Damage). If it kills the enemy unit, all Shadow Thread stacks are transferred to all enemy champions nearby and the cooldown is halved.

Ultimate - The First Discipline Himori briefly channels (1.5 seconds), empowering herself for 12 seconds or when she runs out of energy. While in this state, Himori cannot regenerate Energy but instead her attacks consumes 15 Energy each to deal additional bonus physical damage based equal to 15% / 20% / 25% of her Attack Damage over 2 seconds.

Killing a Shadowed Enemy Champion while in The First Discipline restores Himori's 10% of her maximum Health and Energy.

1 Comments

reallifejedi11/8/2015, 3:00:19 PM1 votes

great idea pretty good execution seems a little op reduce the shadowed slow by 10% and that would be good please type in rasalam