Yorguth- The Shadowmancer
Yorguth is a mage who uses the veil of darkness to confuse and discombobulate his enemies.
Passive: Nyctophobia Every third offensive spell or basic attack that hits an enemy champion marks them for 4 seconds. This stacks up to three times. Upon receiving 3 marks the enemy will be nearsighted for 0.75 seconds. If the enemy is in the area of** Night's Descent** this will fear them instead
Q: Manifest Shadows Yorguth hurls a projectile of pure shadow magic at a target location, dealing 70/110/150/190/230+(75% ability power) damage to enemies in the location. If the target location is in the area of Night's Descent the damage of this ability will be increased by 30%. range: 850 cooldown: 10/9/8/7/6
W: Disappearance Yorguth cloaks himself in shadows, becoming invisible for 1.5 seconds. Enemy spells that hit him during this time will not cancel the invisibility. If Yorguth is in the area of Night's Descent he will gain an additional 15% movement speed during the duration of Disappearance. cooldown: 15/14/13/12/11
E: Umbral Burst Yorguth unleashes shadow magic around himself, dealing 50/70/90/110/130+(55% ability power) damage to enemies hit. Enemies hit are blinded for 0.5 seconds. If this spell is cast within Night's Descent the blind duration is increased to 1 second. Radius of Effect: 200 units cooldown: 12/11/10/9/8
R: Night's Descent Darkness falls over a massive target area for 5/7.5/10 seconds, afflicting all enemies within with nearsight for the duration and slowing them by 10/15/20%. Yorguth gains 10/15/20% increased movement speed in the area. Target area Radius: 600 cooldown: 170/140/110 cast range: 550
Pros Massive utility with ultimate
Cons Low damage Tons of Power hinges on ultimate
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