Dyad, the Beast of Zaun (Champion Concept v2)
Original Concept found here.
http://vignette3.wikia.nocookie.net/typemoon/images/e/ec/FGO_Assassin_DrJekyll.png/revision/latest?cb=20150505152235 Inspired by Dr. Jekyll and Mr. Hyde, namely the image is Dr. Jekyll and Mr. Hyde in Fate/Prototype: Fragments
Dyad the Beast of Zaun - Marksman / Assassin
LORE
Renowned chemist and scientest, Dr. Dyad Helio has his ways in getting what he wants with his natural charisma or intellectual speech. Despite his good looks and honest appearance hides a hideous personality. Rumors of his "experiments" involving live specimens or corpses being privately delivered from his home to the waste, all cut up and open, were turned down as those who have personally spoke with Dr. Dyad could not sense anything wrong with the man. Dyad himself enjoyed hearing these so-called "rumors", eyeing the people who whisper to themselves in an alley as he pass by yet by the following day, those people tend to disappear without any trace whatsoever.
He kept his works for himself, finding a way to unlock human potential through any means necessary until the day he found the solution. A grotesque mixture he concocted himself and with one gulp, did unlocked one's potential but also showed one's true self. He saw himself, the real him alongside the overwhelming power flowing through his veins kept him addicted that he sought out more "ingredients" to keep himself in stock.
He never did mind having others see the real him, that is if they manage to escape from him.
Abilities
Terror Vial - Passive - Cooldown: 18 seconds
Dyad starts the game with Terror Vial in his Inventory. Whenever Dyad kills an enemy unit, he gains a 3 / 5 / 7 / 11 / 13 stacks for his vial up to a 100 stacks. Gains twice the stacks from Siege Minions and Large monsters. Gains thrice the stacks for killing enemy champions or an Epic Monster. Scaling on levels 1, 6, 11, 16 and 18.
Dyad may consume his Terror Vial when his stacks is between 21 to 99, healing him for (2 x Champion Level) + (2 x stacks) over 6 seconds. Terror Vial may be upgraded once through the shop for 1,000 Gold:
- Brutality - Upon consuming Terror Vial grants Dyad Attack Damage equal to 25% of his stacks and +30% Attack Speed for 6 seconds.
- Experimental - Gains an additional stack for each kill (+2 for champions and epic monsters) and reduces the requirement for consuming Terror Vial to a minimum of 18 stacks. Stacks decays after 6 seconds of not receiving a new stack.
- Prideful - Increases heal from Terror Vial by 25%. Upon consuming the Terror Vial grants Dyad 20% Tenacity for 6 seconds. When consumed at max stacks, Tenacity is increased to 30% and lasts for the duration.
- Rushed - Increase duration of Transformation by an additional 3 seconds and grants a +10% Cooldown Reduction. Killing an enemy unit increases the duration by 0.75 seconds, doubles the duration against enemy champions and large/epic monsters.
If the Terror Vial is consumed at 100 stacks, Dyad immediately heals (and any bonuses if upgraded) and transforms into a melee assassin for 12 seconds, granting him access to a new set of basic abilities. While transformed, Dyad cannot gain any stacks for his Terror Vial.
Knife Throw / Deep Incision
Knife Throw - Ammo Recharge Rate: 12 seconds | Cooldown: 1 second | Range: 600
Dyad throws a knife at an enemy target, dealing 40 / 50 / 60 / 70 / 80 + (30% of Attack Damage) Physical Damage over 3 seconds and gains a stacking 4% bonus Movement Speed. Consecutive Knife Throw on the same target deals 20% less damage. May only hold up to 3 knives at a time.
If Knife Throw kills the target, it reduces the recharge rate by 4 seconds.
Deep Incision - Cooldown: 6 seconds | Range: 350
Dyad's next basic attack gains extra range and deals bonus 60 / 80 / 100 / 120 / 140 + (120% of Attack Damage) physical damage. If the target's Health is above 40%, the damage is dealt overtime for 3 seconds while granting Dyad 10% bonus movement speed for the duration.
Steel Rain / Swift End
Steel Rain - Cast Range: 600 | Radius: 300 | Cooldown: 14 / 13 / 12 / 11 / 10 seconds
Dyad hurls countless knives into the air before falling into the targeted area after 1 second, dealing 80 / 110 / 140 / 170 / 200 + (30% of Attack Damage) physical damage and inflicting grievous wounds for 2 seconds. If Dyad is within the targeted area, he automatically recharges 1 Knife Throw.
Swift End - Range: 600 | Cooldown: 6 seconds
Dyad dashes towards a line, knocking aside the first enemy champion struck before launching a lethal blow on the next enemy champion in contact, dealing 100 / 140 / 180 / 220 / 260 + (80% of Attack Damage) physical damage. Deals half damage against enemy units on the path.
If Dyad does not hit any enemy champions or lacks a second enemy champion during his dash, Dyad will be slowed by 40% upon reaching the end of the dash for 2 seconds which decays rapidly.
Stifling Cut / Fatal Draw
Stifling Cut - Cooldown: 8 seconds at all levels
Dyad's next Basic Attack or Knife Throw in the next 6 seconds will slow the target by 20% / 25% / 30% / 35% / 40% + (1% per 60 Attack Damage) for 2 seconds. Whenever a unit dies around Dyad, the cooldown is reduced by 0.5 second (1 seconds for champion and large monsters).
Fatal Draw - Range: 300 | Cooldown: 12 seconds
Dyad professionally slices an enemy units, revealing the target and leaving an unopened wound for 4 seconds, during this time, Dyad's basic attacks and abilities against the target deals additional 10 / 15 / 20 / 25 / 30 + (5% of Attack Damage) physical damage. At the end of the duration, the target further receives 80 / 100 / 120 / 140 / 160 + (20% of the target's missing health) physical damage and grievous wounds for the next 3 seconds.
Desperate Death - Ultimate
Passive - Radius: 600
When transformed, enemy champions whose current health is below 25% / 30% / 35% will slowly lose 1% of their Armor and Magic Resistance each second and gains +10% movement speed when moving towards Dyad.
Active - Cooldown: 30 seconds
Cannot be used when transformed. Dyad sacrifices 6% of his current Health and converts half of it into stacks for his Terror Vial and removing any crowd control effects affecting him. After usage, Dyad suffers from Grievous Wounds for 4 seconds.
Cannot be used if Dyad's health is below 5%.
Gameplay
Dyad is suited in both as a Top Lane Skirmisher or as the Bottom Lane Ranged Carry as his abilities allows him to duel against 1 or 2 enemy champions if needed. Starting out with his own unique-type of Potion, Dyad has a built-in sustain item through means of his Terror Vial, healing him if necessary.
Top Lane Skirmisher
In the top lane, Dyad is capable of both harassing and farming through his Knife Throw ability, allowing him to continuously last hit enemy minions in a safe distance. When a fight does break out between you and the enemy champion, saving the right time for your Terror Vial would be the key to winning the fight. Starting with several Knife Throw to gain a decent movement speed to maneuver around your opponent followed by Steel Rain to gain an extra charge of Knife Throw as well as damage. Continuing to harass your opponent and when they do decide to back off, use Stifling Cut to slow then down and continue your assault.
It is advisable that when played in top lane, Dyad players should have their Terror Vial at max stacks before going out of your safe zone as when being ganked, Dyad can even the playing field by transforming. If ganked, try to consume all of your Knife Throw against any enemy units to gain a good movement speed before re-positioning yourself against the enemy. Once ready, chug your Terror Vial down and initiate with either Deep Incision or a well-placed Swift End, using the latter will deal tons of damage early game and will most likely interrupt the other enemy champion as you assault down your prey. Using Deep Incision allows you to deal sustained damaged against one of them while you can choose to perform Fatal Draw on either them before focusing them down with your basic attacks.
Bottom Lane Carry
On the bottom lane, Dyad excels once his Terror Vial is full and transformed, like in the ganking situation where one would excel in a 2v1 situation, Dyad can easily tear through the opposing team's support through Swift End, especially if they're a tank before slicing their poor carry with Fatal Draw and Deep Incision.
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