Feng, New ninja themed AD assassin,for Meddler, Riot Stashu, RiotRepertoir.Will +Popularity+Profit

Ramaero··3 votes·3,491 views

https://imgur.com/XBcMGJ7[/img]

https://i.imgur.com/XBcMGJ7.png

This is sort of a follow up to my thread that Riot Meddlar and Stashu had discussed with me a few weeks ago that was discussing a Talon rework. Below is my ideas and ability descriptions for Feng, the new ninja themed AD assassin mid lane champion( other names thought of are Raiden or Jiro, community can decide through votes, I prefer Feng, then Raiden 2nd, and Jiro 3rd). Going to refer to him as Feng below. Also I was stuck between putting this in gameplay or concepts and creations, considering this is related and a follow up to my previous Talon rework post which was in gameplay, and I go into a decent amount of elaboration in this thread for Feng's gameplay at the very bottom of the post(most important part to read is the ability descriptions though, and the section below that puts it into more perspective as well as why I decided to make this thread). I am interested to hear from other players feedback, not just from riot, and am curious to see what others think about the new champion I designed.

Even though this is an idea for a new champion, this is also has some similarity to a previous thread I made discussing a rework for Talon a few weeks ago(has major differences to that post though), but instead this has a few key changes suited for a new assassin. For those who read my thread before on a Talon rework, in comparison to that one this thread here is definitely more well thought out, and improves on mistakes I made with abilities and how balanced the champion would be, in addition to making this thread more concise than the one I did with Talon. This is also something I hope might get the attention from Riot. Riot Stashu had already replied to me on why the update I was thinking of on Talon would not have gotten a lot of approval from the other players who enjoy the current Talon, so hopefully this new design for a new champion might be more reasonable and interesting for the guys at Riot who work on adding and balancing new champions. The riot members already put a decent amount of time accommodating my first thread on a Talon remake, so I understand if they don't spare time for looking into this one; however in case you guys from riot are reading this, I am fairly certain this is the last request I will make towards a champion with this being a new champion rather than a update to Talon that was not going to work out. I hope you at least find it interesting even if it isn't going to be implemented into the game. I put a lot of time into shifting it from being solely for Talon, and instead towards the new champion Feng, in addition to constructing this fairly long post.

Also this type of champion is likely going to be very popular considering Feng has that anime and mainstream ninja vibe that certain popular champions have as far as anime pop culture with various warriors, and other related action/fighting concepts is concerned (Yasuo, Zed, Yi, Kayn, Lee)... and will very likely increase the games popularity, in addition to increasing profit.

If you think this is to long and don't want to read, there are basically four parts, 1 Lore and Appearance, 2 the Ability Section, 3 my reasons for making the champion this way, and 4 edits I made to the thread. Reading just the ability section should suffice but you get a better understanding of the champion, and why I decided to make the champion if you read further.











#1. Feng, Lore and Appearance:

https://upload.wikimedia.org/wikipedia/commons/2/2e/Diagram_of_umbra%2C_penumbra_%26_antumbra.png

Appearance:

The above Image of penumbra and antumbra and the symbols of the two different sects, with antumbra in particular being a dark circle within a larger lightly colored white or yellow circle. He would have the antumbra symbol somewhere on his shirt.

Also with regard to his appearance, in the image above showing Itachi Uchiha, first 3 images from left to right, and Ryu Hayabusa, 2 images after that, I included Itachi Uchiha from the anime Naruto and Ryu Hayabusa from the game Ninja Gaidan to imply that I would like the champion to look like as well as have a backstory that is somewhat similar to those two characters and to be somewhat inspired by them, although I made an original lore for Feng below which gives an idea of what I wanted it to be like. I put Ryu there to give as another representation of what he might look like particularly as a potential skin design; however I must put emphasis that I definitely prefer him having closer similarities in appearance and outfit and theme with Itachi.


Lore:

In an undiscovered remote region within Demacia's borders dwells a sect of elite warriors called the Radiantpenumbra Sect, as their goal was to bring benevolence towards the poor and needy through assassinations and secretive mercenary work funded by the greedy rich people who have power over the lands, ultimately using those rich individuals as pawns to further their goals and ending them if they step too far out of line.

When Feng was only a boy at the age of 5 in Noxus, he witnessed his parents being killed by high ranking soldier's who demanded they give them all of their money after his parents had accidentally bumped into them while in a crowded market place. In response Feng quickly and angrily attacked them for killing his parents but was easily shrugged off and thrown to the ground. When the soldier's were about to kill him too, they were instantly slain by a man concealed in a hooded cloak. The man quickly picked up the boy and escaped with him as he heard more soldiers approaching the way. He apologized to the boy saying those two men were his assassination targets as they were corrupt soldiers who were out of control and had orders to kill them, and wish he was there sooner so his parents would still be alive. He took the boy to an orphanage and gave him a choice, he can stay here and be fairly well taken care of, or he can go with the man by joining his sect and undergoing arduous training, and if successful, would turn him into a warrior like himself that protects the weak and fights for justice. In tears from missing his parents and with a hardened resolve to protect innocent people from those who are evil and abuse their power, he decided to go with the man who would become his master and undergo his training. Thus began Feng's journey.

Despite not being the leader of the sect and upon just turning 22 of age, Feng was by far the most capable warrior of the secluded group of warriors that dwell in an extremely isolated, and unexplored part of Demacia. His skills of the Ninjato blade, Kunai, and his unparalleled speed in combat in which against certain opponents he can constantly keep himself in their blind spot from swift movement, were hailed as the greatest of any of the previous legendary warriors that came before him in the sect. His dedication to improving himself and adhering to the code of the sect were an inspiration to many of the young followers of the group that were still in training and yet to achieve mastery; however many of the more experienced members, and especially the elders, had a hidden resentment of his unprecedented incredible abilities and dedication at such a young age, especially because Feng could often see threw the hidden agendas of some of the more experienced members, who were increasingly showing signs of corruption and bending the rules of the sect. This frequent negative trend was slowly lowering Feng's faith in the leadership of the Sect, and was resulting in a growing tension of those who believed Feng should be the leader, over the members who believed in the current more experienced leaders.

These warriors of the secret society frequently took on various high profile assassinations and mercenary work of the utmost secrecy for a very few wealthy and privileged individuals who they made themselves known to. They chose who to work for as well as what jobs to take depending on what would help shape society to help better the lives of the poor and less fortunate as well making frequent anonymous and generation donations to charities and organizations committed to helping the poor and less fortunate, unbeknownst to their rich and greedy employers. They gave the impression that their employers were the boss, yet in reality were expertly manipulating most of their greedy employers as they would puppets who they killed depending on if they stepped too far out of line according to their own code that they abide by or they simply outgrew their usefulness. The sect could be thought of as a more organized and successful version of warriors who share the idea of Robin Hood, stealing from the wealthy and giving to the poor and less fortunate, but in a much more secretive and covert fashion.

One day near their remote and secluded headquarters within Demacia, a large and fierce battle between Demacia and Noxus had finally crossed over onto their land, in which the sect warriors had no choice but to intervene.

Despite their numbers being less than half of either Demacia or Noxus, Feng along with his other comrades ended the 3 way battle convincingly with few casualties on their side, in which Noxus and Demacia were forced to retreat, but unfortunately they made themselves known to Demacia and Noxus for their exceptional prowess in battle. Even though all the warriors of the sect were acknowledged as formidable, Feng was of a higher class amongst the others, and was the only member of the sect in that battle whose skills instilled significant despair and panic resulting in most who attacked him ending up desperately attempting to flee within a few seconds, as he seemed inhuman as a swift ghost killing anyone who drew near while also being untouchable and imperceptible in the process. Despite Feng killing more soldiers than any of the sect members, the large majority of those who attacked him had instead chose to surrender and run away with Feng showing mercy to those who chose to stop fighting upon realizing they had no chance of defeating him, with many yelling out of fear calling him a monster as they fled.

Since that was the last remote place in which the Radiantpenumbra Sect were willing to reside in secrecy, they were forced to have future diplomatic talks regarding joining Demacia to remain within the lands they are most familiar, or join Noxus whose ideology and way of life would allow them the most freedom to pursue their own code and philosophy. Before they set out to talk with the leaders of Demacia or Noxus, as the decision was being made amongst the members of the sect in an open field in their sect domain, far away from the people of Demacia and Noxus; the large majority of the sect ultimately voted to become high ranking soldiers for Demacia, under the condition to being able to remain in their lands, despite Feng's attempts in trying to persuade his allies to not joining either side and in remaining independent and attempting to continue their way of life elsewhere in their surreptitious approach to forming a better society for the poor and less fortunate within the shadows.

Upon almost everyone in the group ultimately deciding to side with Demacia, aside from Feng himself, his master, a few of his close friends, and a few youngsters in training who look up to Feng, in addition to also being insulted by Radiantpenumbra Sect's leader, who has been leading the sect for 24 years, by accusing Feng for having an inability to adapt and to exploit this new situation and to let go of former traditions, in reaction to all of this Feng angrily renounced all of the sect members who disagreed with him and made their decision that goes against the sect's morals that Feng abides by strictly, and decided to continue his work in isolation while forming his own faction and changing his Sect's name from Radiantpenumbra Sect to Radiantantumbra Sect with the very few members who agreed to join him.

Upon making this declaration and beginning to leave the sect grounds with the few who decided to follow him, he warns his former allies that death awaits any of them that become enemies of his new Radiantantumbra Sect's work, branding them all as cowards and traitors that are taking the easier path, and being influenced by their greed and by the whims of other nations, rather than the righteous one in which the Sect code is absolute. Upon hearing of this 9 high ranking opposing members, including the sect leader, attacked Feng while he was walking away with his back turned, in which Feng quickly dodged right before their attacks landed, and within 10 seconds, all who attacked him were killed with very few of the sect able to even perceive his movements.

Feng gave the hundreds of other Sect members witnessing this that did not join him an icy glare, saying, "the only reason you are all still alive, is because you have not completely turned your back on the Sect code and it's morals, and I have hope you will redeem yourselves in the future despite your discouragable allegiance to Demacia; however should you become truly corrupt and evil as our former leader has along with the rest who lay dead on the ground beside him, you will also share the same fate." After saying this Feng leaves with the few 35 other members who decided to join his new Sect, with much hope from the future now that he will be leading his new sect along the right path towards the true ideals of their code, and his efforts will no longer be hindered by the past corrupt leaders. He walks away with a smile, full of confidence in what he is truly fighting for, by fighting to create a more just world.

Explanation of Sect Name: The sect name being Radiantantumbra, radiant meaning showing rays of light or basically symbolizing goodness and being just, while penumbra and antumbra relating to shadows, and how they deal with light and shadow and how it looks with an eclipse in relation to the Earth. Showing partial light behind the darkness, is meant to symbolize the sect ultimately doing just things, despite it being done covertly and through assassinations of targets they believe are truly evil and corrupt. The change to antumbra is supposed to symbolize more of a complete light in the shadow rather than partial, to represent without flaws in morality and being just, which is what Feng is striving towards by altering the name of the sect slightly. The Radiantpenumbra symbol would be a lightly colored crescent moon shape at the top of an actual black colored circle, with the Radiantantumbra symbol, Feng's new sect after leaving, being a dark circle within a larger lightly colored circle that is symmetrical and is a more balanced symbol as the image above shows, although the dark circle would be more centered within the larger light one behind it compared to the above image.











#2. Feng, thorough description of Champion:

                                                                                              # **Feng, mid lane AD assassin:**

#Stats:

Health 590 – 2150

Health regen 8 – 20

Mana 390 – 1100

Mana regen 7.5 – 21.5

Range 125

Attack damage 67 – 121

Attack speed 0.693 (+ 0 – 59.4%)

Armor 32 – 90

Magic resist. 32.1 – 53.4

Move. speed 355


#P - Keen Eyes:

After Feng loses sight of an enemy, such as them going into brush, or going past a wall or terrain where there is no vision of, or if an enemy uses invisibility or stealth, he can then see the outline of them for the next 1.5 seconds if he is within a 1100 unit radius of them(similar to using oracle alteration on someone who goes invisible but with less of a delay in showing where the champion is). Feng is also able to sense units he had no prior vision of, and will notice the outline of the enemy champion for .5 seconds within a 900 range radius, but it only activates after the enemy champion has stayed within that range of Feng for .5 seconds.

Per-Target Static Cooldown: 10 / 6 / 4(levels 1, 8, and 13)

Edit: I am not making this change as it might be too good of a buff, but I still am going to put it here at the chance if this champion was made Riot thinks this improvement to his passive is fine. Cooldown increases to 15/10/4(levels 1, 8 , and 13), and after losing sight of an enemy radius is instead 1500 range, and same 1500 range for sensing someone had no prior vision of and it lasts for 1 second instead of .5 seconds.


#**Q - Nimble Slash: **

Feng quickly dashes to his target dealing physial damage with his ninjato sword and increasing Fengs armor penatration on that target over time. Feng is untargetable during the dash, and until the damage is dealt to the target.

Range: 400, Speed: 1200, Cost: 40 Mana

Cooldown: 11 / 9 /7 / 6 / 5

40/60/75/90/105(+120% bonus AD), with damage increasing based on their missing health by 0-100% based on target's health being 100%-30%. Damage on target at 30% health or below is 210(240% bonus AD) at max rank.

  • Feng is untargetable during the dash, and until the damage is dealt to the target.

  • Killing an enemy champion with Nimble Slash reduces the cooldown by 1 second and heals for 15% of Fengs missing health

  • Passive - Hitting an enemy champion with Nimble Slash marks the target and increases Fengs total armor penetration on that target by 2 %/ 4 %/ 6 %/ 8 %/ 10% per second for 5 seconds, stacking up to 3 times(max 30%). Dealing damage to the target refreshes the duration.

  • Nimble Slash resets Fengs auto attack timer


#W - Keen Blade:

Feng throws a blade, that looks like a big kunai or small dagger, in the target direction damaging all enemies it hits. After using the ability a blade is left on the ground at the end(blades also left on the ground when he uses his ultimate , details in that section below).

Range: 1000, Speed: 2400, Width of hit box: 60% of the champion Brand's Q hit box

Cost: 60 / 50 / 30 / 10 / 5 Mana, Cooldown: 9 / 8 / 7/ 5/ 4

90/115/130/140/150 (+140% bonus AD), 70% damage to units beyond the first

Increases movement Speed when picking up a blade by 10%/12%/14%/18%/25% multiplicative movement speed for 2 seconds and Feng becomes Ghosted

Range needed to run over and pick up a blade is his melee range at 125. Blades on the ground won't converge closer than 50 range and will gravitate towards the nearest empty space if landing on top of one another

  • Keen Focus Passive: upon getting a takedown, Keen Focus activates in which Feng can ignore the cooldown of Keen Blade by consuming Keen Blade Stacks. Takedowns grant 1 stack, and Feng gets 1 stack for every Blade he picks up from the ground during Keen Focus
  • If W is on a cooldown then picking up a blade will reset the cooldown,

  • Keen Focus Passive and the Keen Blade stacks last for 10 seconds and refreshes from further takedowns

  • Blades will linger on the ground for 10 seconds before disappearing

  • The most stacks Feng can get at once is 5, upon reaching 5 stacks he can't pick up Blades when going near them just like if his W was off cooldown without Keen Focus being activated, and will have to use stacks in order to pick up other Blades on the ground

  • Example for how stacks are used, if have 1 stack then using W once will consume the stack, then after it can be used a second time which will bring W on cooldown, e.g. if have 5 stacks then W can be cast 6 times repeatedly before it goes on cooldown

  • Each time Keen Blade is used within 2 seconds the damage decreases, 1st to 90%, then 80% and staying at that point until either wait 2 seconds before using W or upon getting a takedown

  • Feng can't pick up a blade if w isn't already on cooldown unless he has Keen Focus active so that it will turn into a stack


#E - Shadow Surge:

Feng dashes quickly in the target direction.

Range: 400, Speed: 2500, Cooldown: 35 / 30 / 25 / 20 / 15

  • gains 10% - 30%(based on level, 1-13) multiplicative movement speed for 1 second and ghosts him after the dash

  • Feng can cancel the dash within the first 2/3 of his dash range

  • Hitting a target with Keen Blades resets cooldown of E to 11 - 2 seconds (based on level 1-13)

  • Takedowns reset the cooldown of his dash and gives him a stack of dash in which he can use two dashes consecutively. Stacks of Dash last 10 seconds and is limited to 1 stack, in which Feng can do 2 dashes consecutively.

  • When out of combat the cooldown of his dash goes down twice as fast


#R - Blade Storm:

Feng instantly throws a torrent of Keen Blades dealing damage to enemies in a wide oval like cone while also creating a perimeter of 10 blades in the area with a second perimeter of the same shape within that having 10 also for a total of 20 blades.

Effect Radius: 1100 range in length, 900 range at widest point near the end of the range, and the shape is more of an oval and less of a cone(basically close to double the width of mf ult at widest point, but less of a reach at 1100)

Speed: 2400

Cost: 100 Mana

Cooldown: 80 / 60 / 40

140 / 210 / 250 (+ 160% bonus AD)

  • Enemies hit are slowed by 50% for 1 second

  • Feng gains 90% multiplicative movement speed for 1.5 seconds after he has finished casting his ult

  • Within the next 3 seconds after using his ult, using his E Shadow Surge will make him invisible for 1 second at the end of the dash

Edits:

  • The cast time of his ult is half of a second, but the blades instantly start moving in the target area as soon as he uses his ult

  • Has a similarity to the first wave of Miss Fortunes ult, being that it has a speed towards where the Kunai is going, and can be avoided if you get out of the area of the wave before it hits you.

  • The diagram below represents the diamond/oval like perimeter of the hit box. The Capitalized circle at the left most part represents Feng, and the 20 lowercase circles represent where the blades will land that can be picked up after using his ult:

--------------------------------------------------o --------------------------------------------------------o------------------------o -------------------------------o--------------o-----------------------------o ------------------------------------------------------------------------------------o---------------o O(Feng) o--------------------------o----------------------------o---------------------------------o ------------------------------------------------------------------------------------o---------------o --------------------------------o-------------o-----------------------------o --------------------------------------------------------o------------------------o -------------------------------------------------o


#R - Big edit:

#R - Blade Storm version 2, 2nd option for Blade Storm concept for his ultimate, this one is a bit more unique:

In response to receiving a comment that his ult is similar to Irelia's(although still notable differences) and in an attempt to make him more unique, I made another potential version of what his ult would be. Emphasizing this is a 2nd concept for his ult, and would end up being either this one or the first one I thought of if he is put in game. I like both versions but am leaning slightly towards this new one.

This new ult is upon using his ult he throws out 1 torrent of 6 blades and for the next 6 seconds he has 3 barrages in which he can again throw out 6 blades in multiple directions simultaneously dealing 60 (+ 70% bonus AD) damage from each barrage, total 240(+280% bonus AD) with 24 blades thrown total with a 1 second cooldown between barrages affected by cooldown reduction, and also leaves blades on the ground to be picked up where they land.

Speed: 2400

Range: 1200 length, width at widest point in oval shape 400

Cost: 100 Mana

Cooldown: 80 / 60 / 40

30/50/60 (+ 70% bonus AD) damage from each cast, 120 / 200 / 240 (+ 280% bonus AD) total damage

  • Hitbox is still oval/diamond shaped.

  • Goes on cooldown after last wave of blades is thrown or after 6 seconds transpires after first wave is thrown.

  • cast time is same as W cast time

  • 1 second cooldown between waves, affected by cooldown reduction

  • Feng gains 90% multiplicative movement speed for 1.5 seconds after he has finished casting his ult

  • Within the next 3 seconds after using his ult, using his E Shadow Surge will make him invisible for 1 second at the end of the dash

  • New ult animation, would be 4 iterations of below since it can be used 4 times in 1 second intervals:

-----------------------------------o -----------------------------------------------------------o O(Feng) -------------------------------------o-------------------------------------------------o -----------------------------------------------------------o -----------------------------------o

  • Example of what would look like on ground if Feng used ult one by one while moving forward slightly each time between casts:

-----------------------------------o---o---o---o -----------------------------------------------------------o---o---o---o O(Feng) -------------------------------------o---o---o---o--------------------------------------o---o---o---o -----------------------------------------------------------o---o---o---o -----------------------------------o---o---o---o











#3. Clarification

Below is just me giving thoughts on my motivation on why I did this, and my thoughts and analysis of the new champion Feng that I thought of. You can skip this if you are short on time, but it is still significant to this thread on Feng, and understanding why I have him designed in this way.

Basically after Riot Stashu saw what I wrote and then replied back to the Talon update thread I made, he had expressed that the changes I suggested to Talon would take him away from what players generally wanted the most from him being his high burst damage. My idea was me taking away some of Talon's high burst damage and giving him increased mobility in addition to a dash mechanic and an emphasis on landing skill shots to do well in fights. Since my idea was rejected for Talon, I wanted to present it again with a few differences since it would be on a new champion, rather than meshing it with Talons kit.

As for myself, despite Talon being my main and favorite champion by far with almost 700,000 pts in him after playing league for almost 3 years, I dislike playing him the traditional meta way ever since he got changed with the assassin update. I take ghost instead of ignite, and use the runes Phase Rush(old stormraiders) instead of electrocute, and a slightly different build after the common core items, and my playstyle is more of being an opportunist in helping other lanes while having good map awarenes and being in the right place at the right time to get ahead and start my snowball(unless the enemy mid laner actually makes big mistakes and I end up killing him often 1v1 despite having no electrocute and ignite, thus I just focus a bit more on winning lane). Despite climbing from silver 4 (was silver 4 or 3, forget exactly which one) and being gold 4 currently and my winrate with him is 51% after playing 350 games this season, even though I like my playstyle and it being fun while ahead is more enjoyable and is easier to close out games than being ahead with ignite and electrocute, it's drawbacks is my playstyle suffers too much if I don't start my snowball and get ahead. In short, despite it being much more fun being ahead and being able to close out a game easier if I am ahead with my playstyle on Talon, because my damage is decent if I am ahead, and I have more mobility and slow resistance from ghost and phase dash in fights thus I am more effective in fights since the damage is already there while having ignite and electrocute would be overkill and not necessary when I am ahead; however despite that the playstyle I enjoy is simply too inconsistent in actually getting ahead enough to close out a game and end before late game.

Thus I likely won't be playing Talon much anymore or at all in ranked as a result. Ignite and electrocute with the traditional build is just not satisfying as far as the gameplay for me even though it's effectiveness is more likely to result in a win; unfortunately my preferred playstyle is simply not as reliable to secure a win if I am even in gold and level and must be fairly ahead to carry well. So that is the other part of the reason why I thought of this idea as none of the other assassin champions interest me more than Talon does, but I would definitely enjoy playing as Feng more than any other champion if they created him.

That being said, Feng would be an AD mid lane ninja themed assassin, that would give off that anime/videogame ninja vibe so to speak. It would be cool if how the characters appearance and abilities looked alluded to certain ninja characters that are like Itachi Uchiha from the anime Naruto(his look when he was with the Anbu in Konoha or when he joined Akatsuki) or Ryu Hayabusa from the game Ninja Gaiden. So basically as far as how his overall appearance and abilities will be like, to be something similar to those two guys. His weapon when he is auto attacking and using his Q ability would be a ninjato sword which is similar to how shen's sword looks, and his W would have the look of a kunai or some sort of small looking dagger or blade that is thrown, while his ult would have him throwing many of them in an instant.

As an assassin his burst damage, especially his early game burst damage, and ability to one shot squishies quickly would be somewhat lacking compared to the other assassins; however in return he has the potential to be the overall fastest and most mobile assassin while fighting compared to the others as well as being able to do an overall decent amount of damage throughout the duration of a teamfight. Even though his initial burst will still be less than the other assassins, he would still have a potential to overall outdamage those other assassins in certain fights. During fights he would have a decent reliance on positioning well, landing skill shots, and with having good actions per minute and good and quick decision making to really excel with him in fights and to do decent damage; furthermore in addition to having certain cooldown reset mechanics on his abilities, with part of it being caused by takedowns, which will also increase his ability to do more damage in a fight depending on how it develops, similar to how Katerina, Yi, and Darius benefit from doing well in particularly a big teamfight

For Feng, he lacks strong burst damage until mid and late game, with his potential damage being mostly influential in a teamfight after a takedown occurs, and as a result is generally less able to quickly one shot people compared to the other assassins and is less good at securing kills, especially early game. That being said, he makes up for this for being overall good mid and late game by having high mobility, a decent skirmishing ability for getting people low with his W, and an ult that helps create a zone of pressure on an enemy in which Feng becomes a serious threat if he is able to get a takedown before the 20 blades left on the ground from his ult expire.

His speed and potential intricacy of plays and with his potential overall damage and burst damage if he lands all his skill shots after a takedown is what will make him excel in fights, and will be rewarding for players who are good at making strategic and quick decisions with good actions per minute in fights because of the champions dependency on landing skill shots, while having good positioning, zoning, movement, and reactions in addition to deciding for the crucial moment to kill someone as an assassin that is lacking in quick burst damage compared to the others, yet getting kills will generally be more difficult but afterwards it has a good chance of being more rewarding.

Even though I think it would be a challenge to make a champion like this, aside from myself I believe there would be many others who would enjoy the gameplay Feng provides as a new AD mid assassin to the game, and I would gladly spend money on that champion despite having more than enough blue essence for it, plus buying the new skin simply out of gratitude for Riot creating the champion I requested. On a side note I still have over 20$ unused RP combined on my main account, and on my smurf simply because there isn't much other content that appeals to me at the moment to spend it on. Regardless, I don't regret having paid for a bit more RP than I was going to use currently, simply because this is a great game I enjoy playing often; however I will definitely enjoy it a lot more if you make Feng. [slayer-pantheon-thumbs]











#4. EDITS:

**1st Edit **- Made an edit to his ult that gives an idea of the shape and hitbox of his ult in addition to how the 20 blades look on the ground after. Also clarifying that the cast time of his ult is half of a second, and it has a similarity to the first wave of Miss Fortunes ult, being that it has a speed towards where the Kunai is going, and can be avoided if you get out of the area of the wave before it hits you.

The diagram below represents the diamond/oval like perimeter of the hit box. The Capitalized circle at the left most part represents Feng, and the 20 lowercase circles represent where the blades will land that can be picked up after using his ult:

--------------------------------------------------o --------------------------------------------------------o------------------------o -------------------------------o--------------o-----------------------------o ------------------------------------------------------------------------------------o---------------o O(Feng) o--------------------------o----------------------------o---------------------------------o ------------------------------------------------------------------------------------o---------------o --------------------------------o-------------o-----------------------------o --------------------------------------------------------o------------------------o -------------------------------------------------o


**2nd edit - ** This is the first change to his abilities. For Feng's Q, I removed Feng being untargetable for .5 seconds after him dealing damage with this ability; however instead Feng now becomes unstoppable during the cast time of his Q and until the damage is dealt to the target. I made this change because untargetability would be giving him way too much safety when trying to kill a target, while being unstoppable makes him have more reliability in getting close to a target. This change also fits more with the name "Nimble Slash" which suggests more of not being stopped during the dash by avoiding the movement restricting elements of abilities( but still taking the damage), rather than after the dash gaining untargetablity. I will update the abilities section to include this change.


**3rd edit - **

  • This is the 2nd change I have made to his abilities since the post. If this is your first time reading this thread then you can skip this since I already edited in the changes in the ability section above; however read if you want to understand why I made them.

  • W : Nerfing his W by making it more difficult to land his skill shot by lowering the width of the hitbox, the current size is compared to the size of 90% of the champion Brand's Q, and would lower it to 60%, and so it would increase the difficulty to hit multiple targets and having less potential to do good area damage unless they are lined up really close, but in return increasing the ability speed from 2200 to 2400 so that it is only slightly more difficult to hit the intended target since the hit box is less, also as far as how the ability looks the decrease in the blades size would make it look more like a kunai

  • Q : Buffing his Q because even though I thought about this quite a lot before and had changed his Q from having untargetablility to instead being unstoppable, I still have a preference of wanting him to have some kind of untargetabiity associated with his Q so I am changing it back with a slight difference. Before he was untargetable after the damage was dealt for .5 seconds, but instead I want to make him so that right when he uses his Q he becomes untargetable instead until the damage is dealt, so it will essentially always be less than .5 seconds with being untargetable the least amount of time when using it in melee range. This might be okay considering he has a very small window of untargetability which is lower the closer he is to his target

  • R : Slight edits to wording and clarifying: I wrote that Feng gains 90% multiplicative movement speed for 1.5 seconds, I meant to say specifically after he finishes using his ult, since his ult takes .5 seconds to finish casting it would only end up being 1 second if it isn't after it is over. Also, Even though the cast time is .5 seconds, the actual wave of all of the blades heading to the target area starts instantly as soon as the player uses his ult and there is no delay towards that, only that Feng will not be able to move for the next half of a second.

  • P: Potential buff to his Passive, not sure - This is a buff to his passive I would like to make, but I think might be too much, and will leave this up to Riot if I am lucky enough that they make Feng, because even though I want to make this change it might be too good on him and I am not sure, thus I am NOT including this to the above ability changes. I want to increase the range of his passive for sensing people and in return increase the cooldown in the earlier levels but keeping the current cooldown at the max level it is at now, per target cooldown instead of 10/6/4 would be 15/10/4, and if losing sight of someone it would change from a radius of 1100 range to 1500 range for seeing the outline. Same new range for sensing someone with no prior vision increasing from 900 range to 1500 range radius but instead of the outline lasting for .5 seconds it would last for 1 second.


#4th edit:

#- I Created a Lore and Appearance for Feng. It is now the first section, with there now being 4 sections in the thread.

#- 2nd option as a concept for his ultimate, this one is a bit more unique:

#- I added a TLDR part at the end of the thread to help direct people to the most important part of the thread, being the champions abilities in section 2

In response to receiving a comment that his ult is similar to Irelia's(although still notable differences) and in an attempt to make him more unique, I made another potential version of what his ult would be. Emphasizing this is a 2nd concept for his ult, and would end up being either this one or the first one I thought of if he is put in game. I like both versions but am leaning slightly towards this new one.

This new ult is upon using his ult he throws out 1 torrent of 6 blades and for the next 6 seconds he has 3 barrages in which he can again throw out 6 blades in multiple directions simultaneously dealing 60 (+ 70% bonus AD) damage from each barrage, total 240(+280% bonus AD) with 24 blades thrown total with a 1 second cooldown between barrages affected by cooldown reduction, and also leaves blades on the ground to be picked up where they land.

Speed: 2400

Range: 1200 length, width at widest point in oval shape 400

Cost: 100 Mana

Cooldown: 80 / 60 / 40

30/50/60 (+ 70% bonus AD) damage from each cast, 120 / 200 / 240 (+ 280% bonus AD) total damage

  • Hitbox is still oval/diamond shaped.

  • Goes on cooldown after last wave of blades is thrown or after 6 seconds transpires after first wave is thrown.

  • cast time is same as W cast time

  • 1 second cooldown between waves, affected by cooldown reduction

  • Feng gains 90% multiplicative movement speed for 1.5 seconds after he has finished casting his ult

  • Within the next 3 seconds after using his ult, using his E Shadow Surge will make him invisible for 1 second at the end of the dash

  • New ult animation, would be 4 iterations of below since it can be used 4 times in 1 second intervals:

-----------------------------------o -----------------------------------------------------------o O(Feng) -------------------------------------o-------------------------------------------------o -----------------------------------------------------------o -----------------------------------o

  • Example of what would look like on ground if Feng used ult one by one while moving forward slightly each time between casts:

-----------------------------------o---o---o---o -----------------------------------------------------------o---o---o---o O(Feng) -------------------------------------o---o---o---o--------------------------------------o---o---o---o -----------------------------------------------------------o---o---o---o -----------------------------------o---o---o---o


**5th edit - **

Made a slight change to the last paragraph on his lore before the one describing the sect, since I was not aware of a change made to the League Of Legends current lore.





















#TLDR: [zombie-brand-mindblown]

If this is too long and you don't want to read, there are basically four parts that I distinctly separated the thread into, 1 Lore and Appearance, 2 the Ability Section, 3 my reasons for making the champion Feng this way, and 4 edits I made to the thread. Reading just the 2nd section showing ability descriptions should suffice, but you get a better understanding of the champion, and why I decided to make the champion if you read further. The most important part to the thread is the 2nd section that is just about Feng's stats and abilities, and it should not take more than 10 minutes to get a good grasp of what the champion does. [sg-kiko]

23 Comments

banana doggy4 votes

nice concept but try to keep it simple

Ramaero1 votes

Thanks I am really glad you like the concept. As far as keeping it simple though...believe me I tried.[sg-janna]

This is the simple version lol.

I will admit in ability description a lot of it is specific details so people know exactly what the ability does and what it looks like in an attempt to avoid misconceptions. It might have been better to have separated it into 3 parts, the 1st part giving the general ability description giving the damage, range, cooldown and mana, the 2nd part giving other specifics of the abilities, and the 3rd part being the clarification. The problem with doing it like that is people might overlook the 2nd part which is still important as it goes over things like the reset mechanics and other details describing how they would work.

His W Keen Blade is the one that was most difficult to keep simple and concise, particularly everything after the line describing his W Keen Blade's damage is where I describe the other details such as his blade retrieval specifics and stacks. If I were to make the part below his damage part more concise I would be able to reduce the amount of words by about 40%, but I won't include that as an edit because that improvement is not too significant, and I want to have any edits I make put into a 3rd section so people notice the changes at the very end.

FlameHalbrdOkido3 votes

in this day and age A ninja in Lol needs more than just the theme of ninja to be successful...also - 2 dashes? y?

also every ninja in the game so far uses a different weapon, so to increase his uniqueness, u should pick a different weapon i think this will help u think creatively for new skills and a secondary theme

Ramaero1 votes

I definitely believe the specifics in his kit fulfills what he needs to be successful as an assassin, while also having a sufficient amount of differences in how he performs in game compared to the other current assassins.


#Reasoning for 2 dashes:

I gave him 2 dashes for the sake of identifying himself as having one of the potential highest, if not the highest overall, mobility of assassin/skirmishers in the game in most situations. Currently I consider the top 5 among OVERALL situations belonging to Yi, Katerina, Zed, Kassadin, and Akali. My favorite assassin and champion currently is Talon, and I honestly can't put him in there even though he is close, mainly because his E is heavily suited more for efficient roams and retreating than from a fight. Talon's ult makes up for this slightly but the duration is short, and generally playing Talon you aren't trying to stay invisible for the entire 2.5 seconds duration for the sole purpose of getting your damage out quickly and triggering his passive bleed.

Also bare in mind that Feng's two gap closers are a relatively short distance at 400 range; similarly Yasuo's for example has 475 range and it can be used frequently depending on how many enemies are in a fight, while for Feng relies on landing his W and on takedowns to use his E more often.


#Reasoning for his weapon being a Ninjato:

You make a good point that every ninja should use a different weapon to make him more unique; however not trying to be overly technical, but who exactly are all the champions in the game that classifies as a "ninja"? If you are being as strict as possible as far as the historical and popular cultural definition of a ninja(weapons, fighting style/abilities, looks/outfit), then the only "true ninja" in the game would be Zed, and sort of Talon and Akali, let's call them 1st class Ninja. Now if you lower that down to a champion that has ninja like elements and is classified as an assassin, then it expands to include katerina, Kayn, and Shaco, they will be 2nd class. Lowering it again another level to someone who is relatively fast and can blink/dash repeatedly while doing decent damage even if it isn't high burst then include Yi, Riven, Irelia, Fiora, Lee Sin and Yasuo, 3rd class.

Lastly lowering it one more time to someone who doesn't do decent burst or sustain damage, and you get shen who looks just about as much of a ninja as Zed does LOL, he is 4th class. [sg-miss-fortune]

That being said my lose definition of a "ninja" in League of Legends is basically a "fast and high damaging type of melee Champion that is somewhat close to a ninja's looks in addition to the weapon they use and how they fight", and includes everyone 3rd class and above. Now even if you include Shen(a ninja but not an assassin lol), he is the ONLY champion in the game whose weapon can be considered a Ninjato, which is essentially a very short sword that has a similar shape of a Katana but is more straight. That being said I think it is unique enough of a weapon considering only Feng and Shen would be wielding a single short sword type of weapon. If you want to include Katerina then 3 champions total, but hers is specifically a dagger(similar to Ninjato in size) and she dual wields while Shen and Feng would only have one.

Despite it slightly affecting how unique he is, that is my reasoning for him having that weapon and I think it suits him as long as his abilities are fairly different than the other champions in the game.

That being said if I HAD to pick another weapon, he would wield the larger version of a Kunai, and would use that for auto attacking, and with his Q Nimble Slash. I still prefer the Ninjato, but a large kunai would be a close second, plus he already uses Kunai from his projectiles and ninja generally utilized more than one weapon, so in that regard having those two would fit. That is also part of the reason I did not use shuriken as his projectile, and instead used kunai, because Zed and Talon already have shuriken in their kit(even though they are the larger version of shuriken). The other reason for using kunai is I simply find it cooler him using those in his abilities.

FlameHalbrdOkido2 votes

{quoted}

I definitely believe the specifics in his kit fulfills what he needs to be successful as an assassin, while also having a sufficient amount of differences in how he performs in game compared to the other current assassins.


#Reasoning for 2 dashes:

I gave him 2 dashes for the sake of identifying himself as having one of the potential highest, if not the highest overall, mobility of assassin/skirmishers in the game in most situations. Currently I consider the top 5 among OVERALL situations belonging to Yi, Katerina, Zed, Kassadin, and Akali. My favorite assassin and champion currently is Talon, and I honestly can't put him in there even though he is close, mainly because his E is heavily suited more for efficient roams and retreating than from a fight. Talon's ult makes up for this slightly but the duration is short, and generally playing Talon you aren't trying to stay invisible for the entire 2.5 seconds duration for the sole purpose of getting your damage out quickly and triggering his passive bleed.

Also bare in mind that Feng's two gap closers are a relatively short distance at 400 range; similarly Yasuo's for example has 475 range and it can be used frequently depending on how many enemies are in a fight, while for Feng relies on landing his W and on takedowns to use his E more often.


#Reasoning for his weapon being a Ninjato:

You make a good point that every ninja should use a different weapon to make him more unique; however not trying to be overly technical, but who exactly are all the champions in the game that classifies as a "ninja"? If you are being as strict as possible as far as the historical and popular cultural definition of a ninja(weapons, fighting style/abilities, looks/outfit), then the only "true ninja" in the game would be Zed, and sort of Talon and Akali, let's call them 1st class Ninja. Now if you lower that down to a champion that has ninja like elements and is classified as an assassin, then it expands to include katerina, Kayn, and Shaco, they will be 2nd class. Lowering it again another level to someone who is relatively fast and can blink/dash repeatedly while doing decent damage even if it isn't high burst then include Yi, Riven, Irelia, Fiora, Lee Sin and Yasuo, 3rd class.

Lastly lowering it one more time to someone who doesn't do decent burst or sustain damage, and you get shen who looks just about as much of a ninja as Zed does LOL, he is 4th class. [sg-miss-fortune]

That being said my lose definition of a "ninja" in League of Legends is basically a "fast and high damaging type of melee Champion that is somewhat close to a ninja's looks in addition to the weapon they use and how they fight", and includes everyone 3rd class and above. Now even if you include Shen(a ninja but not an assassin lol), he is the ONLY champion in the game whose weapon can be considered a Ninjato, which is essentially a very short sword that has a similar shape of a Katana but is more straight. That being said I think it is unique enough of a weapon considering only Feng and Shen would be wielding a single short sword type of weapon. If you want to include Katerina then 3 champions total, but hers is specifically a dagger(similar to Ninjato in size) and she dual wields while Shen and Feng would only have one.

Despite it slightly affecting how unique he is, that is my reasoning for him having that weapon and I think it suits him as long as his abilities are fairly different than the other champions in the game.

That being said if I HAD to pick another weapon, he would wield the larger version of a Kunai, and would use that for auto attacking, and with his Q Nimble Slash. I still prefer the Ninjato, but a large kunai would be a close second, plus he already uses Kunai from his projectiles and ninja generally utilized more than one weapon, so in that regard having those two would fit. That is also part of the reason I did not use shuriken as his projectile, and instead used kunai, because Zed and Talon already have shuriken in their kit(even though they are the larger version of shuriken). The other reason for using kunai is I simply find it cooler him using those in his abilities.

keep in mind gameplay =/= lore the Lore is the actual representation of what the champions are, Shen is much more ninja like than he comes across ingame

what about the secondary theme, tho, without a defining feature like how all the other Ninja's have it makes it seem like Feng could just be a foot soldier not a legend.

Side note could u explain the differences between Feng's ult and Irelia's Ult they seem kinda similar

Ramaero1 votes

{quoted}

keep in mind gameplay =/= lore the Lore is the actual representation of what the champions are, Shen is much more ninja like than he comes across ingame

what about the secondary theme, tho, without a defining feature like how all the other Ninja's have it makes it seem like Feng could just be a foot soldier not a legend.

Side note could u explain the differences between Feng's ult and Irelia's Ult they seem kinda similar

I was so caught up with that the champion specifically does in game that I did not create the champions lore or what the champion specifically looks like compared to other threads I have seen. I did post Itachi Uchiha from the anime Naruto and Ryu Hayabusa from the game ninja gaidan to imply that I would like the champion to look like as well as have a backstory that is somewhat similar to those two characters and to be somewhat inspired by them. I mostly put Ryu there to give as another representation of what he might look like or a potential similar skin design; however I must put emphasis that I definitely prefer him having closer similarities in appearance and theme with Itachi while I put ryu there for more of a potential skin that he might get.

Considering you asked for a lore/secondary theme as well as I noticed some other champion ideas having a lore in addition to the champion details, I made a backstory/lore for Feng, I'll edit it into the main thread, it is now the first section. I like the lore I created for him and it gives him the identity of the most powerful warrior ever to be in the secretive organization called the Radiantpenumbra Sect, and he has a strong sense of adhering to what he believes is just and will not let others sacrifice his ideals and will only make compromises to them under certain rare circumstances, even if they are from allies that have similar goals and ideals.

Also I can understand how Feng's ult is similar to Irelia's despite that not being my intention at all, because as I mentioned in my thread, this initially started as a rework for Talon, before I started making changes towards a new champion; that being said the change I wanted towards Talon's ult, is when he ults, the ring of blades surrounding him in a circle, also left blades on the ground in the perimeter of the circle. Since this is no longer a Talon update but I wanted an ultimate that did something like that for a new champion, leaving many blades in an area, I decided to rather than making it surround Feng like it would have done with Talon, it instead all gets thrown out in a fast wave like fashion in the direction he is throwing out the blades.

I did not take Irelias ult into consideration while I was thinking of what I want Feng's ult to be, and yes they are similar but have significant differences being that Irelias ult disarms and has a slightly stronger and longer duration slow if a champion hits the blades in the perimeter, so Irelia's has this element of keeping people trapped for a duration and penalizes them if they go near the perimeter. On the other hand Feng's ult deals damage and slows for 1 second upon cast while giving Feng an area in which he can use his W often in which people would like to get out of that area, but aren't really being trapped there; the blades lingering on the ground has no crowd control affect on anyone.

I could remove the slow to help distinguish Irelia and Fengs ult, and for the ult to be less of trying to catch an enemy with the slow, but putting it into perspective ult similarities aren't anything too new in league of legends. e.g., Draven, Ezreal, Jinx, Ashe ult, or nami and maokai ult, or Lux and Vel ult, or Ziggs and gangplank ult, or Kayn and Zed ult, etc. Those various ults all have distinct similarities while also having their own differences. To maybe make the differences more apparant for Feng though, I might remove the slow and maybe make it so that for 3 seconds after he ults Feng gets like 10% increase in his total AD or something like that.

On the other hand I will make an alternate ult considering his ult is similar to Irelias in an attempt to make him more unique, as well as I like this new version of his ult slightly more than the first one I thought of.

Emphasizing this is a 2nd concept for his ult, and would end up being either this one or the first one I thought of if he is put in game. I like both versions but am leaning slightly towards this new one. This new ult is upon using his ult he throws out 1 torrent of 6 blades and for the next 6 seconds he has 3 barrages in which he can again throw out 6 blades in multiple directions simultaneously dealing 60 (+ 70% bonus AD) damage from each barrage, total 240(+280% bonus AD) with 24 blades thrown total with a 1 second cooldown between barrages affected by cooldown reduction, and also leaves blades on the ground to be picked up where they land. Speed: 2400

Range: 1200 length, width at widest point in oval shape 400

Cost: 100 Mana

Cooldown: 80 / 60 / 40

30/50/60 (+ 70% bonus AD) damage from each cast, 120 / 200 / 240 (+ 280% bonus AD) total damage

  • Hitbox is still oval/diamond shaped.

  • Goes on cooldown after last wave of blades is thrown or after 6 seconds transpires after first wave is thrown.

  • cast time is same as W cast time

  • 1 second cooldown between waves, affected by cooldown reduction

  • Feng gains 90% multiplicative movement speed for 1.5 seconds after he has finished casting his ult

  • Within the next 3 seconds after using his ult, using his E Shadow Surge will make him invisible for 1 second at the end of the dash

  • New ult animation, would be 4 iterations of below since it can be used 4 times in 1 second intervals:

-----------------------------------o -----------------------------------------------------------o O(Feng) -------------------------------------o-------------------------------------------------o -----------------------------------------------------------o -----------------------------------o

  • Example of what would look like on ground if Feng used ult one by one while moving forward slightly each time between casts:

-----------------------------------o---o---o---o -----------------------------------------------------------o---o---o---o O(Feng) -------------------------------------o---o---o---o--------------------------------------o---o---o---o -----------------------------------------------------------o---o---o---o -----------------------------------o---o---o---o

TheHobbits2 votes

Returning a Review.

I voted for Feng. Its a simple name that can be said quickly and is easily remembered. The theme and overall play-style feels like a very nimble and damage dealing (Talon feels very clunky due to his changes). I'm not the best when it comes to numbers and stats for concepts so forgive my review in that part.

Passive: I really like this one. It sets up the champion for real teamwork over voice chat. As, I assume, only Feng can see the outlines (like RekSai sonar pulse) it can help to hunt down or prevent ambush if the enemy is within range.

Q: Whenever I hear "Untargetable" I get worried. Is this Yi style untargetable where he becomes invulnerable to dmg or just unable to be targeted during this time? It gives the champion a safety net that prevents counterplay in my opinion. (Im not a pro player by any stretch and this my just be my inner noob talking) The synergy with the other abilities grants a lot of movement and mobility I feel that becoming untargetable is there simply to ensure that you do finish the dash.

W: The term Ghosted. Is that ignoring unit collision? I like to see abilites like this that get the player moving about the battle field rather than just sitting and aa the enemy. If Ghosted is ignoring unit collision then cool! If it is becoming "partially invisible", eeh maybe. If it is becoming real invisible, not a fan. Unless the character has some kind of magic or smokescreen in there theme.

E: A lot of mobility here. Can this dash clear terrain? If yes there is a lot of roaming potential here. I'm not sure how long 400 range is, but I'd assume that's enough to clear the smaller walls? If Shadow surge cannot clear terrain however you still have the stacks for multiple dashes.

R: I see the term Invisibility here and I'm okay with this. The synergy with E and W better. This ult is to enable Feng to express his full potential. Would the blades from R last longer than the standard W blades?

Ramaero1 votes

Thanks for your review, glad you liked the name Feng lol. I am a bit surprised noone voted for Raiden yet, I thought it would be pretty even between those two but so far all the votes have gone to Feng haha, which I am fine with since it is my prefered name too.

P: Ya his passive is similar to Rek'Sai. The main difference is they don't need to be moving within range for him to sense the enemy, and it has a per target cooldown. I wanted to increases the range and duration of the vision to make it better at all levels, but I refrained from that for the sake of keeping it balanced lol. I think I could buff the range a bit more and make the duration last longer when he hits lvl 13; especially considering Warwick has a very powerful and similar vision tool even though it has certain conditions.

One advantage that people might overlook with his passive is it actually helps with his damage, because he will be better able to land "blind" skill shots with his W Keen Blade, particularly if someone flashes over a wall, stealths/goes invisible, or is trying to hide behind terrain or in a bush. It generally also helps in him getting the first strike on a target.

W: Yes you are right, ghosting is the term for ignoring unit collision. I specify ghosting rather than just him having increased movement speed because unit collision is something that can really hurt him in a big teamfight, especially after he has retrieved blades near enemies trying to keep him away from them, so afterward he can better reposition to an ideal area.

You mentioning invisiblity makes me somewhat tempted to make that as a change LOL, but no that would be too broken especially when he activates Keen Focus as it would be possible for him to be invisible throughout most of an entire fight haha. I am somewhat tempted to make it so that he becomes invisible for like .2 seconds or something, that would be very cool but would very likely be too strong of a buff.

E: 400 range is the same distance as Flash, and yes he will be able to clear the same walls and terrain that people would be able to use Flash for.

R: Exactly right, his ult creating a zone of 20 blades on the ground for a set duration allows him for at least the next 10 seconds to use his abilities to his full potential if he gets a takedown soon after he ults. My intention for the blades on his R were to make them last the same duration as his standard W blades; however I think rather than them being the same 10 seconds as his W Keen Blade, making them last 15 seconds or so would be a nice buff especially in a prolonged fight. The problem is I am naturally biased towards Feng as a champion, thus I am trying to resist the temptation of making him too powerful. That being said, I must say that it can be argued that those blades should last a shorter duration, maybe like 5-7 seconds, because as an assassin capitalizing on the right moment to engage is very important and would encourage players to hold off on that ult for the right time, thus having a shorter window to make something big happen. Lastly, I want to point out that after he ults he can potentially refresh all of the 20 blades in his ult by picking them up and throwing them, making them last another 10 seconds.

For example this is what his ult will look like with each "o" representing a blade on the ground, and if you connect the dots of the ones on the outer edge that is the hit box of his ult when activated, it has a diamond/oval like hit box: I used lines to show the distance between blades since it wouldn't let me use spaces in the post to show the shape, so try to ignore the lines, they are just for spacing, Also I am making my first edit to the thread to give a good idea of what the shape of his ult will look like.

O O O O(The four circles are Feng's 4 teammates following up on Feng's flank) | | |/

Fengs flanks by himself from the left of the enemy team with his ult, and everyone in enemy team got hit by it, and now his teammates are facing the enemy directly and looking to follow up, total is 20 blades on the ground from his ult, and the perimeter of the blades by connecting the outermost circles is the hit box of his ult. It acts as a wave similar to Miss Fortune's ult but it is NOT a channel and does all the damage upon being hit by the wave, The cast time is also about half of a second.

--------------------------------------------------o --------------------------------------------------------o------------------------o -------------------------------o--------------o-----------------------------o ------------------------------------------------------------------------------------o---------------o O(Feng) o--------------------------o----------------------------o---------------------------------o ------------------------------------------------------------------------------------o---------------o --------------------------------o-------------o-----------------------------o --------------------------------------------------------o------------------------o -------------------------------------------------o

15 seconds later, within that timeframe Feng had managed to pick up all the blades coming from his ult and throw them again therefore refreshing the duration another 10 seconds when the blade lands on the ground. in this teamfight, Feng got 4 takedowns before killing the last enemy and thus was able to add 8 more blades, so the total blades on the ground below is 28(takedowns = 2 Keen Blades by reseting the cooldown and giving 1 stack) The enemy team was retreating away from the direction Feng was flanking from which is why all the Blades are pushed further to the right because he was using his skill shots in that direction, and the blade at the farthest away from the rest of the cluster was his last throw in which he killed the last enemy and aced the team. By the way, in this hypothetical example of a teamfight, Feng got a quadra because the adc stole a kill in the fight, LOL:

-----------------------------------------------------------------------------------------------------o--------------o------------------------------o(Quadra Kill) -----------------------------------------------------------------------------------------------o------o------o------o ------------------------------------------------------------------------------------------------ooo--oo ------------------------------------------------------------------------------------------------o------------------ooo--ooo -----------------------------------------------------------------------------------------------------------------o-o----------o--------o --------------------------------------------------------------------------------------------------------o-------------o-o---------------o --------------------------------------------------------------------------------------------------------o

So basically that is a hypothetical teamfight of Feng expressing his potential to do a lot of damage, but keep in mind he only gets his spike in damage after he gets a takedown AND if he is able to continually pick up the blades that are close to the enemy team without getting himself killed. He will have to decide if it's worth the risk to get closer to them to gather blades to be thrown again in addition to picking the right time to use his E dash and his gap closing Q, and auto attaking in melee range; him trying to get a blade next to someone who has crowd control and damage, or him trying to do so when he is low and the blade is within the enemy adc's attack range is very risky, and will likely result in him getting killed. So he has to pick the right time, in addition to creating the right situations, to get closer in the midst of the fight and maximize his damage, and thus supporting the high risk high reward nature of an assassin's playstyle and gameplay.

Thanks again for your reply, it helped me clarify a few things that would go with Feng's gameplay, and got me to show the hit box of his ult and how the Blades would allign. Going to make that edit in the ability details of the thread.

Ramaero1 votes

{quoted}

Q: Whenever I hear "Untargetable" I get worried. Is this Yi style untargetable where he becomes invulnerable to dmg or just unable to be targeted during this time? It gives the champion a safety net that prevents counterplay in my opinion. (Im not a pro player by any stretch and this my just be my inner noob talking) The synergy with the other abilities grants a lot of movement and mobility I feel that becoming untargetable is there simply to ensure that you do finish the dash.

Wow don't know how I skipped commenting on his Q. I think I was multi tasking/tired while doing this reply and somehow went from his Passive to his W.

For untargetablility, think Fizz using Playful Trickster when you can't attack him for a short duration, basically the same thing except Fengs activates only when his damage hits on his Q, while Fizz does so instantly at exactly when he wants to do it as well as his can last .75 seconds so it is a bit longer. Untargetability is not invulnerablity though but it is close(think zhonya's hourglass for invulnerability), for example if someone uses ignite before Feng enters his untargetability, he can still take damage and die from it during the time he is untargetable.

I didn't make him untargetable to help in finishing the dash since it activates after the dash ends and the damage is dealt; however I did include that trait for the purpose of being able to avoid/delay damage that you know is coming, and in certain situations if you anticpate it well and time the dash right it can be very effective, and now that I think about it some more, it is a bit more effective than intended.

That being said, your instincts are correct lol, it is a safety net for Feng that helps prevent counterplay...to an extent...; and I will admit that when I think about it some more, I did let my bias towards Feng get the better of me with this ability by making it as long as .5 seconds, especially considering it also has a 5 second cooldown at max rank. Upon reflecting on this I will remove the untargetability; however instead I will make it so that Feng becomes unstoppable during the cast time of his Q and until the damage is dealt. This basically means if he is hit with hard crowd control while using this ability, the ability will not be interrupted and still go through to the target and deal damage, but after the ability ends the crowd control he was affected by will complete its remaining duration.

But yes you are right, him being untargetable was giving him too much safety. Thanks for pointing that out and getting me to think of an alternative trait. The change I made to his Q definitely makes more sense, because it makes his engages more reliable; however it also makes it easier for him to be killed after he does get close to a target.

I think him being unstoppable also fits with the name "Nimble Slash" a bit more too considering nimble suggests his movement should be quick enough to resist the movement restricting elements of ablities( but still taking the damage) that prevent him from getting to his target.

Thanks a lot, I would probably not have thought of this idea without your review, I appreciate it. [sg-kiko]

TheHobbits1 votes

That's better. Seeing that the champion became untargetable instantly made me hate them lole I do Yi and Fizz, but with this switch to Unstoppable I suddenly enjoy this character more now. Hiw weird.

Untargetable is just a lazy mechanic and slows game play. Im very happy to see you change to unstoppable. It still fits in the style of nimble fighter as you said which is good for the theme.

Ramaero1 votes

Thanks, it also puts it slightly closer to being a "blink" that isn't exactly a blink lol. Blinks via flash or Katarina's shunpo, is very good at just instantly getting somewhere while avoiding damage and crowd control. Making him unstoppable during his Q makes it a very reliable dash, just before the effectiveness of a blink so to speak. I could have made this a blink but considering he has dashes with his E and has ways of lowering the cooldown of it, it would be too strong of an improvement, and I generally don't want Feng to have blinks. I am not a big fan of blinks in game despite it's effectiveness, and rather have a fast dash like Feng's E, might be kinda similar to how you dislike untargetability.

FlameHalbrdOkido2 votes

SOOOO that was some GREAT lore and because Feng isn't from Ionia and is within a faction that has thier own land within Demacian lands that I think that FIRMLY gives him a right to be counted as a legend since he wouldn't have Ionia's ninja's overshadowing him. The lore really helps justify and explain this concept much better. I really enjoyed the lore.

Just 2 issues 1.) how would they know ninja like methods if they are from the Demacia region to teach Feng these methods? 2.) the League of Legends got ret-conned out of Runeterra's/Valoran's lore a LONG time ago buddy thats stuff isn't valid anymore and that fact is ancient history

Now on to the kit, i though u were changing the un-target-able on his Q to Unstoppable

His W is kinda remiscient of Kat's Q, just so you kno, so u may want to take a look at it.

I do like the 2nd version of the Ult better, because you move around and throw separate torrents of blades, it would allow you to set up you own area of control it wouldn't be a predeteremined shape like Kat or Irelia. I think u need to really watch out for those two if u continue to work on this because they share similar spaces of throwing blades around the map.

From reading the lore i thought u had some interesting notes on his abilities that i believe are missed opportunities in the kit "His skills of the Ninjato blade, Kunai, and his unparalleled speed in combat in which against certain opponents he can** constantly keep himself in their blind spot** from swift movement," Using blindspots would be an interesting way to play, kinda like a reverse version of Fiora's passive, dont you think?

Ramaero1 votes

I am really Glad you liked the lore :D. I am not much of a storyteller and not too experienced in creating character's origin stories so to speak, but I tried to be creative and did my best with the time I spent on it; although I could have spent some more time on making the story flow a bit better, and be more well written and articulate, but I kinda just wanted to get the idea out there considering it was sufficient in my opinion.

The 2 issues you mentioned and about his kit:

- 1: The sect's temporary and periodic domain was Demacia at the time, it was simply where their domain's location was since they moved it every several years. Basically after Feng was saved by the warrior to be his master, he took him away from Noxus where he was born, to their secret territory that was currently Demacia to undergo intensive training. The sect in and of itself is not Demacian, and for centuries they did not consider themselves belonging to any particular nation, until they recently and for the first time made the decision to side with Demacia after the battle occurred which resulted in Feng deciding to leave, as it went against the Sect's code as well as their tradition.

Despite not putting this detail in the lore, the idea I had in my mind is Radiantpenumbra Sect is a fairly old/ancient(I would say at least 500-1000 years since founded), mysterious, organized, and privileged group of warriors that did not necessarily have one area in which they settled indefinitely and changed locations to their main base of operations depending on events occurring in the world and how secluded their domain would be away from others. In other words I would say on average every 5-10 years, they would change locations to a more favorable territory that had a connection with their current goals as well as how secure their headquarters would be, and it would be changed sooner naturally if their domain became compromised, which is what happened. Their territory in Demacia however was very favorable and they stayed there longer than the ideal time in a territory. It was there base for at least 17 years because Feng's age is now 22 and he went there when he was 5. The leaders wanted it to be a permanent place to reside and exploit which was stemming from greed, which is one of the reasons Feng became resentful of them, and had doubts in their leadership.

- 2: I am not too familiar with the overall lore of the game, but that was what I remembered when I started looking into lore when I first started playing so I thought I should include it here. My mistake, I'll edit that out and make a slight change to his lore to replace it.

- Kit: I did change his Q to unstoppable for a while, then some time after I changed my mind and put it back because I really like the idea of untargetability being a part of his kit, also I brought it back with one difference from before being that he becomes untargetable until his Q deals damage to his target, while before it was he became untargetable for .5 seconds after the damage is dealt. As far as Q untargetablility goes, this ties into the quote you mentioned,"His skills of the Ninjato blade, Kunai, and his unparalleled speed in combat in which against certain opponents he can #constantly keep himself in their blind spot# from swift movement," I included that to suggest what his Q would do in becoming untargetable as well as his overall speed coming from the dashes in addition to him picking up blades. On that note I might change his Q to making it so that after he dashes with it he appears behind the target, but I don't think I need to force that in there. Also his brief invisibility upon dashing after using his ult suggests going into an enemies blind spot, and lastly his Keen eyes passive is another way that connects with his lore, being that it helps in sneaking/ being unseen to an enemy also by sensing where they are in a close vicinity, and catching them offguard when they think they have escaped after retreating into the jungle for example. His passive will also make Feng the hardest champion in the game to sneak up on and catch by surprise, while also being good at reading where a target is going after losing sight of them, particularly late game when the per target cooldown gets low.

How you say using blind spots would be interesting way to play comparing it to Fiora's passive dealing with the vitals on an enemy. That is a interesting idea of changing his passive to something like that and if I were to do that I would replace his Keen Eyes passive in return; however to make that change I think I would have to make some degree of nerfs to his other abilities, because if I don't it would dramatically increase his effectiveness in a fight and give him too much safety. I don't want to nerf his other abilities to make room for such a change to his passive, and I really like the utility Keen eyes provides and especially how it would allow you to be more accurate in skill shots behind walls or other areas where there is no other source of vision of enemies.

Thanks again for your feedback, you really helped me improve the Feng's champion concept, I really appreciate it. [sg-kiko]

Norksmeine2 votes

You know, Ninjas don't use mana. And I think you've made this too long for keeping patience. .

Ramaero1 votes

I assume you are referring to Zed, Akali, Shen, and Kat by making the comment that ninjas don't use mana, but what about Talon, Shaco, and Kayn who use mana and as far as my standards go I consider to be ninja...do you not consider those three existing champions ninja enough? That being said mana isn't something that should be restricted by roles or theme in the game.

Also I made a TLDR part at the end, section two is the core part discussing the abilities, the rest is if people are interested in more. It is definitely a long and detailed thread, and it is understandable that many people won't read all of it.

Norksmeine1 votes

[sg-miss-fortune] I don't think Talon, Shaco and Kayn are ninjas, Also Kat is not.

Ramaero1 votes

haha...well it is somewhat opinionated, and depends on how strict people's definition of what a ninja is; whether if their inclination is towards looking at it from the strict Japanese historical sense, or from the more flexible and lenient pop cultural and media sense. Let's just agree to disagree here, but even if you don't consider them to be "ninjas", you have to at least admit they are fairly similar considering their looks and theme, their weapons, their speed and deception, and their ability to kill targets quickly as they are assassins. [slayer-jinx-wink]

Aside from that, despite the length of the overall thread, did you by chance at least read the 2nd section that explains the abilities I thought of for Feng? What do you like or dislike about it? Is it a champion that you would be interested in playing?

Norksmeine2 votes

Ahh. I lost my patience soon enough. Sorry. At first, I put a comment here just for fun not to argue with you. Because I don't even know what I believe is true or not. Still, you did very great work. I can see your extreme enthusiasm on this and it definitely deserves my admiration.[slayer-pantheon-thumbs]

Norksmeine2 votes

Because of what you've presented, I just can't believe this is your first concept.[zombie-brand-mindblown]

Ramaero1 votes

Thanks I appreciate that you admire my thread, and I indeed am very passionate about Feng as a champion. It would be amazing to see Feng being created and brought into the game. I just wish it got more recognition from people on the forum, and especially if someone from Riot would make a comment. Aside from how much I would obviously enjoy playing Feng, I really believe many others would too, and this would be an overall awesome addition to the game. That is why I really hope Riot has noticed all of this, and would let me know if it is a possibility after the other announced new champions and reworks have been completed.

Ramaero1 votes

Aside from the ability descriptions section that is fairly reasonable in length, regarding the rest of the thread I know I ended up writing a lot, and it turned out to be a fairly long thread. Even though I am eager to hear from Riot on this; as I had mentioned in the part before the ability descriptions I want to say again that I also am really interested in hearing other players feedback, even if you are against Riot making a champion like this.

Even if you don't like Feng as a champion I would be curious as to why that is so, and would be fine with receiving constructive criticism in general, especially if it has to do with Feng's abilities. Is this a champion that would help in you enjoying the game more? Would you like Feng to be made that has the Anime/action ninja/warrior inspired theme similar to the popular Yasuo, Zed, and Yi champions currently in the game, and allowing for a wider selection of champions to choose from that fits that theme and gameplay? Do you enjoy playing Yasuo, Zed, or Yi often, and would be interested in playing as Feng as well, or perhaps even prefer him over those three frequently played champions?

For everyone reading, regardless of whether you are for or against Feng being made, please let me hear your thoughts. I am very interested on hearing what people think about Feng.

[sg-kiko]

Ramaero1 votes

Made an edit to his abilities, details at the bottom of the thread at the part saying 3rd edit.

Basically I nerfed the hit box of his W Keen Blade by a decent amount while giving the speed a slight increase, and it should be more difficult to Land his W. I buffed his Q by bringing back untargetability, but it is a slight variation to the one I had before, and is something I really want on his Q. I wanted to clarify a few things in his R better so I gave a bit more specifics, particularly that the projectiles start being thrown and the wave of blades starts moving instantly as soon as he ults. Lastly I explained a potential buff I want on his passive that I would like for Feng to have, but I'm not putting it in there because it might be too good of a buff.

Ramaero1 votes

I Made new significant edits to the thread in response to FlameHalbrdOkido's recent reply, thanks for bringing up the importance of a champion lore, and mentioning his ult having some similarities with Irelia so I can make some changes to the thread.

I Created a "Lore and Appearance" section for Feng. It is now the first section, with there now being 4 sections total, and mentioning again that the most important section is still number 2 which explains his abilities.

I created a 2nd version of his ultimate that is more unique in case that one would be better than the 1st one I came up with. Even though I like them both, if I had to choose between the two of them, I prefer this new version slightly more to the first one.

Lastly I added a TLDR part at the end of the thread to help direct people to the most important part of the thread, being the champions abilities in section 2. Everything else is just extra while section 2 is the core part of the thread.

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