Ludus, the Game Master

Dis The Chris··2 votes·752 views

Ludus the Game Master

Short Lore: Despite his childish behavior, Ludus possessed great magical abilities yet it only stemmed from his 'games', creating a dangerous yet fun activity for his friends when he was child. Seeking aid, Ludus came across a man who helped him train his magic, pulling out the full potential of his skills and with it, he hosted competitions that was sought out by adventurers and thrill-seekers by the dangers of his trials.

"Not all games are for children." - Ludus


Abilities



Game on! - Passive When one of his ability is active, Ludus gains a stacking +10% bonus Movement Speed and gains a stacking +1 Gold for each kill which is rewarded at the end of the duration. If Ludus dies to an Enemy Champion, the Gold Bounty accumulated throughout the duration is rewarded instead to the enemy champion.

If all 3 Abilities are currently active, Ludus gains a maximum of +30% bonus Movement Speed and gains +3 Gold for each kill.


Roulette Draw

Upon activation, a marker will randomly appear around units near Ludus for 6 seconds. If activated the second time or upon end of duration, the mark will be triggered.

If an enemy unit is marked, they receive 100 / 130 / 160 / 190 / 230 + (60% of Ability Power) magic damage and is stunned for 1 second.

If an allied unit is marked, they receive a 60 / 80 / 100 / 120 / 140 + (40% of Ability Power) shield for 3 seconds.


Tag!

Randomly tags an enemy unit for 4 seconds, if Ludus or an enemy champion comes in melee range against the tagged unit, the effect is triggered and moved to another unit. Tag may be transferred up to 4 times before disappearing.

If Ludus comes near the tagged unit, they receive 70 / 90 / 110 / 130 / 150 + (90% Ability Power) magic damage and all enemy units around them then the tag is transferred to another random enemy unit.

If an enemy champion instead comes near the tagged unit, the unit and the enemy champion is healed for 25% the amount and then tags another random allied unit.

If Ludus comes near a tagged allied unit, Ludus and the allied unit is healed for the half the amount and then tags another random enemy unit.


Guess Floor

Creates 3 platforms in a target location for 4 seconds at random formation, if an enemy champion steps on the platform it will trigger the following:

• Red: Explode upon being stepped on by an enemy champion, dealing 90 / 110 / 130 / 160 / 190 + (20% of Ability Power) magic damage. • Blue: Knock the enemy champion into the air for 1 second. • Green: Grant +20% bonus Movement Speed for 2 seconds which decays rapidly.

Colors are not visible to enemies, only to Ludus and his allies only.


Grand Prize

Ludus marks up to three random enemy champions in a targeted radius, placing them as 1st, 2nd and 3rd for 12 seconds. Killing any of the marked enemy champion grants +10 / +15 / +20 bonus Gold to the killer and Ludus.

  • 1st Place - Amplifies all incoming damage by 3% / 5% / 7% for the duration.

  • 2nd Place - Decreases Armor and Magic Resistance by 40% / 45% / 50% for 4 seconds.

  • 3rd Place - Slowed by 80% for 2 / 2.5 / 3 seconds which decays rapidly.

If Ludus is killed during the Grand Prize, the bonus Gold will be awarded to the enemy killer and assist.


Creator's Notes When in the battlefield, Ludus creates a high-risk high-reward situation to both the player those facing against him. If left alone, Ludus can snowball quickly due to the gold bounty he earns through his passive, alternatively - activating his Tag! ability will force his enemy into either play his game to control the lane or let Ludus dominate the lane as he catches the tagged units. In addition to his games, Ludus's Roulette Draw, when timed correctly could save an allied champion or stun an enemy champion if needed, to maximize the potential of this ability, farming while Roulette Draw is active will draw out the gold potential from his Game On! passive.

His 3rd Ability, Guess Floor, allows you to lockdown an enemy unit in fear of being damaged or knocked up by if they happened to be lucky, they could potentially spell worst for Ludus and his allies.

Ludus's Ultimate, Grand Prize, places a nice little bounty on your opponents head for a duration and netting Ludus and his allies some nice extra gold on top of the debuff inflicted.

If used all together, Ludus can activate his Grand Prize to quickly mark his opponents and strategize with his allies while blocking them off with Guess Floor, in unlucky - they could just earn Ludus and his allies a kill. Using Roulette Draw at the right time will stun a target while placing Tag! on an enemy unit will allow you to earn a quick damage to start the fight if needed. Take note that using Tag! in a teamfight would be highly discourage as an enemy champion can quickly tag the enemy unit and earn themselves a quick heal. So the solution to this is to thin out the enemy forces allowing you to lessen the chances of the enemy champion getting your tag.

7 Comments

Candurill1 votes

That ult is genius :O but would much better fit as a passive like Kindreds mark...As an ult its just not powerful enough...

Dis The Chris1 votes

Thank you for the feedback, while did thought of that before - I find it that in a team clash wherein you get a number of champions available, you could potentially mark 3 champions you want with the right cast (since I'd imagine his ultimate as a large AoE spell) rather than a randomly marking enemy champions all across the map (3 of which may or may not even be in your sight) so that would ruin his potential. I would consider up'ing the debuffs provided by his ultimate by I'll wait for more feedback.

Thanks again!

Candurill1 votes

[{quoted}](name=Dis The Chris,realm=NA,application-id=A8FQeEA8,discussion-id=GFAEX2Lp,comment-id=0001,timestamp=2015-11-25T13:02:19.137+0000)

Thank you for the feedback, while did thought of that before - I find it that in a team clash wherein you get a number of champions available, you could potentially mark 3 champions you want with the right cast (since I'd imagine his ultimate as a large AoE spell) rather than a randomly marking enemy champions all across the map (3 of which may or may not even be in your sight) so that would ruin his potential. I would consider up'ing the debuffs provided by his ultimate by I'll wait for more feedback.

Thanks again!

you're welcome ^^ for his other abilities:

His passive is more or less a weaker version of Dravens passive...nothing wrong with that but maybe people will dislike that...

His Q is very cool :) how random is this? is there a certain amount of control in which champion or enemy unit is marked?

His W is tricky...it's not very dependable as a damaging or healing ability, plus it heals enemies aswel...Id rethink the whole ability...or work it out more.

His E is also very interesting, but again a bit unpredictable...which is nothing bad on its own...but maybe add some level of control to the effect?

all in all an interesting idea, but im missing the synergy between his abilities...maybe try and imagine him in a team fight...what would his combo be? what would he do? things like that.

Dis The Chris1 votes

{quoted}

you're welcome ^^ for his other abilities:

His passive is more or less a weaker version of Dravens passive...nothing wrong with that but maybe people will dislike that...

His Q is very cool :) how random is this? is there a certain amount of control in which champion or enemy unit is marked?

His W is tricky...it's not very dependable as a damaging or healing ability, plus it heals enemies aswel...Id rethink the whole ability...or work it out more.

His E is also very interesting, but again a bit unpredictable...which is nothing bad on its own...but maybe add some level of control to the effect?

all in all an interesting idea, but im missing the synergy between his abilities...maybe try and imagine him in a team fight...what would his combo be? what would he do? things like that.

Well, true - for his Passive - unlike Draven's which relies on him getting a kill to gain his gold bounty, Ludus gets it at the end of the duration of his ability which becomes more reliable and a bit risky.

His Q, imagine a blinking mark that moves around the units, not that fast but enough for you to press the Q again. While there is certainly no control in this one - champions has a higher chance of being marked as it moves. (Tip: If its only you and an enemy champion in a quick skirmish, you'll get a guaranteed damage and a stun).

For his W, while it might not look like dependable at first, given the boost with his passive, Game On!, gives him a slight advantage for earning the first tag. A noteworthy tip here is the combo of Q, W and E. Once Tag! is in play and if the enemy champion decides to play your game, placing an E would limit his movements around it while Ludus's Roulette Draw will most likely hit the enemy champion if they do come into range.

For the W, - I'll put in something for control, possibly color-coding the platforms to notify Ludus and his allies which platform will do which - this way, they can also prepare for the surprise.

For synergy in a team fight, starting off with Grand Prize will most likely force your enemies to scatter or protect the mark ones. Placing a good Guess Floor will cut off 2/3 of their escape route while his Q can unknowingly stun an enemy champion where they least expect it, allowing you and your allies to secure a kill. For his W, while it doesn't seem good in a team fight, having your allies at the right place can trigger Tag! multiple times earning you a good amount of damage output. Although an enemy can attempt to chase the Tagged unit, it will only pull them away from the fight in exchange of a small heal which can give you and your allies precious moments to either win the fight or flee.

EDIT: Once again, I REALLY appreciate the feedback. Helps a lot.

Candurill1 votes

[{quoted}](name=Dis The Chris,realm=NA,application-id=A8FQeEA8,discussion-id=GFAEX2Lp,comment-id=000100000000,timestamp=2015-11-25T13:26:11.262+0000)

Well, true - for his Passive - unlike Draven's which relies on him getting a kill to gain his gold bounty, Ludus gets it at the end of the duration of his ability which becomes more reliable and a bit risky.

His Q, imagine a blinking mark that moves around the units, not that fast but enough for you to press the Q again. While there is certainly no control in this one - champions has a higher chance of being marked as it moves. (Tip: If its only you and an enemy champion in a quick skirmish, you'll get a guaranteed damage and a stun).

For his W, while it might not look like dependable at first, given the boost with his passive, Game On!, gives him a slight advantage for earning the first tag. A noteworthy tip here is the combo of Q, W and E. Once Tag! is in play and if the enemy champion decides to play your game, placing an E would limit his movements around it while Ludus's Roulette Draw will most likely hit the enemy champion if they do come into range.

For the W, - I'll put in something for control, possibly color-coding the platforms to notify Ludus and his allies which platform will do which - this way, they can also prepare for the surprise.

For synergy in a team fight, starting off with Grand Prize will most likely force your enemies to scatter or protect the mark ones. Placing a good Guess Floor will cut off 2/3 of their escape route while his Q can unknowingly stun an enemy champion where they least expect it, allowing you and your allies to secure a kill. For his W, while it doesn't seem good in a team fight, having your allies at the right place can trigger Tag! multiple times earning you a good amount of damage output. Although an enemy can attempt to chase the Tagged unit, it will only pull them away from the fight in exchange of a small heal which can give you and your allies precious moments to either win the fight or flee.

EDIT: Once again, I REALLY appreciate the feedback. Helps a lot.

you're welcome ^^ Feedback on my concepts is something i get rarely....i hope i made a difference for you :)

Dis The Chris1 votes

Well, please leave links to your concepts I'd really love to leave a review as well!

Candurill1 votes

Well my latest champion is Torvald, The Storm Bellow :) He's part of a series of champions, the links of the other champs are in the post :)

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