I'd imagine the shaman passive collecting artifacts via kills and monster kills [to be different from bard]
1 relic per monster kill, 5 per champion kill.
When said champion is out of relics, they gain increased health, armor, basic attack speed, and Attack Damage to compensate for all of their abilities running off of relics.
1 Relic = 30 Energy, max 100 energy
Relics are stored however, and pressing a button on your screen will use a relic [so if you want you can be out of relics for as long as you please]
You lose 75% of relics on death
AND
He cannot gain bonus health and armor from items [will come into play later]
Their ultimate would be corrupting the spirits and using them forcefully to make him powerful
Similar to udyr's stances, except they are his ultimate ability and last for only a short time before they become un-corrupted
Basically stronger versions of udyr's stances
Example: Corrupted Tiger causes him to basic attack three times for the first strike, and applying a corruption effect that decreases their speed and damage dealt.
Corrupted Turtle makes you and all allies nearby covered with a shield, making them resist a ton of damage
Corrupted Bear causes you to let out a fierce roar, causing enemies to flee and allies to feel motivated, increasing their damage dealt.
And
Corrupted Pheonix unleashes 3 massive shockwaves, applying the corruption effect and burning them.
Q: Corrupted Spirits
Swap all of your abilities to a creature, and while creature is up replace Q with their ability
Corrupted Wolf scales off of your AD [Pounces target]
Corrupted Guide Spirit scales off of Bonus armor [Guide Projectiles [Short Description: Guide spirit uses bird spirits to guide all projectiles torwards him and allows him to absorb projectiles that do come in contact with him, however, you take 20% of his injuries]
Corrupted Bear scales off of Bonus Health [Fear]
Corrupted Pheonix scales off of AP [Fireball]
Summon said creature to fight for you until creature is killed
Creature takes 2 mins to recharge after killed
W = Corrupted Shockwave
Shaman strikes down his/her totem, using 50 relic energy to force underground spirits to push up on the land, sending out platforms upward about 7 teemo's in front of him, knocking up any enemies standing in front
Cast time: Charge based
Start out at 3 teemo's, each second increases range by 1 teemo.
E: Release Relics
Unleashes the full power of every relic, increasing the range of 3 teemos per relic, and increasing damage by 50 per relic.
This can be stacked infinitely.
So farm your creeps and explode to kill everyone for instant PENTAKILLLLLLS
Basic summary.
Use your relics wisely, because relics are very powerful and necessary for you to be powerful.
You are squishy, avoid being in the midst of combat and use your spirits to poke from a distance.
Your Corrupted Guide is an effective way to counter opponents that have range, Use it when you are fleeing from a bad situation.
Your bear is a great choice for dealing with assasins, as a fear can get them off of your back.
Use your pheonix to poke from a distance as you are still only a melee with a totem.
Your wolf can be great for ambushes, use it to take out targets that you cannot get near.
Playing against Shaman.
Take out Shamans spirits to keep shaman from being able to defend themself.
Jumping on shaman before they can react is a great way to keep them from saving up enough relics.
Shamans W has high gank potential, always be on the move to avoid being hit by it!
If you are squishy, try to poke shaman with non-projectile attacks to avoid getting in the range of their AOE effects.