Skill Mechanics I would to see in League
League's always been about innovation and we have seen a lot ofthat the past couple of years when it comes to MOBAs. Here's a list of some other unique ideas I'd want to see in League.
Passive: A very brief interval that lets you dodge autoattacks when you activate your abilities. (Would love to see this in a Pirate champ that would channel Jack Sparrow's unique fighting style)
Abilities that would work differently depending on what abilities were used/cast before them. (Example: Q does 2 other things depending on whether W or E were cast before it)
Laser autoattacks, they get stronger with time but are easily avoidable.
Redirecting skillshots using portals.
Camouflage for allies (a very slippery slope)
Turret/Inhibitor repair.
Ability theft. (Maybe only non-Ultimates)
New resources that rely on Jungle plants.
A real flexible champion whose stat growths vary with how they start (items, summoner spells, runes and masteries) makes for an all-rounder character with infinite potential in all roles.
A passive that would allow autoattacks to push back enemies by half a teemo without interrupting them.
An ultimate that would instantly CD all of an ally's skills.
A delayed bomb that would act like a mini-Monsoon.
Homing entangling traps (like Maokai's sapling but they root you instead of damage, they should also be invisible to enemies)
A champion who cannot do basic attacks but scales his Defensive stats with Offensive stats, he relies on Abilities to do any damage. Must stick and stay in fights (relies on uber tankiness to do decent damage, has decent cc but not a real threat)
A global ult that would displace opponent's and allies alike.
(shield mechanic), so I guess it could happen.
W ? Or how would it work ?
E)
W ? Being able to cast that on allies would be OP considering that without buying CD items Full AP/AD champions would still be able to spam skills.
W ?
?