A Void Support: Embrace of the Void

IS1c1d21220aa58ffe97d65··7 votes·2,851 views

A male support for the Void would be most ideal in my opinion. I am not here to try and present any broken kit. i just want to share what I believe would be a fun character to play in League. So with that out of the way, let's get down to business :)

BTW guys don't down vote this if you don't like it, instead please vote on the poll below and kindly post reasons why you think this idea is flawed.. Thanks!

For now I will call this voidling: Loh'Tak Statistics Health 579.32 (+74) Attack damage 46.208 (+3.4) Health regen. 7.42 (+0.55) Attack speed [*] 0.624 (+2.31%) Armor 19.72 (+3) Magic res. 30 (+0) Melee 200 Mov. speed 345

Abilities: Loh'Tak's abilities have no cost related to them, and the use of his abilities is only limited by cooldowns. Instead he uses FURY as his secondary resource. he starts with 0 FURY, and has a cap of 100 FURY. He gains 5 FURY per autoattack, and 5 FURY whenever an enemy hits hit him with an autoattack or ability, or when a Broodling dies within 1000 range and 10 FURY per any other friendly champion hit by attacks or abilities.

Passive: Broodmaster While Loh'Tak is out of combat (not attacking/getting attacked, cooldown of 3 seconds from last damage tick), he creates a Broodling every 7 seconds. Loh'tak can carry a maximum of 8 Broodlings.

When a Broodling dies it deals 12 / 15 / 18 / 21 / 24 / 27 / 30 / 33 / 36 (+ 15% AP) magic damage in a 500 radius or heals allied champions in the same area of effect for the same. While Loh'Tak has 100 Fury, he creates Broodlings at twice the pace.

When Loh'Tak dies all unused Broodlings will go to the nearest champions.

Active Abilities:

*Q *- Brood Coil COOLDOWN: 6 / 5.5 / 5 / 4.5 / 4 RANGE: 825 ACTIVE: Loh'Tak sends a Broodling forward attaching to and snaring the first enemy champion hit for 2 seconds. If the enemy attacks or uses an ability while snared, the Broodling explodes and they are dealt magic damage and get silenced for a short duration.

Magic Damage: 50 / 70 / 90 / 110 / 130 (+ 30% AP) Silence: 1 / 1 / 1.5 / 1.5 / 1.75 seconds

*W *- Nurturing the Void COOLDOWN: 13 seconds RANGE: 1000 EXPLOSION RADIUS: 750 ACTIVE: Loh'Tak channels for up to 3 seconds, sending a Broodlings per second to heal an allied champion for each Broodling sent. Once the channel is broken, the Broodlings explode dealing magic damage to the surrounding area, based on the ally's health recovered.

Base healing per Broodling: 30 / 50 / 70 / 90 / 110 (+ 40% AP) Magic Damage: 70 / 95 / 120 / 145 / 170 + 5 / 10 / 15 / 20 / 25 per 1% of maximum health recovered

E - Symbiote/Parasite COOLDOWN: 15 seconds RANGE: 700 Active: Loh'Tak sends 2 Broodlings to an allied or enemy champion.

Passive: Broodlings empower allied champions, granting them bonus attack damage, ability power, armor, magic resistance; or sap energy from enemy champions reducing their attack damage, ability power, armor, magic resistance. Broodlings attached to champions other than Loh'tak cannot survive for long, A Broodling will die from each champion every 5 seconds. Other champions can only carry 3 Broodlings at a time. Sending Broodlings to a champion currently carrying 3 Broodlings will just reset the Broodling death timers.

Stat Changes: 5 / 8 / 11 / 14 / 17 per Broodling attached

R - Terrorize! RANGE: 1200 After a 0.545 delay, Loh'Tak releases all his Fury summons a swarm of Broodlings from the Void to a target location lasting 7.5 seconds. All champions in the area are attached a Broodling every second and enemy champions are slowed by 30% for 1 second after leaving the radius of the effect. Terrorize! has no cooldown or initial cost but can only be activated when Loh'Tak has 100 FURY.

22 Comments

LucidLunatic3 votes

One major problem is the fact that he has a built in vision detector. He only generates Broodlings when the enemy team does not have vision of him. Thus if he goes into a bush and the countdown to a new Broodling stops, he knows that there is a ward.

Not a huge mechanical problem per-se, but I don't really like the juxtaposition of Broodling generation and Fury generation. One encourages being away from combat/out of sight, the other encourages being in the middle of combat. Prevents me from getting a good idea of the champion's flavor.

Chrige2 votes

Yeah, the ward detection would be a problem. Could always make it only get voidlings while out of combat. As for having two generations, its no worse than akali, heimer etc...

LucidLunatic1 votes

I don't take issue with the fact that there are two generating effects. What bothers me is that they imply two different playstyles/character feels, but are supposed to work together. One is a passive character who avoids the enemy eye, and the other is in the thick of combat. It seems like the optimal thing to do would be jump into the fray, get full fury, and then hide until you have full broodlings, then jump back into the fray. It is not mechanically problematic, but it means I have no feel for the champion's identity.

A potential change would be to push more towards the feeling of being a brood queen, where Loh'Tak tries to always stay out of range, sending in Broodlings to do all of her work. She could generate rage every time a Broodling died or attacked an enemy champion- not needing to enter combat herself. Then the full rage effect could enable her to go all in, be the only time you want her to enter combat directly.

I like the high level concept, I just don't have a clear sense of the character's in-game identity.

Chrige1 votes

That's a good suggestion. Be nice if the developer would get in on the conversation.

IS1c1d21220aa58ffe97d652 votes

Wow very great comments guys, I actually thought of making the Broodling generation an out of combat timer but I thought to myself, that would make his presence in team fights too massive. He could continually churn out heals and bomb the entire skirmish with Broodlings. I thought making Broodling stocking as a "preparation" of sorts was a more viable path.

Also I liked the idea of being chased, then suddenly turning things around with the right timing of Broodlings coming back and juking. As for the ward detection, I did not actually think ahead and think about that. So yeah I think that is a bit problematic.

I incorporated a Fury system because I thought up of a Female Broodmother who would support or annoy using her babies and then proceed to get angry when those babies died. Then I thought this was the Void so I turned him to a male, why can't void males make babies!? I originally thought of making him gain fury when Broodlings died. I think I forgot to incorporate that back into the kit.

Furthermore, Fury should have constantly reward interaction in lane, thus I made it tick every time him or his lane mate would proceed to trade.

IS1c1d21220aa58ffe97d652 votes

changed up a few things :)

Chrige1 votes

Sounds fun and unique but the E seems like it does a little to much. I think rito would make it only affect offense OR defense but buff the numbers.

G4RLIC BREAD1 votes

look at his "Statistics"... it a support / mage i think.. and braum is a tank and he spawn with less hp and same amount or armor per level.. and "melee 300" this is ranged.. a melee is 125 normally or a little higher or less..

Chrige1 votes

Im kinda confused by your reply. Im talking about an ability but it sounds like you're talking about his stats. Would love to discuss this but to confused to reply properly.

G4RLIC BREAD1 votes

the ability seem ok the but the character base doesn't fit

Chrige1 votes

No offense to the OP but usually the character designers on the forums don't know how to balance the numbers they just know how they want the champ to feel. Most times its better to judge based on the abilities than the actual numbers

G4RLIC BREAD1 votes

for that they need to go to the wiki and look at other champion and make an idea

Chrige1 votes

Yeah, itd be really easy but they never take the time or just never think about it. Other than the numbers though the champ sounds like it could be fun.

G4RLIC BREAD1 votes

if you look at mine i took my time.. just depend about the person who does it

IS1c1d21220aa58ffe97d651 votes

His starting armor is around 6 lower than Braum. I gave him very high starting HP since he does not really do anything decent early game. But yes perhaps a lower Armor growth is also in consideration. As for the melee range, I thought 300 was not that huge a range, I think 200 range like Riven's ult range is fine then. I went 1 Teemo too much.

Chrige1 votes

Rivens ult is a skillshot with a decent range, definetly not melee range.

IS1c1d21220aa58ffe97d651 votes

When Riven activates her ult she gains additional Range on her Melee attacks.. read it up.

Chrige1 votes

Oh yeah, I always forget that part of it. Why is it a melee support though? Arent most non tank supports ranged?

IS1c1d21220aa58ffe97d651 votes

Well, part of the game play aspect of him. He can go hit creeps and his enemies will first think of getting infested by Broodlings, they might back away. Makes it a more fun lane with the guesswork...

If he were ranged, he'd be too obvious when he'd be flinging Broodlings at your ADC....

IS1c1d21220aa58ffe97d651 votes

I too think I should tweak those numbers . But I still want to keep this huge effect once those Broodlings attach to champions, and they last for 5 seconds only.

Chrige1 votes

IMO the problem isn't the numbers, look at Tarics R, its probably the best comparison for this ability. It gives AD and AP but doesn't affect defenses, and that's and ult. If this got balanced as it stands it would either have a really long CD(like 30 seconds) or the numbers would be really low.

Jellycake Demon1 votes

here's a link of a Void Champion i made a few weeks ago, take a look & tell me what you think of her. http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/ri3kJ04E-daroug-the-hive-supreme

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