[Champion Concept] (I'm having nightmares tonight but I think this might be worth it)

Rew711·8/16/2015, 3:36:42 AM·2 votes·694 views

Meet Todd.

http://www.cherrybombed.com/wp-content/uploads/2013/10/Screen-Shot-2013-10-31-at-11.07.41-AM.png

He's not like other... people.

http://www.brooklynvegan.com/img/bp/bowie-love.jpg

Shivers

Todd comes from a mysterious place.

Lore:

Day 1 I rest on his pedestal day by day. The children watch. I wait.

Day 2 He comes for me. I don't make a sound. He follows orders perfectly.

He takes me to the stage.

The show begins.

Day 7 His body fails him. He cannot eat.

His wife obviously knows. I take her. He obeys better now.

Day 15 Its getting hard to control his movements. He died yesterday. I should leave.

Day 52 I find a new host. But he will last a short while.

Day 3 The show begins. I take my seat and give the children what they asked for.

Stats:

Health: 445 (+53 per level) Health regen: 4.2 (+1.1% per level) Mana: 420 (+22 per level) Mana regen: 2.31 (+0.8% per level) Armor: 27 (+3 per level) Magic Resist: 26 (+2.2 per level) Attack Damage: 55.1 (+4.2 per level) Attack Speed: 0.672 (+1.4% pet level) Movement Speed: 340

Kit:

Passive Life Span: Every 5 seconds, Todd's next basic attack will heal him for 1% of his health. This ability is raised to 5% when used on enemy champions.

Q Entrapment: Todd ensnares a enemy dealing 50/90/130/160/190 (+40% AP) damage and snares them for 1.5 seconds while also giving a silence for 0.7 seconds. Todd can use the ability on allied minions to give 20/30/40/50/60 (+10% AP) health and control them as a pet for the next 4 seconds or on a enemy minion to deal 50/90/130/160/190 (+40% AP) after controlling them for 4 seconds as a pet. Cost: 70/80/90/100/110 mana Cool Down: 18/16/14/12/10 seconds Range: 650

W: Passive Hard to Kill: For every enemy killed, Todd gains +1/2/3/4/5 mana permanently. Todd gains a shield based on 50% of the mana he earns. Once shield is used up, Todd must wait 20/18/16/14/12 seconds for it to reactivate.

E Fling: Todd wraps his enemy in his suspension wires snaring them for up to 0.8 seconds, if you click to the right or left before 0.8 seconds, he will fling them to the side. If they hit a wall, they are stunned for 0.5 seconds and take 60/110/160/210/260 (+40% AP) magic damage. Cost: 80/90/100/110/120 mana Cool Down: 20 seconds Range: 720

R Heath Regeneration: Todd snares all enemy champions in range with wires for 1.2 seconds stealing up to 15/20/25% (+[1% AP]%)of their health and he receives 10/15/20% (+[0.5% AP]%) health regen. Cost: 110/120/130 mana Cool Down: 110/90/70 seconds Range: 800

Q/A

What made you think of this guy?

Just random thoughts. Really.

What is he and where did he come from?

He was once a ordinary puppet but one day a kid wished he were real and he came to life and now searches for said child.

Isn't that creepy and morbid?

Yes.

...

Is he a mage, a tank, a fighter, a... what?

He's a mage. I think he should be a tank as a secondary.

Why not just make him a tank?

Because his kit is more fit for a mage. Or, I tried to make it like one.

> Any more questions? Feel free to ask bellow. And also, shivers.

4 Comments

ForgottenLuck8/16/2015, 4:06:55 AM1 votes

Interesting concept but not a huge fan of the name tbh

Shadr23698/16/2015, 12:01:21 PM1 votes

Run in fear, TODD is here. Nice concept but the name needs to be scarier.

Digielf8/17/2015, 4:11:20 AM1 votes

nice