Daeluras, Keeper of the Sun and Moon

Stephenizgod··8 votes·3,006 views

http://i.imgur.com/QZwTb7D.jpg

#Introduction

Note: I have just entered this concept into the September CCOS run by the awesome SirArmaMalum, if you want to check out the many great concepts entries or are interested in entering your own concept here is the post: September CCOS Entries Here

Hello everyone! It has been awhile since my last champion concept but if you like this and want to check out some more of my work you can find a full list at my Special Champion Concept List. Now before you start reading i would like you to keep this in mind: Please focus on the abilities themselves rather then the numbers. With a few clicks and taps on the keyboard i can easily change them numbers no problem, but the abilities are a bit harder to change. So id really like your feedback to focus on how they abilities work and what kind of issues they may have. Still tell me about any problems with the numbers but don't make it the focus of your critique (unless you can't find anything else wrong ;D). Also this is my first time using pictures in my concepts, i suck at drawing and dont like using other peoples art but i noticed that concepts tend to get a bit more attention if people can associate a picture to the concept. I dont really know how to put them where i want them though so any advice would be very helpful.

#Daeluras, Keeper of the Sun and Moon.

#Lore "In the old tales, older than any country in living memory, there are stories of a powerful being that once ruled the heavens. It is said that the Sun and the Moon were once one, one powerful Celestial. There are many names for this being but its true name in the oldest language of ancients was Solunis, the First of the Stars. Solunis wielded great power over the other Celestials, some say it even created them, there are many stories of its great power and deeds but this is not one of them. This is a story of its death. This is a story of Daeluras, Keeper of the Sun and Moon and how he came to be.
Solunis may have ruled the heavens, but it was not the Ruler. For everything Solunis did was for its own benefit, if it created other Celestials it was only to enslave them or often to test its powers. Thus it came to be feared and despised by the others, and this is how the Great Revolt came about which created many of the planets and stars we see today. At the end of the war one being known as the Great Caretaker, decided Solunis upset the balance of the heavens too much and with the help of all the remaining Celestials he split Solunis in two, attempting to end it for good. Instead Solunis’ body and power separated, one becoming the Moon and the other the Sun. Unintentionally, a third part split off, Solunis’ Soul, but instead of reforming in its original form, it took on a new form. A small child Celestial, almost the spitting image of Solunis, stood in between the sun and the moon. The Celestials took pity on the child instead of slaying him and decided to raise him to be better than his progenitor. They named him Daeluras and taught him the powers of Celestials. As he grew his power grew exponentially, drawing his power from the sun and his strength from the moon that were still attached to him, he was stronger than any other being. So, fearing a revival of Solunis, the Celestials cut him free and separated them, imprisoning the Moon on a small planet with an extraordinary life force and encircling the Sun with other powerful planets to contain it. They then tasked Daeluras with making sure the two never combined again and gave him the authority to punish any who dared disrupt the balance, in hopes that he himself would never attempt to once again be whole.
As he roamed the stars Daeluras couldn’t shake the feeling he was missing something, fearing what it meant he went to an Elder Celestial to ask for advice. The Elder, figuring Daeluras’ sense of justice would overpower any desire to become Solunis, decided to tell Daeluras of his history. Sure enough Daeluras’ came to the conclusion Solunis should never be revived and in an attempt to satiate his thirst for power without relying on the Sun and Moon, he went to the planet imprisoning the Moon. He had heard from other Celestials the beings that inhabit this planet can empower them simply through belief and worship.
So using his power he created a clan of these beings and passed on sacred knowledge, in turn these beings helped him keep the Sun and Moon separated through their worship. He named them the Solunimari, after his progenitor, and gave to them sacred objects personifying the Moon and the Sun. He told them these objects must always be used in conjunction with each other in order to keep the balance of worship. He left to continue his job of keeping the Sun and the Moon separate now more powerful through the use of worship.
Through the years though there came to be two factions among the Solunimari, one side who came to worship the sun and the other the moon. Eventually they split into two entire villages each despising the other. Soon it came to war, the foolish beings had forgotten their true purpose. Using the overwhelming power of the sun and their far greater numbers, the Sun tribe destroyed the Moon tribe and sealed away their sacred artifacts, claiming them to be heretical. The Sun tribe banished the little remaining Moon tribe and locked away any knowledge of their existence. As you know the Sun tribe later became known as the Solari and the Moon tribe was called the Lunari.
We however are neither, or to be more accurate, we are both. We are the Solunimari, or what remains of it. We try to keep up our worship but our numbers are dwindling and the imbalance of worship will soon cause a great catastrophe. The Solari and Lunari artifacts, whose original purpose was to be used as one, now battle each other. The bonds that keep the Sun and Moon apart weaken with every passing day. Soon Daeluras will come; when he does he will punish all those who have gone against his will, his justice.
"

#Appearance His name is pronounced like Die-loo-ras. For the most part he doesn’t wear much clothing, except of course to cover the naughty bits. He has flowing cloth around his lower region and flowing from his shoulder plates. He does wear small amounts of armor buts its more decorative then for protection. He has shoulder plates, one like a sun and the other a crescent moon. He wears a bracelet on each arm, on one it depicts the moon cycles and the other has the sun and the orbiting planets. His hair is long, wild, and white. On his forehead he wears a crown of a Crescent moon encircling a blazing sun. Behind his head is a bright glow with no apparent origin point. In his left hand (the sun side) he holds his Staff of Light; this is how he channels the power of light, fire, and heat. Its a medium length staff at the end is a full blazing sun, in the center is a floating miniature sun, its design would be siimilar to Leona's shield and sword. In the right hand (the moon side) he holds the Moonlight Blade, a one handed full crescent blade which he uses to slice his foes. Its about arm length and he holds it in the center. Alternatively it could be a one handed crescent twinblade, its design would be similar to Diana's blade. He has various tattoos on his body that smolder like embers and his eyes are a pure bright white.

In addition to the one at the top here are some more pictures to kind of cover what i was going for: http://static.comicvine.com/uploads/original/11113/111132234/3335651-sun+god.jpg
This is a picture of a staff similar to what i was going for:
http://img.cadnav.com/allimg/140730/1-140I01I529.jpg
Ill add some more pictures for a better idea on his design.

#Stats

Stats---------------------------------------------
Health:
Sun:
Attack Damage:
Attack Speed:
Movement Speed:
Health Regen:
Armor:
Magic Resist:

#Abilities

#Eternal Dance of the Sun and Moon

  • Passive - Glorious Sun: Daeluras uses Sun to cast some of his abilities, Sun is built up by Basic Attacks.

Basic Attacks build 10 (+2.5 per level) Sun per Basic Attack, this is doubled on enemy champions and turrets.

  • Passive - Moonlit Night: When Daeluras is below a certain threshold of health his Attack Damage will increase based on how much life he is missing and his Attack Speed will increase.

Once Daeluras falls below 20/30/40% (at levels 1/9/18) he will gain 5 (+0.25 Attack Damage per level) and 15/25/35% (at levels 1/9/18) Attack Speed. Additionally he will gain 0.5 AD for every 3% health he falls below the threshold.

#Blazing Sun
Cost: 45 Sun
Cool Down: 12/11/10/9/8 seconds
Range: Initial - 600; AoE - 250

Daeluras creates a miniature sun at location dealing damage upon creation and then does damage over time in the area around it for 5 seconds. Enemies are slowed while in the area of effect and Daeluras' movement speed is increased.

Daeluras creates a miniature sun at location dealing 30/50/70/90/110 (+60% of AP) instantly and then deals 10/15/20/25/30 (+20% of AP) for 5 seconds. Enemies are slowed by 25% and Daeluras gains 20% movement speed while in the area of effect.

#Wrath of the Sun/Crescent of the Moon
Cost: 55% of maximum Sun/35 Sun
Cool Down: 10/9.5/9/8.5/8 - 8/7.5/7/6.5/6 seconds
Range: 450/Self

Daeluras buffs his Moonlight Blade with his Staff of Light, the effect is different depending on how much Sun he has.

  • If he has over 55% of his Sun he will use Wrath of the Sun causing him to leap to target enemy, landing with a gigantic explosion and slightly knocking everything away from the center of impact. His next auto attack deals bonus magic damage.

Wrath of the Sun deals 90/130/170/210/250 (+70% of AP) to everything hit by the impact and 60/90/120/150/180 (+60% of AP) to everything around the impact. The next Auto Attack will deal 25/30/35/40/45 [(+ 1.5 damage per level)(+20% of AD)].

  • If he does not have over 55% of his Sun he will use Crescent of the Moon instead, which will cause him to quickly strike the target twice. The second hit will deal a percentage of the first hits damage. The second hit can activate lifesteal.

Crescent of the Moon will strike twice, the second hit deals 50/55/60/65/70% of the first hits damage.

#Dawn of the Twilight
Cost: 30 Sun
Cool Down: 9/8/7/6/5 seconds
Range: 250

Daeluras spins in a circle hitting everything around him with both his Moonlight Blade and his Staff of Light. Everything hit will be marked with Twilight for 5 seconds, attacking marked targets will consume it granting Sun and healing Daeluras. Additionally minions marked by Twilight will not impede Daeluras' path nor attack him.

Daeluras spins in a circle hitting everything around him dealing 120/135/150/165/180% of his Attack Damage and 20/30/40/50/60% of his Ability Power. Grants 5Sun per Twilight makr consumed. Heals for 1/1.5/2/2.5/3% of his Current Health per Twilight mark consumed, this is doubled on enemy Champions.

#Magnificent Sun/Mysterious Moon
Cost: 70% of maximum Sun/None
Cool Down: 200/180/160 seconds
Range: 25000

  • Magnificent Sun: Daeluras channels for 1.5 seconds revealing all enemies to himself for 3 seconds, he can then target an enemy champion. Once he does he unleashes a pure beam of Sunlight down on the targeted enemy dealing massive magic damage over 3 seconds and burning them for 3 seconds afterwards. Anyone in a 250 radius of the target will take a portion of the damage and will be burned for 3 seconds after leaving the radius (this effect can only trigger once for the duration of the ultimate).

Daeluras channels for 1.5 seconds then unleashes a pure beam of Sunlight on enemy dealing 175/300/425 [(+100% of his AP)(+10% of his AP for every 10 Sun used)] and 70/100/130 [(+70% of AP)(+5% of his AP for every 10 Sun used)] magic damage to surrounding enemies over 3 seconds. They are then burned for 50/75/100 magic damage over an additional 3 seconds.

  • Mysterious Moon: Daeluras channels for 1.5 seconds then shields target ally with an aura of the moon for 5 seconds. At the end of the duration the target ally will then be healed for a small amount plus the remaining amount of shield. Shielded Allies will gain bonus Attack Damage equal to a percent of Daeluras' current Attack Damage.

Daeluras channels for 1.5 seconds then shields target ally for 150/200/250 (+80% of AP) for 5 seconds. At the end of the duration if the shield was not destroyed they will be healed for 70/100/130 health plus whatever remains of the shield. Shielded Allies will gain 25/40/55% of his Attack Damage for the duration of the shield.

#Explanations

So this is the area in which i explain things that may not be obvious or would look to clunky if i were to add into the abilities section. Please keep in mind what i said in the Introduction, numbers can easily be changed but the abilities cannot, so please look at the abilities themselves and how they work rather then the damage they do/block.

  • Passive: So his passive shouldn't be too complicated but i will explain it a bit more anyways. He does not use Mana, he uses Sun. To gain Sun he needs to Auto Attack things, this is the first time ive done a resource like this so forgive me if my gain system is wrong. The second part of his passive is the Moonlit Blade, which acts sort of like a reverse Garen ult? Idk how to explain it except that when he is below a certain amount of health he gains attack damage and attack speed. He then further gains additional attack damage the more damage he receives.

  • Q: So this is one of his more simple spells, you basically pick a spot click Q and a lil baby sun pops up. It then burns everything around it and slows them while they are in it. Originally it was going to be a blind, which would fit the design and concept alot more but i decided it would make him too powerful in melee fights. The point of this ability is for the CC not for the damage, so there is no point in leveling it up really. I want to reinforce that he is a Melee Mage type champion, i want his Melee to be his primary source of damage and his Mage to back it up. I think this ability captures that pretty well...

  • W: This is one of the more complicated spells. So this ability is different based on how much Sun you have. If you have over 55% of your maximum Sun you will do a powerful gap closer, if you do not have over 55% you have an auto-attack reset. Its all about management of your Sun, that is the key to this ability. Do you save Sun for the burst? or do you use the Sun do deal a bit more sustained? Thats part of why i did it this way, i wanted there to be a choice of: Do i go for burst damage, will i be able to kill them or should i just do small chunks of damage until im more sure? It really changes up his playstyle in my opinion. A bit more on the second part of his ability, the first hit can apply on-hit effects, the second can only apply lifesteal.

  • E: Not a complex ability but it does have a bit to it so lets explain it in more detail. Its not really meant for damage although it can deal a bit, its more meant for returning Sun and for healing. The part about minions not impeding him means he can walk through minions without being blocked, additionally he will not gain aggro from them by attacking enemy champions. That is the true power of this ability, it allows dueling in the enemies minions. It might be too strong, in that case i will remove it or cut the damage severely.

  • R: So this is the ability im sure is going to be where most will call bullshit and stop reading (thank you for making it that far though :D). Just to be clear i want to say this while channeling he is suppressed and during this time his ult can be stopped. Also for Magnificent Sun the damage is over time, yes it is a DoT, meaning you can make it to the fountain, or heal, or get shielded, or lifesteal, etc. For Mysterious Sun, if you break the shield then the bonus is gone and they do not heal. So its not a totally OP ability... Now to clarify a few points that may not be obvious. First yes while he is channeling and for 3 seconds afterwards he has sight of all enemies, but it is only for him! Also yes he does have 4.5 seconds to pick a target.... That might change when i figure out a better way to implement this so any help is appreciated. For the shield i think its pretty straight forward. They are shielded, if it doesnt break they are healed for X amount + the remaining shield (meaning if you shield someone outside of battle they get a way better heal). They also get bonus AD WHILE SHIELDED so they can dish out more damage for a bit, it is based on his AD though so its usefulness is dependent on his build. Yes the ults range is the entire map :| i dont really want to change that.


Ok now that that is taken care of i would like to say thank you for reading this post, i hope you enjoyed it. If not please feel free to downvote, dont worry i totally understand, but please at least comment on why you down vote, hopefully i can change it. I am open to constructive criticism so please please comment below on how you feel i can improve the concept. Also if there are any artists who really like my concept and want to draw it please message me, i would love to see what you come up with :).

23 Comments

WolfKnightPax2 votes

This could tie in very well with Leona , Diana , and Kayle

Next storyline?

Stephenizgod1 votes

In game i was thinking like if there is a Leona or a Diana, Daeluras gets a quest to slay them and "retrieve" the ancient relics. If Diana and Leona are on the same team they will get a quest to slay Daeluras to power up their weapons, but im not sure how to implement that without making them OP. As for storyline im not all that familiar with the Lore as it was changed and not a lot of champions have any information or none that is still considered relevant. I could write more to the story of how Daeluras lands on earth after sensing the bonds that keep the moon and sun weaken. He slowly starts to return to his former self, Solunis, and in his confused wrath he attacks the Solari looking for the relics in the hopes that combining them with his own weapons will hold off his transformation. He then learns of Leona and Diana and sets off in search of them. As it happens the two are engaged in a battle and the clash from their weapons draws his attention... Well shit i sort of started and then just kept typing... you get the picture though... but what is Kayle's relation to Leona and Diana? I have read all three's stories but i read them off the website and the wiki so im not sure what is right anymore.

Punkkee1 votes

hm one of the reasons why riot turns down alot of champion ideas is because they try to avoid adding champions for the sake of adding champions. You'd be surprised but they actually read through alot of champion concepts. My art teacher works at riot and you might not have known this but Bard's concept was player created. Aatrox was player created. Sion rework was player created Riot also puts champions in the game as an experiment. One of the best examples i can find is Bard. Bard, one of the first "River champions" One of the Rioters has also commented about posting the first ever AP AD scaling ADC or APC idk what to call it lmao if you want to improve your champion concept, first think, what is the huge problem in the game right now? (it better be juggernauts :o) How can my concept provide correct concepts vs these problems, with still adding a tingly and new flavour on the rift?

Stephenizgod1 votes

Well honestly idrc if they add in my concept, i don't do these ever expecting that and as far as i know none of my concepts have been viewed by Riot. I do this because its fun and i enjoy writing the lore and different abilities. The only time i ever did a concept based on the current state of the game was when Yasuo was released i did a concept called Kaito who was based off of Yasuo. So thank you for the advice but im not going to change this concept or make a new concept because something is popular or unpopular :)

Delacare1 votes

Ok, first of all, I love the concept. I do have a few pointers it it's cool. Sadly all my suggestions are gonna be tied together. i have to think of the champ as a whole to really get a feel for them and theme plays a BIG role in that. You can mix and match as you please: it's your champion. Just thank me if I helped you in any way. It makes me feel like my comments aren't just falling on deaf ears.

  • I really enjoy the dichotomy of Dael's kit and think you should ride on that for all four abilities

PASSIVE I think you should change the passive and his abilities to gather Glow, thematically the power of the Sun is ever-present so you would want to build up your Moon's Strength. The names would still make sense if you just switched them.

Q Change the name to Graceful Moon/Blazing Sun Graceful Moon is self-cast (and/or ally champion cast) and costs. It is an AoE speedboost for all allies (including minions, clones, and pets and anything targetable that moves), but it isn't to large. Blazing Sun can be the same but it blinds those within an inner radius and slows anyone who leaves. No speedboost I don't care for where the damage goes; I don't do numbers, but I wouldn't give Graceful damage.

W I like the situational ability, but Wrath should be the "free" spell. It would seem a bit odd to walk to a fight build up your resource only to jump back into the fight. Gap closers for melee champs are predominantly for initiation and chasing, hence the name. I like your thinking on the sustained damage in a fight but once you are in the fight how could you activate Crescent when you have "Sun"? Also, I would shift the bulk of the damage to Crescent.

E Ok so Dawn. That minion thing is TOO MUCH. If you want to give Dael skirmishing power then make it so that nearby Twilight struck minions are de-aggroed for 1.5 secs after you hit a marked champion. Dael needs more obvious weaknesses, and as his sole sustain and resource return tool Dawn is where balance must be kept. Make it so that the de-aggro is only refreshing for each marked champion not cumulative. Strengthen the heal and split it so the bulk of it results from hitting enemy champions. The heal should work similar to the damage from the Summoner's Spell, Snowball, on ARAM.

R I love this ult, but the Moon ult steals from Shen a little too much. For such an original champion a knockoff wont do. These ultimates cost quite a bit, so, like for all alternative resource champions, they need to have a refund component for success. I'm gonna discuss this in two parts, for each ult.

Mysterious Moon I think you should lean on the iconic push/pull nature of the Moon. The ult should mark an ally for a short duration, binding Dael and them together. If either one of the pair takes fatal damage, they switch places and the partner absorbs only the KILLING BLOW. This will break any DoTs on the "dead" champion so don't worry about saving someone only for them to die to Ignite in transit. If you do not die within the mark time of the ult and do not recast the ability to break the bond, you will be pulled to the last living location of your bondmate. That means if your save succeeds only for them to be killed by a Karthus ultimate, you are still rewarded. Be great if you did this with a tank like Shen who had Teleport. He could Teleport back to base and let you be pulled to him, or he could ult back into action (the same fight or another and maybe bring you along for the ride if it's done quickly enough.) A Twisted Fate would be a possible option as well. Breaking the tether refunds 50% of the cost.

Magnificent Sun For a melee mage who is heavily dependent on his participation in a fight to deal damage, a channeled ult is counterproductive. Instead make it so that he drains all of his resource over .75 secs and becomes untargetable and invulnerable before releasing a corona of pure solar energy on the enemy champion with the lowest percentage of health, dealing true damage if they are affected by Twilight. If the target dies during the duration of the ultimate, it's cost is refunded in full.

Well that was the longest post I have ever made in my history of Internet. I hope I helped. Please feel free to tell me if I'm batsh*t crazy, if that is how you feel.

Stephenizgod1 votes

Hey thank you for the feedback, i just want to say its hard to change my concepts sooo much if i don't see a problem. I do see a lot of the things you are saying though and i will look into it a bit, so thank you for the ideas to work with :).

I do want to address some of the things you said though because i feel their purpose is being hmmm misunderstood i guess.

PASSIVE I think you should change the passive and his abilities to gather Glow, thematically the power of the Sun is ever-present so you would want to build up your Moon's Strength. The names would still make sense if you just switched them.

I did actually consider making the resource Moon based, then i had a dual resource thing rolling but that didn't work out so well... too complicated. The reason it is Sun though and not Moon is because i wanted to portray this idea of "Moon is physical and Sun is energy". The Moon gives him strength and the Sun gives him energy, so he would use the Sun to use his abilities and the Moon protects and strengthens him.

W I like the situational ability, but Wrath should be the "free" spell. It would seem a bit odd to walk to a fight build up your resource only to jump back into the fight. Gap closers for melee champs are predominantly for initiation and chasing, hence the name. I like your thinking on the sustained damage in a fight but once you are in the fight how could you activate Crescent when you have "Sun"? Also, I would shift the bulk of the damage to Crescent.

Originally Crescent was free but then i figured it would be too OP as a last hitter. The idea was to force you to choose: Do I use Crescent to last hit or do i save up for Wrath? This ability is designed to force you to manage your Sun, plus i figured Crescent was for Solo or farming, Wrath was for trading and teamfights.

E Ok so Dawn. That minion thing is TOO MUCH. If you want to give Dael skirmishing power then make it so that nearby Twilight struck minions are de-aggroed for 1.5 secs after you hit a marked champion. Dael needs more obvious weaknesses, and as his sole sustain and resource return tool Dawn is where balance must be kept. Make it so that the de-aggro is only refreshing for each marked champion not cumulative. Strengthen the heal and split it so the bulk of it results from hitting enemy champions. The heal should work similar to the damage from the Summoner's Spell, Snowball, on ARAM.

Yea i figured the unit collision thing might be too much, maybe i should make it so they still aggro to him. I could make it a small fear to marked minions? Ill work with it for a bit.

R I love this ult, but the Moon ult steals from Shen a little too much. For such an original champion a knockoff wont do. These ultimates cost quite a bit, so, like for all alternative resource champions, they need to have a refund component for success. I'm gonna discuss this in two parts, for each ult.

Well there are plenty of copy ults in league already, not like thats a good thing, but i always wanted a Shield and Heal or a Damage depending on your target Ult on this guy, I didnt really consider Shen's ult but personally i don't think it steals from that too much. I mean Jinx and Ez and Draven and Ashe all have very similar ults, Soraka has the opposite of Karthus's ult. His ult is very powerful, both parts, i didnt want him to have a refund component for balance reasons, i did think about it though. Its very easy for his to build up Sun, specially with proper use of Twilight.

Mysterious Moon I think you should lean on the iconic push/pull nature of the Moon. The ult should mark an ally for a short duration, binding Dael and them together. If either one of the pair takes fatal damage, they switch places and the partner absorbs only the KILLING BLOW. This will break any DoTs on the "dead" champion so don't worry about saving someone only for them to die to Ignite in transit. If you do not die within the mark time of the ult and do not recast the ability to break the bond, you will be pulled to the last living location of your bondmate. That means if your save succeeds only for them to be killed by a Karthus ultimate, you are still rewarded. Be great if you did this with a tank like Shen who had Teleport. He could Teleport back to base and let you be pulled to him, or he could ult back into action (the same fight or another and maybe bring you along for the ride if it's done quickly enough.) A Twisted Fate would be a possible option as well. Breaking the tether refunds 50% of the cost.

That is a very very interesting ult, but honestly i don't think that fits with his concept. He is somewhat like a god, very powerful and very grandiose. He is benevolent, but would never sacrifice himself or others. A shield may be a little bland but it does fit his concept a little better. I did not want to go with a push or pull ability because Diana is already based off of that idea, now i could still change the ult to incorporate push/pull but im sorry i dont think i will be going with your idea, its a fantastic ability though and would be wonderful for a different champion.

Magnificent Sun For a melee mage who is heavily dependent on his participation in a fight to deal damage, a channeled ult is counterproductive. Instead make it so that he drains all of his resource over .75 secs and becomes untargetable and invulnerable before releasing a corona of pure solar energy on the enemy champion with the lowest percentage of health, dealing true damage if they are affected by Twilight. If the target dies during the duration of the ultimate, it's cost is refunded in full.

This is the only one where ill be adamant in not changing :) this is the core design of his concept, i started with this part of the ult and built him from there. In all my concepts i start with one Ability or part of an ability (or sometimes i create an ability that embodies the entire concept) and build from there. I do not change these abilities lightly because to me that is the champion. As for the channel, its not really meant to be used in the heat of battle, be kind of ridiculous if it was instant cast.

Just want to clarify im not disregarding your ideas, im merely explaining my way of thinking on the concept. If you still think there is a problem we can work it out, and if you convince me there is a problem i will fix it. Just keep in mind i probably wont be using your ideas exactly if at all, at the end of the day it is my concept and i do not want to rip off other peoples work and act like its my own. Thank you for reading and commenting i really appreciate any sort of conversation regarding my concepts.

Delacare1 votes

My work here is done. I'm glad you considered my ideas; I wanted nothing more and nothing less. Good luck. :)

Stephenizgod1 votes

I definitely appreciate your feedback, i am currently working on a new Moon ult though, i figured meh why have a similar ability to someone else when i could come up with something entirely new. Right now i have something like creating a giant circle around him and anything that walks into it is pulled towards him and after X amount of time it pushes everyone back. Its a bit too Op so im trying to work around that or come up with something new.

Delacare1 votes

Instead of the "push/pull" theme of the moon -because it can get OP, but Dael deserves something big and flashy- you could try this new Moon ult using Phases of the Moon

Stephenizgod1 votes

Ye i am still thinking on it, i was considering removing the duality of the ult and combining it into one ult with different functions. Like on first cast all allies and enemies are surrounded by an aura revealing them to each other (maybe) then i can recast on either an ally or an enemy. If i cast on an ally they gain the power of the moon, giving them bonus AD and MS and their AA's will mark the enemy for a few seconds, damage to marked targets will heal them based on Daeluras' hp or something. If you target an enemy they will be set on fire through the power of the sun, they will take X amount of damager per second and deal Y amount of damage to all their allies per second. If the enemy champion dies they will explode and put a smaller version of the ult on all of their nearby ally champions. This is what im kinda going for but im not sure how balanced it will be.

Delacare1 votes

Well what ever you do I'm rooting for you.

Master of EVIL901 votes

It's a nice concept that could really shine in the Rift. there are a few numbers that I'm not sure of, but I like the idea :3

Stephenizgod1 votes

Thank You :) Anything specific? I would like to change anything that seems too high or too low.

Master of EVIL901 votes

I personally feel that the moon spells should restore sun instead of using it. other then that and maybe a easier way to apply twilight, The other numbers are up to debate :3

Stephenizgod1 votes

Hmm yea that would make sense, originally i didnt do that because i put a decent amount of power into the Moon spells. Maybe i should put more power into Sun and give the Moon ones a regain mechanic... Ill think it over :) thanks

Stephenizgod1 votes

Im confused, do you not like the concept?

Boulderox1 votes

{quoted}

Im confused, do you not like the concept?

i like the idea, but kinda craps on the solari and lunari fi there is one type of person or people even, that is my only grip. But gj

Stephenizgod1 votes

What do you mean? You do not like that he is both Sun and Moon? or you dont like my version of the Solari and Lunari origin?

Boulderox1 votes

{quoted}

What do you mean? You do not like that he is both Sun and Moon? or you dont like my version of the Solari and Lunari origin?

I like the concept and idea, and like you said, taking number values with a grain of salt, but the idea of having a uniting force, although original, i feel the solari would pull a diana and try to erase them from existence. I might have a grudge against solari but they seem like Nazi's to me..... survival of the fittest, and eradicate anything that isn't of your group or belief....

Stephenizgod1 votes

Hmm im sorry but i think there is a slight misunderstanding here... In my Lore, the Solari and Lunari were one clan that eventually split into 3 groups. The Solari killed off the Lunari and sealed away all knowledge of them. The third group is those who remained loyal to Daeluras. There is no uniting force here, Daeluras is here to punish the Solari, including Leona and Diana, for causing turmoil between the Sun and the Moon.

It seems you did not read the lore? Id recommend reading it because it pretty much addresses what you are talking about.

Boulderox1 votes

{quoted}

Hmm im sorry but i think there is a slight misunderstanding here... In my Lore, the Solari and Lunari were one clan that eventually split into 3 groups. The Solari killed off the Lunari and sealed away all knowledge of them. The third group is those who remained loyal to Daeluras. There is no uniting force here, Daeluras is here to punish the Solari, including Leona and Diana, for causing turmoil between the Sun and the Moon.

It seems you did not read the lore? Id recommend reading it because it pretty much addresses what you are talking about.

mb didn't see the little tac on at the end makes more sense now.

Stephenizgod1 votes

lol its not really a tac on so much as part of the entire story but yea, im not trying to mess up the Lore between Diana and Leona, merely add to it :).

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